Ziggytunes Posted October 7, 2015 Share Posted October 7, 2015 The mod works great, tho when I tried to build the base with KAS most of the parts either exploded when i set them on the ground (was on minmus), or fell through the world and then exploded (on the runway). But otherwise just landing something and connecting it works fine. Great Mod! Link to comment Share on other sites More sharing options...
RoverDude Posted October 7, 2015 Author Share Posted October 7, 2015 Details help General process is to attach an anchor hub to the ground with a drill, then (again, using a drill) node attach all of the bits. Link to comment Share on other sites More sharing options...
RoverDude Posted October 7, 2015 Author Share Posted October 7, 2015 Helpful stuff: Link to comment Share on other sites More sharing options...
Gaultesian Posted October 7, 2015 Share Posted October 7, 2015 Beautiful and to-the-point. Link to comment Share on other sites More sharing options...
RoverDude Posted October 7, 2015 Author Share Posted October 7, 2015 FYI I consider this now in release - enjoy! Link to comment Share on other sites More sharing options...
Tangle Posted October 7, 2015 Share Posted October 7, 2015 (edited) Is it possible to use the MKS spaceship building parts in this? (though I guess the better question is, how do I discern them?) Edited October 7, 2015 by Tangle Link to comment Share on other sites More sharing options...
goldenpsp Posted October 7, 2015 Share Posted October 7, 2015 Is it possible to use the MKS spaceship building parts in this? (though I guess the better question is, how do I discern them?)No they are separate mods. But pretty much every part in MKS-L has an analog to it in MKS. Link to comment Share on other sites More sharing options...
Tangle Posted October 7, 2015 Share Posted October 7, 2015 No they are separate mods. But pretty much every part in MKS-L has an analog to it in MKS.No, I mean move the MKS spaceship building parts into MKS-L. I'm pretty sure they just use RocketParts, so I think it would be feasible. I know how to move files. Link to comment Share on other sites More sharing options...
Ziggytunes Posted October 7, 2015 Share Posted October 7, 2015 Details help General process is to attach an anchor hub to the ground with a drill, then (again, using a drill) node attach all of the bits.I grasp that, I was trying to move parts over across the ground. So I would pick them up and set them onto the ground and they would explode or fall through the world. Not a problem with this mod, it looks to be a problem with KIS that can happen. "Known issues- Small parts dropped can go throught the ground or explode. I recommend to avoid dropping them on the ground directly, and instead drop them on another part (container for exemple)" from KIS page Link to comment Share on other sites More sharing options...
goldenpsp Posted October 7, 2015 Share Posted October 7, 2015 No, I mean move the MKS spaceship building parts into MKS-L. I'm pretty sure they just use RocketParts, so I think it would be feasible. I know how to move files.I guess they would work, but you don't want to actually "move" anything. Link to comment Share on other sites More sharing options...
Yuri kagarin56 Posted October 8, 2015 Share Posted October 8, 2015 I just got home from work and finally updated Ksp to 1.0.4 then I got all my mods back. All of them are working fine except for MKS lite and the Karibou rover. I get the scout pod and a few other parts like the landing legs and the kontainers but everything else just isnt there. In an unusual twist I get two of everything in Freight Transport Technologies. And when I start the game it says firespitter is incompatible with 1.0.4 overall i just wanna make my dream space base. Kerbal Kongress killed my last program. (.90 version) Pls...Help Link to comment Share on other sites More sharing options...
goldenpsp Posted October 8, 2015 Share Posted October 8, 2015 I just got home from work and finally updated Ksp to 1.0.4 then I got all my mods back. All of them are working fine except for MKS lite and the Karibou rover. I get the scout pod and a few other parts like the landing legs and the kontainers but everything else just isnt there. In an unusual twist I get two of everything in Freight Transport Technologies. And when I start the game it says firespitter is incompatible with 1.0.4 overall i just wanna make my dream space base. Kerbal Kongress killed my last program. (.90 version) Pls...HelpPicture of your gamedata and umbraspaceindustries folders please. Link to comment Share on other sites More sharing options...
RoverDude Posted October 8, 2015 Author Share Posted October 8, 2015 No, I mean move the MKS spaceship building parts into MKS-L. I'm pretty sure they just use RocketParts, so I think it would be feasible. I know how to move files.I really don't understand... please be specific.And in general I am keeping the parts on this super light. Because once you figure this out you should really upgrade to the full UKS version I grasp that, I was trying to move parts over across the ground. So I would pick them up and set them onto the ground and they would explode or fall through the world. Not a problem with this mod, it looks to be a problem with KIS that can happen. "Known issues- Small parts dropped can go throught the ground or explode. I recommend to avoid dropping them on the ground directly, and instead drop them on another part (container for exemple)" from KIS page Yeah this is a KIS problem Link to comment Share on other sites More sharing options...
Yuri kagarin56 Posted October 8, 2015 Share Posted October 8, 2015 http://imgur.com/a/bZXK4 Here you go. Link to comment Share on other sites More sharing options...
rabidninjawombat Posted October 8, 2015 Share Posted October 8, 2015 (edited) http://imgur.com/a/bZXK4 Here you go.Your issue with FTT it that you have 2 installs. (it should be in the UmbraSpaceIndustries sub folder, but i see it in the Main game data folder. And as roverdude said above, the MKS-Lite has less parts than the Full MKS , its ment to be a intro/starter for getting into MKS, if you are already experianced with MKS and want the full range of parts, go grab the main MKS installEDIT: And Golden has the rest.. missed the Firespitter issue. Edited October 8, 2015 by rabidninjawombat Link to comment Share on other sites More sharing options...
goldenpsp Posted October 8, 2015 Share Posted October 8, 2015 http://imgur.com/a/bZXK4 Here you go.I see 2 problems. First you only need/want the latest modulemanager dll. delete the rest. And you have a firespitter.dll in the root of your gamedata folder. There should only be one, and will be in the firespitter folder. I'm not sure how you got that there but if it was manually put there I would be very mindful of anything else that was manually copied somewhere other than its default folder. Modders put their stuff in a folder structure for a reason and it breaks if you move it around.Also I don't know if it would matter but I would copy MKS-L last, as it would likely have the most up to date other folders like USITOOLS etc.[edit] partially ninja'd. I didnt see the extra FTT folder (good catch). Don't go moving stuff around. Link to comment Share on other sites More sharing options...
RoverDude Posted October 8, 2015 Author Share Posted October 8, 2015 (Sheesh double ninjad and you guys caught stuff I missed) Link to comment Share on other sites More sharing options...
goldenpsp Posted October 8, 2015 Share Posted October 8, 2015 (Sheesh double ninjad and you guys caught stuff I missed)Just go back to your blender and photoshop and visual studio. we got this... Link to comment Share on other sites More sharing options...
Mynar Moonshadow Posted October 8, 2015 Share Posted October 8, 2015 Now now ... we have to let him out to play with his toys every once in a while too Goldenpsp. Otherwise he wont be able to find "oh, I need a new part do to this" and share the results with the rest of us mere mortals. ~M~ Link to comment Share on other sites More sharing options...
Yuri kagarin56 Posted October 8, 2015 Share Posted October 8, 2015 I got it working thanks to Golden and ninja thx guys. But I have another question. How in gods name am I to connect these modules? I thougt there were those flex o tube things that you can connect on eva but all i see is the fixed expando tube. Am i missing something? Link to comment Share on other sites More sharing options...
goldenpsp Posted October 8, 2015 Share Posted October 8, 2015 I got it working thanks to Golden and ninja thx guys. But I have another question. How in gods name am I to connect these modules? I thougt there were those flex o tube things that you can connect on eva but all i see is the fixed expando tube. Am i missing something?i believe you need KAS as well as KIS. The flexotubes are just larger KAS pipes. Link to comment Share on other sites More sharing options...
Yuri kagarin56 Posted October 8, 2015 Share Posted October 8, 2015 i believe you need KAS as well as KIS. The flexotubes are just larger KAS pipes.I have both installed I just dont see the flexotube. Link to comment Share on other sites More sharing options...
rabidninjawombat Posted October 8, 2015 Share Posted October 8, 2015 I have both installed I just dont see the flexotube.Check the KIS Items Catagory, ive noticed KIS seems to put items with the KISItem module, in that catagory. (though it should still be in Rovers custom catagor as well. Link to comment Share on other sites More sharing options...
goldenpsp Posted October 8, 2015 Share Posted October 8, 2015 I have both installed I just dont see the flexotube.Not according to your screenshots. Or you installed it wrong or added it after those screenshots were taken. Link to comment Share on other sites More sharing options...
Yuri kagarin56 Posted October 8, 2015 Share Posted October 8, 2015 It's not there...I forgot to add it in. God I love updates but the work I have to go through to get it to run properly afterwords is like rocket science. Link to comment Share on other sites More sharing options...
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