MacLuky Posted April 6, 2019 Share Posted April 6, 2019 Hi If I attach the Trinity and right click it, this happens: [LOG 17:59:06.248] wbiTrinity added to ship - part count: 39 [EXC 17:59:06.346] NullReferenceException: Object reference not set to an instance of an object RUI.Algorithms.SCCFlowGraphUCFinder.IsEntryPointRequest (.Part part, .Callback`1 requestCallback) RUI.Algorithms.SCCFlowGraphUCFinder.IsEntryPoint (.Part part, .Callback`1 deliveryCallback, .Callback`1 requestCallback) RUI.Algorithms.SCCFlowGraphUCFinder.BuildEntrySets () RUI.Algorithms.SCCFlowGraphUCFinder..ctor (System.Collections.Generic.List`1 ship) KSP.UI.Screens.EngineersReport+<RunTests>c__Iterator0.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) It may have to do with other mods, I am looking for Explodium, not sure where to find it ;-) Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 6, 2019 Author Share Posted April 6, 2019 11 minutes ago, MacLuky said: Hi If I attach the Trinity and right click it, this happens: [LOG 17:59:06.248] wbiTrinity added to ship - part count: 39 [EXC 17:59:06.346] NullReferenceException: Object reference not set to an instance of an object RUI.Algorithms.SCCFlowGraphUCFinder.IsEntryPointRequest (.Part part, .Callback`1 requestCallback) RUI.Algorithms.SCCFlowGraphUCFinder.IsEntryPoint (.Part part, .Callback`1 deliveryCallback, .Callback`1 requestCallback) RUI.Algorithms.SCCFlowGraphUCFinder.BuildEntrySets () RUI.Algorithms.SCCFlowGraphUCFinder..ctor (System.Collections.Generic.List`1 ship) KSP.UI.Screens.EngineersReport+<RunTests>c__Iterator0.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) It may have to do with other mods, I am looking for Explodium, not sure where to find it ;-) I haven't seen that error, does that happen with a game that only has DSEV and its support mods? Explodium comes from Classic Stock Resources which is included with DSEV. Are you using Classic Stock or CRP or both or neither? Quote Link to comment Share on other sites More sharing options...
MacLuky Posted April 6, 2019 Share Posted April 6, 2019 soyuz:WildBlueIndustries macluky$ ls -l total 0 drwxr-xr-x@ 5 macluky staff 160 Mar 1 15:57 000ABARISBridgeDoNotDelete drwxr-xr-x@ 23 macluky staff 736 Mar 21 09:54 000WildBlueTools drwxr-xr-x@ 11 macluky staff 352 Mar 17 12:59 001KerbalActuators drwxr-xr-x@ 19 macluky staff 608 Mar 17 12:59 Buffalo drwxr-xr-x@ 7 macluky staff 224 Mar 1 15:57 ClassicStockResources drwxr-xr-x 18 macluky staff 576 Mar 28 07:41 DSEV drwxr-xr-x 8 macluky staff 256 Mar 25 23:11 KerbalKISItems drwxr-xr-x@ 21 macluky staff 672 Mar 1 22:58 MOLE drwxr-xr-x@ 21 macluky staff 672 Mar 17 12:59 Pathfinder No, I'm a fan of your work, but I did have it set to Lite Blue, I'll try switching to CRP Quote Link to comment Share on other sites More sharing options...
MacLuky Posted April 8, 2019 Share Posted April 8, 2019 Did some more digging, shouldn't there be templates for water and explodium when running CRP? I can find explodium only in classic stock resources (re-reading your post, I guess you said that ;-) I'll try switching and see if that resolves the issue Quote Link to comment Share on other sites More sharing options...
DStaal Posted April 8, 2019 Share Posted April 8, 2019 4 hours ago, MacLuky said: Did some more digging, shouldn't there be templates for water and explodium when running CRP? I can find explodium only in classic stock resources (re-reading your post, I guess you said that ;-) I'll try switching and see if that resolves the issue Water yes, Explodium no. It's not a CRP resource. Quote Link to comment Share on other sites More sharing options...
DStaal Posted April 8, 2019 Share Posted April 8, 2019 BTW: The centrifuges when in-physics but not part of the active vessel appear to throw about 40 exceptions a second. (I play with Exception Detector, since my long modlist tends to lead to conflicts. Entering a physics area with a WBI centrifuge immediately pops up a window.) Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 16, 2019 Author Share Posted April 16, 2019 DSEV 3.3 is now available: - Updated to KSP 1.7 - Decal updates courtesy of JadeofMaar Still looking into the centrifuge issue.. Quote Link to comment Share on other sites More sharing options...
GooglyNarga Posted April 16, 2019 Share Posted April 16, 2019 I'm not able to find a version IR that works with the Centrifuge, does anyone know a version of IR that works with this and with 1.6.1? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 19, 2019 Author Share Posted April 19, 2019 On 4/16/2019 at 1:18 PM, GooglyNarga said: I'm not able to find a version IR that works with the Centrifuge, does anyone know a version of IR that works with this and with 1.6.1? Not sure, IR has been broken for awhile. But DSEV has two centrifuge parts, one for 3.75m and one for 2.5m. Speaking of which, DSEV 3.3.1 is now available: - Fixed NREs produced by centrifuge when it's spinning and the vessel isn't the active vessel. Quote Link to comment Share on other sites More sharing options...
DStaal Posted April 19, 2019 Share Posted April 19, 2019 39 minutes ago, Angel-125 said: Not sure, IR has been broken for awhile. But DSEV has two centrifuge parts, one for 3.75m and one for 2.5m. Speaking of which, DSEV 3.3.1 is now available: - Fixed NREs produced by centrifuge when it's spinning and the vessel isn't the active vessel. Is this likely to work in 1.6? (I'm still waiting on a couple of other mods before upgrading, and I'd like to test.) Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 19, 2019 Author Share Posted April 19, 2019 2 minutes ago, DStaal said: Is this likely to work in 1.6? (I'm still waiting on a couple of other mods before upgrading, and I'd like to test.) Theoretically... Quote Link to comment Share on other sites More sharing options...
GooglyNarga Posted April 19, 2019 Share Posted April 19, 2019 22 hours ago, Angel-125 said: Not sure, IR has been broken for awhile. But DSEV has two centrifuge parts, one for 3.75m and one for 2.5m. Speaking of which, DSEV 3.3.1 is now available: - Fixed NREs produced by centrifuge when it's spinning and the vessel isn't the active vessel. Ah darn, thanks man for the response though, I'll look into solutions to fix my problem in the meantime! Quote Link to comment Share on other sites More sharing options...
Infinity_XT Posted May 15, 2019 Share Posted May 15, 2019 (edited) WHY ARE THE ONLY PARTS DISPLAYED FOR 1.7.0 RESCALED STOCK PARTS?!! DSEV Partlist: RBCC-8 Scimitar LSC-30 Air intake Compact ISRU Converter But where are the spacecraft parts? Edited May 15, 2019 by Infinity_XT Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 16, 2019 Author Share Posted May 16, 2019 On 4/19/2019 at 4:17 PM, GooglyNarga said: Ah darn, thanks man for the response though, I'll look into solutions to fix my problem in the meantime! There is a glimmer of hope: With the upcoming DLC, I might be able to get the IR-based centrifuge parts working again with stock robotics. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 16, 2019 Share Posted May 16, 2019 On 5/14/2019 at 8:34 PM, Infinity_XT said: WHY ARE THE ONLY PARTS DISPLAYED FOR 1.7.0 RESCALED STOCK PARTS?!! DSEV Partlist: RBCC-8 Scimitar LSC-30 Air intake Compact ISRU Converter But where are the spacecraft parts? Most of the WBI parts don't appear in the stock categories. I assume you did not install WildBlueTools which generates the custom categories where the parts do appear (and which contains all of WBI custom functionality). Quote Link to comment Share on other sites More sharing options...
Infinity_XT Posted May 19, 2019 Share Posted May 19, 2019 Link plz? Quote Link to comment Share on other sites More sharing options...
RocketSquid Posted May 31, 2019 Share Posted May 31, 2019 I just noticed that the Trinity has a hover controller, and I had a brief moment of awe/terror before realizing it was probably not meant for use with the engine in explodium mode. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 2, 2019 Author Share Posted June 2, 2019 DSEV 3.3.2 is now available: - Updated Snacks support. Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted June 14, 2019 Share Posted June 14, 2019 With DSEV & Community Tech Tree installed, I am not getting either the Zen Greenhouse or the D2 Greenhouse showing up. All the other parts assigned to either short or long term habitation in the CTT tree are showing up. I created a new KSP copy & installed just DSEV & CTT, and they showed up as expected. Then I went back to my existing game, deleted & reinstalled both CTT & DSEV and deleted the MM config cache. Started KSP, loaded my career and.... no Zen or D2 greenhouse. Looking in my output log, I found this when searching for "Zen" Spoiler PartLoader: Compiling Part 'WildBlueIndustries/DSEV/Parts/Utility/StationParts/ZenGreenhouse/wbiZenGreenhouse' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Encountered exception during compilation. System.NullReferenceException: Object reference not set to an instance of an object at PartResourceDefinitionList.get_Item (System.String name) [0x00000] in <filename unknown>:0 at PartResourceLibrary.GetDefinition (System.String name) [0x00000] in <filename unknown>:0 at ShipConstruction.GetPartCostsAndMass (.ConfigNode partNode, .AvailablePart aP, System.Single& dryCost, System.Single& fuelCost, System.Single& dryMass, System.Single& fuelMass) [0x00000] in <filename unknown>:0 at ShipConstruction.SanitizePartCosts (.AvailablePart aP, .ConfigNode partNode) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+<CompileParts>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot compile part And something similar for the D2 Greenhouse: Spoiler PartLoader: Compiling Part 'WildBlueIndustries/DSEV/Parts/Utility/D2Greenhouse/WBI_D2Greenhouse' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Encountered exception during compilation. System.NullReferenceException: Object reference not set to an instance of an object at PartResourceDefinitionList.get_Item (System.String name) [0x00000] in <filename unknown>:0 at PartResourceLibrary.GetDefinition (System.String name) [0x00000] in <filename unknown>:0 at ShipConstruction.GetPartCostsAndMass (.ConfigNode partNode, .AvailablePart aP, System.Single& dryCost, System.Single& fuelCost, System.Single& dryMass, System.Single& fuelMass) [0x00000] in <filename unknown>:0 at ShipConstruction.SanitizePartCosts (.AvailablePart aP, .ConfigNode partNode) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+<CompileParts>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot compile part Anyone have any ideas? Quote Link to comment Share on other sites More sharing options...
ChrisSpace Posted June 19, 2019 Share Posted June 19, 2019 So, I apologise if this has been asked before but, I can't find this mod on CKAN. Is it unavailable there? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 22, 2019 Author Share Posted June 22, 2019 On 6/19/2019 at 1:47 AM, ChrisSpace said: So, I apologise if this has been asked before but, I can't find this mod on CKAN. Is it unavailable there? CKAN is not supported. DSEV 3.3.3. is now available: - Added support for Air and Stress from Snacks. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 30, 2019 Author Share Posted June 30, 2019 DSEV 3.3.4 is now available: - Updated to support Snacks events. - Increased breaking force and breaking torque for the truss parts. Quote Link to comment Share on other sites More sharing options...
Joviah Posted July 1, 2019 Share Posted July 1, 2019 (edited) Hi @Angel-125, Loving the Wild Blue mods! I'm Updating from DSEV 3.3.3 to 3.3.4 on KSP 1.7.1. It looks like KSP is locking up when loading wbiMiniCupola. A look at the logs suggests there may be a string missing, but the KSP log isn't showing which file. Not sure if you've seen this before or not. MM logs appear to be clean. I updated Snacks and DSEV at the same time and encountered this issue. Rolling back DSEV to 3.3.3 resolved the issue for me at this point. I'm happy to help troubleshoot as needed. Next step for me is to verify on a clean install of 1.7.1. I'll let you know if that yields any results. PartLoader: Compiling Part 'WildBlueIndustries/DSEV/Parts/Utility/StationParts/MiniCupola/wbiMiniCupola' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Part 'WildBlueIndustries/DSEV/Parts/Utility/StationParts/MiniCupola/wbiMiniCupola' has no database record. Creating. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DragCubeSystem: Creating drag cubes for part 'wbiMiniCupola' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,Snacks.SnacksRosterResource].get_Item (System.String key) [0x00000] in <filename unknown>:0 at Snacks.SnacksConverter.GetInfo () [0x00000] in <filename unknown>:0 at PartLoader.CompilePartInfo (.AvailablePart newPartInfo, .Part part) [0x00000] in <filename unknown>:0 at PartLoader+<CompileParts>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Any suggestions? UPDATE: I did some testing with a clean installation and began adding mods one by one to narrow down the culprit. DSEV standalone is fine. Adding Snacks appears to cause the issue. So right now having DSEV 3.3.4 with Snacks (tested with both 1.16.4 and 1.20.0) seems to cause the issue. Installing either DSEV or Snacks works just fine. Let me know if you would like me to do something specific to help out. Edited July 1, 2019 by Joviah Added additional info Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 1, 2019 Author Share Posted July 1, 2019 1 hour ago, Joviah said: Hi @Angel-125, Loving the Wild Blue mods! I'm Updating from DSEV 3.3.3 to 3.3.4 on KSP 1.7.1. It looks like KSP is locking up when loading wbiMiniCupola. A look at the logs suggests there may be a string missing, but the KSP log isn't showing which file. Not sure if you've seen this before or not. MM logs appear to be clean. I updated Snacks and DSEV at the same time and encountered this issue. Rolling back DSEV to 3.3.3 resolved the issue for me at this point. I'm happy to help troubleshoot as needed. Next step for me is to verify on a clean install of 1.7.1. I'll let you know if that yields any results. Any suggestions? UPDATE: I did some testing with a clean installation and began adding mods one by one to narrow down the culprit. DSEV standalone is fine. Adding Snacks appears to cause the issue. So right now having DSEV 3.3.4 with Snacks (tested with both 1.16.4 and 1.20.0) seems to cause the issue. Installing either DSEV or Snacks works just fine. Let me know if you would like me to do something specific to help out. If you're using Classic Stock Resources, then I think all you need to do is edit the DSEV/Templates/ClassicStock/MM_Snacks.cfg file, find the patch for the mini cupola, and add ":NEEDS[SnacksStress]" without the quotes so the config node starts with: @PART[wbiMiniCupola]:NEEDS[SnacksStress] I should have a patch later this morning. Quote Link to comment Share on other sites More sharing options...
Joviah Posted July 1, 2019 Share Posted July 1, 2019 6 minutes ago, Angel-125 said: If you're using Classic Stock Resources, then I think all you need to do is edit the DSEV/Templates/ClassicStock/MM_Snacks.cfg file, find the patch for the mini cupola, and add ":NEEDS[SnacksStress]" without the quotes so the config node starts with: @PART[wbiMiniCupola]:NEEDS[SnacksStress] I should have a patch later this morning. Yep, that fixes it! Thanks @Angel-125! Quote Link to comment Share on other sites More sharing options...
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