Nhawks17 Posted February 4, 2016 Author Share Posted February 4, 2016 Storms? Link to comment Share on other sites More sharing options...
Dimon Posted February 5, 2016 Share Posted February 5, 2016 How can I bind a texture to the surface? For example, I want to make geysers and volcanoes. For this purpose, the texture must be above the same point on the surface, but it appears each time in different locations. Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 5, 2016 Author Share Posted February 5, 2016 25 minutes ago, Dimon said: How can I bind a texture to the surface? For example, I want to make geysers and volcanoes. For this purpose, the texture must be above the same point on the surface, but it appears each time in different locations. I'm not too sure myself.. If you look into Proot's KSPRC config I think his particle layer on Kerbin stays in place but I'm not sure. You can look into that and see what the config is set to. Link to comment Share on other sites More sharing options...
Dimon Posted February 6, 2016 Share Posted February 6, 2016 Thanks for the advice! Link to comment Share on other sites More sharing options...
juanml82 Posted February 7, 2016 Share Posted February 7, 2016 This is in my list of mods to get when 1.1 hits, but I'd like to make a suggestion - this is something EVE also did IIRC. The mod looks great, but the cloud cover of Eve completely hides the terrain. Which is great for a Venus analog, and not great at all for actual gameplay, as in, using Trajectories to try to pinpoint a landing destination and looking at it from orbit. Link to comment Share on other sites More sharing options...
HafCoJoe Posted February 7, 2016 Share Posted February 7, 2016 1 hour ago, juanml82 said: This is in my list of mods to get when 1.1 hits, but I'd like to make a suggestion - this is something EVE also did IIRC. The mod looks great, but the cloud cover of Eve completely hides the terrain. Which is great for a Venus analog, and not great at all for actual gameplay, as in, using Trajectories to try to pinpoint a landing destination and looking at it from orbit. Very true words. I've been debating what to do with EVE/KSPRC for a bit of time as I haven't updated this since KSPRC v0.5 came out. It'll be doing a slight rewrite of this to accommodate for it if it's FPS hit is negligible. Link to comment Share on other sites More sharing options...
fallout2077 Posted February 7, 2016 Share Posted February 7, 2016 10 hours ago, juanml82 said: This is in my list of mods to get when 1.1 hits, but I'd like to make a suggestion - this is something EVE also did IIRC. The mod looks great, but the cloud cover of Eve completely hides the terrain. Which is great for a Venus analog, and not great at all for actual gameplay, as in, using Trajectories to try to pinpoint a landing destination and looking at it from orbit. The clouds in SVE are actually my favorite in regards to visual overhauls. I love realism, and SVE'S clouds are the most realistic. KSPRC's and AVP's clouds are too sparse, and break the immersion for me. Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 7, 2016 Author Share Posted February 7, 2016 11 hours ago, juanml82 said: This is in my list of mods to get when 1.1 hits, but I'd like to make a suggestion - this is something EVE also did IIRC. The mod looks great, but the cloud cover of Eve completely hides the terrain. Which is great for a Venus analog, and not great at all for actual gameplay, as in, using Trajectories to try to pinpoint a landing destination and looking at it from orbit. Don't get me wrong I understand where you're coming from, but I think it's going to stay how it is. The 2D cloud layer is semi-transparent however and if you look closely you can see details of the terrain so this might be able to help when using trajectories. Link to comment Share on other sites More sharing options...
MrMeeb Posted February 7, 2016 Share Posted February 7, 2016 11 hours ago, juanml82 said: This is in my list of mods to get when 1.1 hits, but I'd like to make a suggestion - this is something EVE also did IIRC. The mod looks great, but the cloud cover of Eve completely hides the terrain. Which is great for a Venus analog, and not great at all for actual gameplay, as in, using Trajectories to try to pinpoint a landing destination and looking at it from orbit. You could always land some form of rover probe as a marker to aim for with you trajectories Link to comment Share on other sites More sharing options...
Andem Posted February 7, 2016 Share Posted February 7, 2016 12 hours ago, juanml82 said: This is in my list of mods to get when 1.1 hits, but I'd like to make a suggestion - this is something EVE also did IIRC. The mod looks great, but the cloud cover of Eve completely hides the terrain. Which is great for a Venus analog, and not great at all for actual gameplay, as in, using Trajectories to try to pinpoint a landing destination and looking at it from orbit. As far as I know, cloud cover is something that needs to be worked around. I would suggest you either make a few more passes over the landing zone, choose another landing zone, or have a scansat map you could look at. Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 8, 2016 Author Share Posted February 8, 2016 Can anyone think of a way that'll let me separate the "bands" from the Jool cloud layer to something that looks nice? Right now as I have it its very rough and doesn't have any "feathering" to it and I can't think of anything to make the layers look nice. If you don't understand what I mean you can look how I have multiple Jool cloud layers in the Atmosphere folder. It's how I get the bands to rotate differently. I've included an image below showing the "bands" that I'm referring to. Spoiler Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 8, 2016 Author Share Posted February 8, 2016 Also, I have figured out cubemaps! At least for Kerbin.... Link to comment Share on other sites More sharing options...
Shadriss Posted February 9, 2016 Share Posted February 9, 2016 Does that mean we have new blue text to worship soon? Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 9, 2016 Author Share Posted February 9, 2016 3 hours ago, Shadriss said: Does that mean we have new blue text to worship soon? Next version I put out will be the release version so not until there is a version of Scatterer and EVE that is stabler than they are right now Also when I figure out how to make the Jool cloud layers to not be so rough on the edges Link to comment Share on other sites More sharing options...
CloudlessEchoes Posted February 10, 2016 Share Posted February 10, 2016 (edited) I'm having some difficulty getting clouds to show up in one of my saves. Following the instructions it's working on a blank install, but not one with other mods. Mods are: BetterBurnTime, EnhancedNavBall, KerbalEngineer, HyperEdit, MechJeb, NavBallDockingAlignment, Docking Port Indicator, PreciseNode, RCSBuildAid, StockBugFix, Trajectories, Kerbal Alarm I didn't think any of those would have an effect on visual effects. This is 1.0.5 windows, and I'm using the LS version. Edit: I've determined that for some reason I can't get into the EVE menus using alt-0. In fact alt-0 does nothing at all in this install... it's strange. Edited February 10, 2016 by CloudlessEchoes Link to comment Share on other sites More sharing options...
Joco223 Posted February 10, 2016 Share Posted February 10, 2016 DAMN is this amazing. Installed with Blue Harvest ENB on laptop. List of things that happened when installed this: Me:"It's okay. It's playable at 10-12 FPS" Laptop: *Fans set to max* *Screaming on inside "HELP ME"* Me: *Smells something burning* "Okay screw this ain't gonna' work on a laptop, need to wait to get to my PC" Me: *Get's really sad not being able to use the amazing SVE* Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 10, 2016 Author Share Posted February 10, 2016 2 hours ago, CloudlessEchoes said: I'm having some difficulty getting clouds to show up in one of my saves. Following the instructions it's working on a blank install, but not one with other mods. Mods are: BetterBurnTime, EnhancedNavBall, KerbalEngineer, HyperEdit, MechJeb, NavBallDockingAlignment, Docking Port Indicator, PreciseNode, RCSBuildAid, StockBugFix, Trajectories, Kerbal Alarm I didn't think any of those would have an effect on visual effects. This is 1.0.5 windows, and I'm using the LS version. Edit: I've determined that for some reason I can't get into the EVE menus using alt-0. In fact alt-0 does nothing at all in this install... it's strange. In your Gamedata folder is there an EnviromentalVisualEnhancement folder as well? 1 hour ago, Joco223 said: DAMN is this amazing. Installed with Blue Harvest ENB on laptop. List of things that happened when installed this: Me:"It's okay. It's playable at 10-12 FPS" Laptop: *Fans set to max* *Screaming on inside "HELP ME"* Me: *Smells something burning* "Okay screw this ain't gonna' work on a laptop, need to wait to get to my PC" Me: *Get's really sad not being able to use the amazing SVE* What are your PC specs? I haven't had any issues running this at 60 fps but I am running a GTX 970. I haven't seen this being too heavy on most people's frames though. Link to comment Share on other sites More sharing options...
CloudlessEchoes Posted February 10, 2016 Share Posted February 10, 2016 Yes there is an EVE folder in there, right from your release, and it seems identical to the game instance that works. Is it possible I'm reaching a ram limit and it simply doesn't load that mod? Link to comment Share on other sites More sharing options...
the.fllying.ace Posted February 10, 2016 Share Posted February 10, 2016 I installed this mod and it came with EVE, Scatterer, and StockVisualEnhancements. For some reason the game looks entirely the same as stock- no cloud or any changes whatsoever. Please help Link to comment Share on other sites More sharing options...
Joco223 Posted February 10, 2016 Share Posted February 10, 2016 @Nhawks17 I play on a midrange 550 dollar laptop that runs stock KPS at 30fps low settings. My PC broke so im stuck with this for now Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 10, 2016 Author Share Posted February 10, 2016 10 hours ago, CloudlessEchoes said: Yes there is an EVE folder in there, right from your release, and it seems identical to the game instance that works. Is it possible I'm reaching a ram limit and it simply doesn't load that mod? No, that would just cause the game to crash. Are you going into a save and seeing that they aren't there or do you just not see them on the main menu? 8 hours ago, the.fllying.ace said: I installed this mod and it came with EVE, Scatterer, and StockVisualEnhancements. For some reason the game looks entirely the same as stock- no cloud or any changes whatsoever. Please help Read my post above this and answer the same question 52 minutes ago, Joco223 said: @Nhawks17 I play on a midrange 550 dollar laptop that runs stock KPS at 30fps low settings. My PC broke so im stuck with this for now Ahh, that explains it Sorry to hear that Link to comment Share on other sites More sharing options...
CloudlessEchoes Posted February 10, 2016 Share Posted February 10, 2016 (edited) I have tried going into a save, flying craft, etc and neither the menu or clouds appear in it. Is there a log somewhere of what gets loaded up? Edit: It has to be one of the mods, I added the same mods to the install that worked and now it's broken too. Now to figure out which one... Edit2: It seems to be RCS Build Aid. If I remove it, eve menus, clouds, etc work again. What is odd is plain EVE (I've used it before) works with it installed. Edited February 10, 2016 by CloudlessEchoes Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 10, 2016 Author Share Posted February 10, 2016 (edited) 1 hour ago, CloudlessEchoes said: I have tried going into a save, flying craft, etc and neither the menu or clouds appear in it. Is there a log somewhere of what gets loaded up? Edit: It has to be one of the mods, I added the same mods to the install that worked and now it's broken too. Now to figure out which one... Edit2: It seems to be RCS Build Aid. If I remove it, eve menus, clouds, etc work again. What is odd is plain EVE (I've used it before) works with it installed. It might be something in the version of EVE I have bundled. The one I have bundles is a development version while the plain EVE is using an older release version. Might be something conflicting in that. I'll do testing myself and see if I can find anything and report it to the necessary people if needed. Thanks! Edit: Just so I have them, could you link your KSP.log and your output_log.txt file. KSP.log is in your root folder and the output_log.txt is in the KSP_Data folder Edited February 10, 2016 by Nhawks17 Link to comment Share on other sites More sharing options...
blackrack Posted February 10, 2016 Share Posted February 10, 2016 On 2/8/2016 at 4:34 AM, Nhawks17 said: Can anyone think of a way that'll let me separate the "bands" from the Jool cloud layer to something that looks nice? Right now as I have it its very rough and doesn't have any "feathering" to it and I can't think of anything to make the layers look nice. If you don't understand what I mean you can look how I have multiple Jool cloud layers in the Atmosphere folder. It's how I get the bands to rotate differently. I've included an image below showing the "bands" that I'm referring to. Hide contents Can't you just feather the "banded" layer in photoshop or is there something else I'm missing? Link to comment Share on other sites More sharing options...
CloudlessEchoes Posted February 10, 2016 Share Posted February 10, 2016 2 hours ago, Nhawks17 said: Just so I have them, could you link your KSP.log and your output_log.txt file. KSP.log is in your root folder and the output_log.txt is in the KSP_Data folder No problem: Log Files & Description Link to comment Share on other sites More sharing options...
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