Nhawks17 Posted April 12, 2016 Author Share Posted April 12, 2016 14 hours ago, KeenGaming said: My list of mods says 64 bit lol KSP: 1.1 (Win64) - Unity: 5.2.4f1 - OS: Windows 10 (10.0.0) 64bitUSI Tools - 0.7Community Resource Pack - 0.5Contract Configurator - 1.10.1Contract Pack: Field Research - 1.1.7Contract Pack: Bases and Stations - 3.1.5Contract Pack: Tourism Plus - 1.4.2CustomBarnKit - 1.1.5DMagic Orbital Science - 1.2.1Firespitter - 7.2Interstellar Fuel Switch - 1.19Kerbal Engineer Redux - 1.1.0.1KSP-AVC Plugin - 1.1.5Transfer Window Planner - 1.4Sounding Rockets - 0.4Unmanned before Manned - 1.0.8Waypoint Manager - 2.5Wider Contracts App - 1.3 But anyway, I looked at my log and I see a bunch of stuff like this: AssemblyLoader: Exception loading 'EVEManager': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 13 hours ago, KeenGaming said: Not trying to be rude. But telling me something that doesn't matter doesn't help me at all. Not trying and actually being rude are two different things. You were being completely rude to people who were just trying to help you out and accidentally glanced over something. I didn't even see it the first time I read that. Additionally, most of the things you were posting doesn't matter at all in trying to troubleshoot your issue. Logs were never posted even after people asked multiple times for them. Please in the future if you run into problems with any mod, don't be spiteful towards people who are just trying to help. I'm glad you got it working but if you need additional help in the future with SVE, post logs, be nice, and be patient. P.S. Thank you to everyone who was offering help since I was not available Link to comment Share on other sites More sharing options...
Blacks Posted April 12, 2016 Share Posted April 12, 2016 @Nhawks17 he was post output_log.txt from were i see he was use wrong Eve version plus some mod was was not for 1.1, he was remove that part after he was succed to fix probabil ... but for future i sugest 1 think add in your mod pack sve.version file Link to comment Share on other sites More sharing options...
Nhawks17 Posted April 12, 2016 Author Share Posted April 12, 2016 Just now, Blacks said: @Nhawks17 he was post output_log.txt from were i see he was use wrong Eve version plus some mod was was not for 1.1, he was remove that part after he was succed to fix probabil ... but for future i sugest 1 think add in your mod pack sve.version file Yep. KSP-AVC support will be added in the release version. Link to comment Share on other sites More sharing options...
JDarksword Posted April 12, 2016 Share Posted April 12, 2016 (edited) I'll leave these here... My personal favorite Command pod is the Mark 1-2 with Alextus' Mark 1-2 IVA revamp Edited April 12, 2016 by JDarksword Added command pod details Link to comment Share on other sites More sharing options...
Galileo Posted April 12, 2016 Share Posted April 12, 2016 I don't play this game anymore. I just stare. Thank you and keep up the great work. Link to comment Share on other sites More sharing options...
Shadriss Posted April 13, 2016 Share Posted April 13, 2016 I think that the auroras need some love on Kerbin... look at the pic above, and I think you'll see what I mean. Under EVE, as I recall it, it was a nice, shimmering curtain... now it looks like the poles got the pox somehow. Don't try to imagine that - your mind will explode. Just go with me on it. Link to comment Share on other sites More sharing options...
sp1989 Posted April 13, 2016 Share Posted April 13, 2016 Hello all! I am first time SVE user because in the past its was memory cost prohibitive. Now with 1.1 and its 64bit capabilities me and my old MBP are going to have a lot of fun in KSP. Which brings me to my question. It seems like there are WAY too many citys and city lights. Is there a way to tone down the city lights and or citys? Like show less of them? Currently it just seems like too much. I am sorry if this is a stupid or easy question I just can't seem to find the answer. Link to comment Share on other sites More sharing options...
blackrack Posted April 13, 2016 Share Posted April 13, 2016 1 hour ago, Shadriss said: I think that the auroras need some love on Kerbin... look at the pic above, and I think you'll see what I mean. Under EVE, as I recall it, it was a nice, shimmering curtain... now it looks like the poles got the pox somehow. Don't try to imagine that - your mind will explode. Just go with me on it. A dedicated aurora shader would be an amazing addition. Link to comment Share on other sites More sharing options...
Nhawks17 Posted April 13, 2016 Author Share Posted April 13, 2016 1 hour ago, Shadriss said: I think that the auroras need some love on Kerbin... look at the pic above, and I think you'll see what I mean. Under EVE, as I recall it, it was a nice, shimmering curtain... now it looks like the poles got the pox somehow. Don't try to imagine that - your mind will explode. Just go with me on it. 3 minutes ago, blackrack said: A dedicated aurora shader would be an amazing addition. Yeah, hopefully rbray re-adds the aurora functionality that we had in the old EVE. It'll probably end up making it look 10x better than it does now. Right now all the aurora is, is just another cloud layer with the alpha value set to 2-3x higher than normal. 17 minutes ago, sp1989 said: Hello all! I am first time SVE user because in the past its was memory cost prohibitive. Now with 1.1 and its 64bit capabilities me and my old MBP are going to have a lot of fun in KSP. Which brings me to my question. It seems like there are WAY too many citys and city lights. Is there a way to tone down the city lights and or citys? Like show less of them? Currently it just seems like too much. I am sorry if this is a stupid or easy question I just can't seem to find the answer. No, there is no way to reduce them without redoing the entirety of the texture (which takes a long time). I do plan on redoing this eventually but that'll be further down the road as it is very time consuming. Link to comment Share on other sites More sharing options...
Galileo Posted April 13, 2016 Share Posted April 13, 2016 5 hours ago, Berlin said: I don't play this game anymore. I just stare. Thank you and keep up the great work. I'm quoting myself just to tell @Nhawks17 I didnt forget you. You get mad love for this beautiful screenie. thanks Link to comment Share on other sites More sharing options...
Nhawks17 Posted April 13, 2016 Author Share Posted April 13, 2016 Just now, Berlin said: I'm quoting myself just to tell @Nhawks17 I didnt forget you. You get mad love for this beautiful screenie. thanks No problem. Seeing everyone's screenshots is one of my favorite things about doing this. I do love the way the clouds look! Link to comment Share on other sites More sharing options...
sp1989 Posted April 13, 2016 Share Posted April 13, 2016 29 minutes ago, Nhawks17 said: No, there is no way to reduce them without redoing the entirety of the texture (which takes a long time). I do plan on redoing this eventually but that'll be further down the road as it is very time consuming. I gotta take a screen shot because my Kerbin doesn't look like the screenshots that everyone else is taking. Its ALOT citys more than other people have. Just as an example around my KSC there is city texture. In other peoples there is nothing around their KSC. So maybe I am doing something wrong? Link to comment Share on other sites More sharing options...
Shadriss Posted April 13, 2016 Share Posted April 13, 2016 On the subject of clouds - I've noticed a fair number of seams to them along what I believe to be the equator. Most of the time, they seem to match up fairly well, but when they don't it's very noticable. I imagine it has somewhat to do with trying to map a square texture onto a sphere, but I would think that there might be at least some small room for improvement there as well. Regardless, still a great addition to the game - I very much look forward to seeing the fully finished product. Link to comment Share on other sites More sharing options...
Nhawks17 Posted April 13, 2016 Author Share Posted April 13, 2016 2 minutes ago, sp1989 said: Do you have a boulderco folder in your gamedata? Just now, Shadriss said: On the subject of clouds - I've noticed a fair number of seams to them along what I believe to be the equator. Most of the time, they seem to match up fairly well, but when they don't it's very noticable. I imagine it has somewhat to do with trying to map a square texture onto a sphere, but I would think that there might be at least some small room for improvement there as well. Regardless, still a great addition to the game - I very much look forward to seeing the fully finished product. Yes, this should be fixed with cubemaps which will be released soon™ Link to comment Share on other sites More sharing options...
sp1989 Posted April 13, 2016 Share Posted April 13, 2016 5 minutes ago, Nhawks17 said: Do you have a boulderco folder in your gamedata? No sir I don't. Link to comment Share on other sites More sharing options...
Nhawks17 Posted April 13, 2016 Author Share Posted April 13, 2016 4 minutes ago, sp1989 said: Alright, let me see a screenshot of it then. I'm a little confused. Link to comment Share on other sites More sharing options...
sp1989 Posted April 13, 2016 Share Posted April 13, 2016 (edited) 1 minute ago, Nhawks17 said: Alright, let me see a screenshot of it then. I'm a little confused. It just seems like too much. Its as if every inch of kerbin is covered in city textures. Edited April 13, 2016 by sp1989 Link to comment Share on other sites More sharing options...
Nhawks17 Posted April 13, 2016 Author Share Posted April 13, 2016 Just now, sp1989 said: It just seems like too much O.o wut. You are using 0.5.8 yes? You used the EVE that was included in the download? Link to comment Share on other sites More sharing options...
sp1989 Posted April 13, 2016 Share Posted April 13, 2016 (edited) 1 minute ago, Nhawks17 said: O.o wut. You are using 0.5.8 yes? You used the EVE that was included in the download? Yup. Its the most recent version and I just unloaded everything that was in the folder. 5.8 MR to be exact. Edited April 13, 2016 by sp1989 Link to comment Share on other sites More sharing options...
Nhawks17 Posted April 13, 2016 Author Share Posted April 13, 2016 Just now, sp1989 said: Yup. Its the most recent version and I just unloaded everything that was in the folder. Can you post your logs for me. That's very... strange. Link to comment Share on other sites More sharing options...
sp1989 Posted April 13, 2016 Share Posted April 13, 2016 (edited) Maybe its something with the medium resolution version? Im gonna download the low and see if I have the same issue. Edited April 13, 2016 by sp1989 Link to comment Share on other sites More sharing options...
sp1989 Posted April 13, 2016 Share Posted April 13, 2016 (edited) No problem. Just fyi I loaded up the High Res version and the same issue is still there. KSP.log https://www.dropbox.com/s/pcybc65bdg6owx6/KSP.log?dl=0 Player.log https://www.dropbox.com/s/j9pm1i59c04ycoi/Player.log?dl=0 Also it seems like EVERYTHING has city texture. Including the mountains lol. Its kinda funny. The game works fine though no performance issues really at all. Edited April 13, 2016 by sp1989 Link to comment Share on other sites More sharing options...
Nhawks17 Posted April 13, 2016 Author Share Posted April 13, 2016 Just now, sp1989 said: No problem. Just fyi I loaded up the High Res version and the same issue is still there. KSP.log https://www.dropbox.com/s/pcybc65bdg6owx6/KSP.log?dl=0 Player.log https://www.dropbox.com/s/j9pm1i59c04ycoi/Player.log?dl=0 Also it seems like EVERYTHING has city texture. Including the mountains lol. Its kinda funny. The game works fine though now performance issues really at all. Are you using the pre-release version they released today? Link to comment Share on other sites More sharing options...
sp1989 Posted April 13, 2016 Share Posted April 13, 2016 (edited) 2 minutes ago, Nhawks17 said: Are you using the pre-release version they released today? No I haven't updated to the most recent pre-release. I read the most recent build has bugs in it that make the game unplayable. I am using build 1183 I believe. Edited April 13, 2016 by sp1989 Link to comment Share on other sites More sharing options...
Nhawks17 Posted April 13, 2016 Author Share Posted April 13, 2016 Just now, sp1989 said: No I haven't updated to the new release. I read the most recent build has bugs in it that make the game unplayable. I am using build 1183 I believe. Could you send me your output_log.txt file in the KSP Data x64 folder Link to comment Share on other sites More sharing options...
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