Lekke Posted April 6, 2014 Share Posted April 6, 2014 Best to grab the zip and reinstall everything. This will get rid of cfg's as well in the mechjeb folder. Things change enough that the cfg's can cause issues on existing craft.Thx for the tip, that solved MJ doing wierd stuff with my ships Link to comment Share on other sites More sharing options...
Woodstar Posted April 6, 2014 Share Posted April 6, 2014 (edited) #208 fix the menu not working when you don't have the toolbar dll.Nice, and Thank you. Trying now.Edit: Yes it works!! Now for some Icons. Edited April 6, 2014 by Woodstar Link to comment Share on other sites More sharing options...
AndreyATGB Posted April 6, 2014 Share Posted April 6, 2014 #208 fix the menu not working when you don't have the toolbar dll.Tried this new one with toolbar installed (the plugin not the MJ dll) and it does the same thing as 207. The buttons don't show up in the toolbar unless I open the MJ menu first, which also shouldn't be there and only on the toolbar as the older builds did with the optional dll. If I use the dll, it just says MJ already includes toolbar support so it makes no difference. Link to comment Share on other sites More sharing options...
Woodstar Posted April 6, 2014 Share Posted April 6, 2014 (edited) Tried this new one with toolbar installed (the plugin not the MJ dll) and it does the same thing as 207. The buttons don't show up in the toolbar unless I open the MJ menu first, which also shouldn't be there and only on the toolbar as the older builds did with the optional dll. If I use the dll, it just says MJ already includes toolbar support so it makes no difference.Yea, the buttons disappear when you close the menu. didn't catch that.I retract my statement, mine is staying now. all i did was restart the game. Edited April 6, 2014 by Woodstar Link to comment Share on other sites More sharing options...
Mystique Posted April 6, 2014 Share Posted April 6, 2014 "force roll" bug of SMART-ASS in TGT and ORB modes persists on different crafts, even though roll setting work correctly in surface mode. Not checked latest build yet though. Link to comment Share on other sites More sharing options...
sarbian Posted April 6, 2014 Share Posted April 6, 2014 Explain the "bug" Link to comment Share on other sites More sharing options...
Mystique Posted April 6, 2014 Share Posted April 6, 2014 (edited) Explain the "bug"When I click one of directions under TGT or ORB (say, prograde) AND check box "force roll = 0", craft flips upside down ("belly" side to the sky, "front" side to Kerbin, blue half of navball gets on top). It never occured before last patch. Setting roll angle in surface mode of SMART-ASS works fine, it's only relatied to that checkbox. Edited April 6, 2014 by Mystique Link to comment Share on other sites More sharing options...
Ostboll Posted April 6, 2014 Share Posted April 6, 2014 First installed the 2.1.1 build on kerbal space port. The eye on the MechJeb unit wouldn't move and no menu.Now I've installed v. 2.1.1 build 207, CLEAN (deleted previous), and the eye moves when building in the hangar. Then as I launch it doesn't move, and when I click the little mechjeb popup, it moves out but all I see is it moving out and nothing (no menu) between it and the edge of the screen... Is there a fix? Running win 8.1 and only other mod is crew manifest...Thanks in advance for helping Link to comment Share on other sites More sharing options...
GoatRider Posted April 6, 2014 Share Posted April 6, 2014 I can confirm that the menu seems to be fixed on #209 without any other addons. Link to comment Share on other sites More sharing options...
Ostboll Posted April 6, 2014 Share Posted April 6, 2014 Never mind 209 fixed it! (Can't quote previous message 'cause it still needs moderator approval) Link to comment Share on other sites More sharing options...
AndreyATGB Posted April 6, 2014 Share Posted April 6, 2014 Blue half of navball on top is roll 0. You can check by making it display roll angle in a window. Link to comment Share on other sites More sharing options...
FlexGunship Posted April 6, 2014 Share Posted April 6, 2014 PERSISTENT BUG: Ever since build #197 ascent guidance has not responded to "limit to terminal velocity". Tested again in #207. This is true with or without FAR installed. Link to comment Share on other sites More sharing options...
r4m0n Posted April 6, 2014 Author Share Posted April 6, 2014 Version 2.2 properly released for KSP 0.23.5 :-)Changes: 0.23.5 related fixes Native Blizzy78 Toolbar Support ( with default icon set from hab136 for now ) Reworked Docking AutoPilot Install and Compatibility checker (you get a popup if something is not right) use RCS as thruster if RCS is active and engine are stopped New Rover Autopilot by BloodyRain2k with waypoints and a lot of features Maneuver mode to adjust Semi-Major Axis and LAN Selectable Celestial Body for Delta V stats while in the Editor Improved turn handling by HoneyFox Improved Landing AP Dummy part in the R&D screen to show when new features are unlocked Various fix and improvement. Link to comment Share on other sites More sharing options...
POllik Posted April 6, 2014 Share Posted April 6, 2014 Doing some great work, r4m0n. Thank you so much (Although, as at 209, I am still having issues with RCS Balancer, as reported above) Link to comment Share on other sites More sharing options...
mentat001 Posted April 6, 2014 Share Posted April 6, 2014 I have no side menus since installing 2.2.0.0. My last build was 2.1.0.0-200. This is the first time I am using the \GameData folder. I used to add the parts to the \parts folder and the MechJeb.dll to the \plugins folder.Since the latest build there is the new Icons folder so I followed the directions on Space Port and put the whole MechJeb folder into \GameData.Am I just stupid? Link to comment Share on other sites More sharing options...
r4m0n Posted April 6, 2014 Author Share Posted April 6, 2014 I have no side menus since installing 2.2.0.0. My last build was 2.1.0.0-200. This is the first time I am using the \GameData folder. I used to add the parts to the \parts folder and the MechJeb.dll to the \plugins folder.Since the latest build there is the new Icons folder so I followed the directions on Space Port and put the whole MechJeb folder into \GameData.Am I just stupid?Do the parts show up? You may have some old pieces of MJ lost in other folders, I'd try a clean install to make sure. Link to comment Share on other sites More sharing options...
BigD145 Posted April 6, 2014 Share Posted April 6, 2014 Version 2.2 properly released for KSP 0.23.5 :-)Changes: 0.23.5 related fixes Native Blizzy78 Toolbar Support ( with default icon set from hab136 for now ) Reworked Docking AutoPilot Install and Compatibility checker (you get a popup if something is not right) use RCS as thruster if RCS is active and engine are stopped New Rover Autopilot by BloodyRain2k with waypoints and a lot of features Maneuver mode to adjust Semi-Major Axis and LAN Selectable Celestial Body for Delta V stats while in the Editor Improved turn handling by HoneyFox Improved Landing AP Dummy part in the R&D screen to show when new features are unlocked Various fix and improvement.Make it so. *points* Link to comment Share on other sites More sharing options...
mentat001 Posted April 6, 2014 Share Posted April 6, 2014 Do the parts show up? You may have some old pieces of MJ lost in other folders, I'd try a clean install to make sure.Parts do show up. I've made sure there are no old mechjeb components. But there is 000_Toolbar in the \GameData folder. It came with CrewManifest.I could try removing CrewManifest and see what happens. Link to comment Share on other sites More sharing options...
mentat001 Posted April 6, 2014 Share Posted April 6, 2014 It was CrewManifest. I removed it and it works fine now. Kind of suck since I use CrewManifest all the time. I suppose there is no way to disable the MechJeb toolbar? I never use it anyway. To be honest I don't even know how to use it. Link to comment Share on other sites More sharing options...
FlexGunship Posted April 6, 2014 Share Posted April 6, 2014 Brilliant. Thanks, MechJeb team! Link to comment Share on other sites More sharing options...
FlexGunship Posted April 6, 2014 Share Posted April 6, 2014 Do I have the honor of the first bug report?The delta-v stats don't seem to be showing up for me in the VAB or during launch. It's not all zeros... there's just nothing there. Could be because I installed it on an existing game. I will try starting a new, sandbox, game. Link to comment Share on other sites More sharing options...
Raccoon Posted April 6, 2014 Share Posted April 6, 2014 Same issue here, can't seem to get Delta-V stats for anything other than the Mechjeb Pod for some reason. This is the error I am having:[Error]: MechJeb module MechJebModuleStageStats threw an exception in OnFixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.FuelNode..ctor (.Part part, Boolean dVLinearThrust) [0x00000] in <filename unknown>:0 at MuMech.FuelFlowSimulation+<FuelFlowSimulation>c__AnonStorey3.<>m__E (.Part p) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Part,Part,FuelNode] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Part,Part,FuelNode] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector) [0x00000] in <filename unknown>:0 at MuMech.FuelFlowSimulation..ctor (System.Collections.Generic.List`1 parts, Boolean dVLinearThrust) [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleStageStats.StartSimulation () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleStageStats.TryStartSimulation () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleStageStats.OnFixedUpdate () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.FixedUpdate () [0x00000] in <filename unknown>:0 Link to comment Share on other sites More sharing options...
LameLefty Posted April 6, 2014 Share Posted April 6, 2014 Do I have the honor of the first bug report?The delta-v stats don't seem to be showing up for me in the VAB or during launch. It's not all zeros... there's just nothing there. Could be because I installed it on an existing game. I will try starting a new, sandbox, game.Same issue here, can't seem to get Delta-V stats for anything other than the Mechjeb Pod for some reason. Ditto. Ironically, dV stats were working fine with the 210 build I had been using prior. Link to comment Share on other sites More sharing options...
FlexGunship Posted April 6, 2014 Share Posted April 6, 2014 Ditto. Ironically, dV stats were working fine with the 210 build I had been using prior.I had only used 207 before seeing that 212 was released. But 207 had (at least) moderate functionality.Someone missed a ")" or a ";" somewhere. Link to comment Share on other sites More sharing options...
Joshualieb Posted April 7, 2014 Share Posted April 7, 2014 Still unable to get it to work in career mode with it unlocked at the start any ideas thanks Link to comment Share on other sites More sharing options...
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