synik4l Posted August 22, 2013 Share Posted August 22, 2013 I am back. You have me for 3 weeks before I get a 5 weeks break Still no reply from R4m0n so I'll proceed with a new thread later today.yay im excited to see what you can pull off in that timeframe Link to comment Share on other sites More sharing options...
Cyberstud007UK Posted August 22, 2013 Share Posted August 22, 2013 Hi all, im not sure if this will help but i was having major problems for days with mechjeb in both 0.20 and 0.21. After many many hours i found the culprit myself. Now it may not be exactly the same problem but could be a lead in the right direction. I used to have the control part to attach to ship but no menu tabs ever appeared. This is a copy of my post from a different thread that worked for me.Ok, problem solved. Here is what i did. After days of messing around with this thing i finally found the culprit. COMODO Anti Virus blocks certain applications if it does not recognise its certificates. I tried telling it that KSP can go do what it wants with no restrictions but still didnt work so i just uninstalled COMODO, Uninstalled KSP 0.20 and reinstalled KSP 0.21 with mechjeb 2.0.9 in the gamedata folder. I then gave it a test and all works perfectly. I then installed B9 parts and NovaPunch2 and tested again succesfully. Link to comment Share on other sites More sharing options...
Castun Posted August 23, 2013 Share Posted August 23, 2013 Hi all, im not sure if this will help but i was having major problems for days with mechjeb in both 0.20 and 0.21. After many many hours i found the culprit myself. Now it may not be exactly the same problem but could be a lead in the right direction. I used to have the control part to attach to ship but no menu tabs ever appeared. This is a copy of my post from a different thread that worked for me.Ok, problem solved. Here is what i did. After days of messing around with this thing i finally found the culprit. COMODO Anti Virus blocks certain applications if it does not recognise its certificates. I tried telling it that KSP can go do what it wants with no restrictions but still didnt work so i just uninstalled COMODO, Uninstalled KSP 0.20 and reinstalled KSP 0.21 with mechjeb 2.0.9 in the gamedata folder. I then gave it a test and all works perfectly. I then installed B9 parts and NovaPunch2 and tested again succesfully.Jokes on you, now you're addicted to KSP! Link to comment Share on other sites More sharing options...
Ikkinomi Posted August 23, 2013 Share Posted August 23, 2013 How much have you tested this, i was looking for the last working version.tested for several days Link to comment Share on other sites More sharing options...
sarbian Posted August 23, 2013 Share Posted August 23, 2013 yay im excited to see what you can pull off in that timeframe No pressure http://forum.kerbalspaceprogram.com/showthread.php/47317-MechJeb-2-Patch-test-bed-release Link to comment Share on other sites More sharing options...
Simplicity Posted August 24, 2013 Share Posted August 24, 2013 No pressure http://forum.kerbalspaceprogram.com/showthread.php/47317-MechJeb-2-Patch-test-bed-releaseHeads over to the test bed for a look see - thank you... Link to comment Share on other sites More sharing options...
viperwolf Posted August 24, 2013 Share Posted August 24, 2013 (edited) tested for several daysIm going to try Sarbian test bed first, if i can figure out what to download lol. Ive been fighting my rocket builds that use to not wobble at all. Ive strutted and blah blah blah, then tried one time with out MJ and it they were straight again.Edit: how do you correct the dang wobble, If i take off MJ my rockets will shoot straight up. its getting so annoyingEDIT 2: sorry for my rant, but it was late and i was spending all my time trying to get wobble out. so i was a little frustrated.Edit 3: I went and posted this on another thread, and someone suggested locking the gimbal on the engine. This worked and now flies straight again. Im not sure what happened bc its the same rocket. But anyway this works. so im throwing this out there in case someone runs into the same problem. Edited August 25, 2013 by viperwolf Link to comment Share on other sites More sharing options...
Wesmark Posted August 25, 2013 Share Posted August 25, 2013 Mechjeb cannot stage. I launch a regular rocket.It flies smoothly and normally until right after the gravity turn starts. I pans up and the radical decouplers stage goes down into the main booster stage and then I can't decouple the boosters.I did this with and without mods and it always fails!Help? Link to comment Share on other sites More sharing options...
Hamilton T Ksos Posted August 25, 2013 Share Posted August 25, 2013 I had an issue a few times with slightly off docking, then I realized that it was aligning my radially mounted MJ unit instead of the docking port. if I "Control from here" on the docking port, I have no problems. You will also have no problems if you are controlling from the in-line command pod, but a few times, MJ grabs the control location and I have to set it back, or else have odd effects. Link to comment Share on other sites More sharing options...
Oddbin Posted August 25, 2013 Share Posted August 25, 2013 Or use ORDA for docking.Isn't Orda dead? Link to comment Share on other sites More sharing options...
viperwolf Posted August 26, 2013 Share Posted August 26, 2013 I had an issue a few times with slightly off docking, then I realized that it was aligning my radially mounted MJ unit instead of the docking port. if I "Control from here" on the docking port, I have no problems. You will also have no problems if you are controlling from the in-line command pod, but a few times, MJ grabs the control location and I have to set it back, or else have odd effects.Sarbian made a craft file for the MJ unit that eliminates it being a command unit. When you right click, it will only show electric. However i had to re install the old unit and just use his plugin bc i need MJ to control my rover. (Speed control/Direction)I may have missed another way to do this with his setup. Link to comment Share on other sites More sharing options...
Starwaster Posted August 26, 2013 Share Posted August 26, 2013 Sarbian made a craft file for the MJ unit that eliminates it being a command unit. When you right click, it will only show electric. However i had to re install the old unit and just use his plugin bc i need MJ to control my rover. (Speed control/Direction)I may have missed another way to do this with his setup.Just add a junior docking port facing front and control from it. Link to comment Share on other sites More sharing options...
Mekan1k Posted August 26, 2013 Share Posted August 26, 2013 Any way to reduce mechjeb wobble? Like the ASAS systems? Link to comment Share on other sites More sharing options...
sojourner Posted August 26, 2013 Share Posted August 26, 2013 Any way to reduce mechjeb wobble? Like the ASAS systems?Go to this thread for continued Mechjeb development and support. Link to comment Share on other sites More sharing options...
mrshowcase7 Posted August 26, 2013 Share Posted August 26, 2013 This is nice and all but how do I get it working? Link to comment Share on other sites More sharing options...
dragonflight Posted August 27, 2013 Share Posted August 27, 2013 I think that's sort of been lost in the shuffle. I've installed 1.9.8, and the only MechJeb doodad that even shows up in my build windows is HydroJeb. Nothing else. I installed the 2.0.9 patch, and same deal. I then installed the patch they're testing in that other forum, I still can't see any MechJeb parts in the build windows.Everyone's racing ahead about how they're going to fix this and that, and I can't find instructions anywhere about what to do if the parts don't even appear in the build window! Link to comment Share on other sites More sharing options...
viperwolf Posted August 27, 2013 Share Posted August 27, 2013 Just add a junior docking port facing front and control from it.I have a command pod on it, the problem is MJ does not control speed correctly unless it is in control. This is referring to rover guidance only Link to comment Share on other sites More sharing options...
synik4l Posted August 27, 2013 Share Posted August 27, 2013 I think that's sort of been lost in the shuffle. I've installed 1.9.8, and the only MechJeb doodad that even shows up in my build windows is HydroJeb. Nothing else. I installed the 2.0.9 patch, and same deal. I then installed the patch they're testing in that other forum, I still can't see any MechJeb parts in the build windows.Everyone's racing ahead about how they're going to fix this and that, and I can't find instructions anywhere about what to do if the parts don't even appear in the build window!Did you use old versions you may have forgotten to remove? What version of KSP are you running? where are you installing the files? Your not just overwritting the old files each time you switch versions are you? Link to comment Share on other sites More sharing options...
Starwaster Posted August 27, 2013 Share Posted August 27, 2013 (edited) Isn't Orda dead?Did you use old versions you may have forgotten to remove? What version of KSP are you running? where are you installing the files? Your not just overwritting the old files each time you switch versions are you?It sounds like that's what he's doing. He said he installed a 2.0.9 patch. That could mean he copied over mechjeb2.dll or a cfg patch file. (for ModuleManager)dragonflight, if all you did was download the dll file from this thread then there are no parts. It's just the plugin file.You need to download the full 2.0.9 version. Delete older versions before installinghttp://jenkins.mumech.com/job/MechJeb2%20Release/lastSuccessfulBuild/artifact/jenkins-MechJeb2%20Release-4/MechJeb2-2.0.9.0.zipAFAIK there's only one part in there in the command section: AR202. My advice about the AR202 though is not to bother. Get ModuleManager and download the config files that add MechJeb to command modules/probes (there's sets of configs for each mod... most mods) then you dont have to worry about adding partsModule Managerhttp://kerbalspaceprogram.com/complimentary-configs-for-all/Module Manager let's you make changes to stock parts without tampering with their config files. It 'patches' them when they are loaded and reversing the changes is as easy as deleting the patch file. (MM patch files are just config files themselves)What the above two links mean to you is that you can get MechJeb installed on every stock part and most of the popular mods without having to add anything in VAB. So, you could conceivably just use the mechjeb2.dll from this thread, module manager and the config files in the last link.I have a command pod on it, the problem is MJ does not control speed correctly unless it is in control. This is referring to rover guidance onlyControlling from a docking port does not mean that MechJeb has no control. It just means that the reference point and orientation are changed. It doesn't literally put the docking port in control of anything, that would be pointless. Edited August 27, 2013 by Starwaster Link to comment Share on other sites More sharing options...
NGTOne Posted August 27, 2013 Share Posted August 27, 2013 Is there any way to get the "Steering Error" readout from the old Smart A.S.S. back in MJ2? That was actually really handy, especially when you needed fine control (like when docking). Link to comment Share on other sites More sharing options...
sojourner Posted August 27, 2013 Share Posted August 27, 2013 Please see this thread for suggestions/fixes/updates to mechjeb. Link to comment Share on other sites More sharing options...
dragonflight Posted August 28, 2013 Share Posted August 28, 2013 It sounds like that's what he's doing. He said he installed a 2.0.9 patch. That could mean he copied over mechjeb2.dll or a cfg patch file. (for ModuleManager)dragonflight, if all you did was download the dll file from this thread then there are no parts. It's just the plugin file.I'll try that stuff shortly. But for completeness' sake, I'll just say what I've been doing here.I recently had a chance to replace key PC parts, so I did a full replacement. What that means here is that 21.1 is essentially a *new* install, with all the parts installed fresh from the Spaceport. The 1.9.8 version is what shows in the Spaceport, so I installed that. No Mechjeb control. A bit if searching showed that the 1.9.8 doesn't work with 21.1, which makes me wonder *why* it's got star billing, and why the more modern version isn't being pointed to, but whatever...I then followed the link to 2.0.9, but as you say, all that has is a few dll's and no modules. I've been trying to get these things to work ever since, and getting more confused all the time. I'll see if these instructions help. Thanks! Link to comment Share on other sites More sharing options...
akh101 Posted August 28, 2013 Share Posted August 28, 2013 so what was the big fight over mechjeb over a month ago? Link to comment Share on other sites More sharing options...
sojourner Posted August 28, 2013 Share Posted August 28, 2013 You tell us. You keep mentioning it. Link to comment Share on other sites More sharing options...
akh101 Posted August 28, 2013 Share Posted August 28, 2013 You tell us. You keep mentioning it.i dont know is the reason i ask...there a s**t storm over it a month ago and why the creator i think stop updating the mod Link to comment Share on other sites More sharing options...
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