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[PART, 1.0.2] Anatid Robotics / MuMech - MechJeb - Autopilot - Historical thread


r4m0n

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Seems to be working fine for me..i added the ar202 to the 2nd techtree node 'basic rocketry' .

I added it to the "start" part of tech tree, cause that was the cfg part I opened in squad :) - Once I figure out how tech tree works I will change it to a little further in (maybe one or two spots further...

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I added it to the "start" part of tech tree, cause that was the cfg part I opened in squad :) - Once I figure out how tech tree works I will change it to a little further in (maybe one or two spots further...

How'd you get it to work? It keeps telling me "Part Model requires an Entry Purchase in R&D."

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Just go into the TechTree window, select the TechNode you placed the AR202 into, and CLICK it to the right of tree display. Seems like mod parts when added need to not only be researched, but purchased as well...no worries, as KSC has an unlimited cash wallet atm.

@Firenexus: to get it operational in career mode you only need to add a single line to config, two lines if you want to include cost:

TechRequired = start

entryCost = 5000

Adding the above as first 2 lines in 'editor parameters' would allow the AR202 to be purchased at game start for 5000cash

Edited by KhaosCorp
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can someone post the .cfg for the 0.22 career fix?

I just added this to // --- editor parameters ---

TechRequired = start

entryCost = 0

in the \KSP_win\GameData\MechJeb2\Parts\MechJeb2_AR202\part.cfg file

hehe guess we replied at the same time :)

Edited by Simplicity
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Doesn't seem to be working for me, I have the mod installed correctly and appears in sandbox mode. I added the two lines of code to the beginning of the editor parameters leaving 4 spaces between each line but it just won't show up in the tech tree or career mode at all. Is there something I missed?

Edited by Kerbonautical
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I just added this to // --- editor parameters ---

TechRequired = start

entryCost = 0

in the \KSP_win\GameData\MechJeb2\Parts\MechJeb2_AR202\part.cfg file

hehe guess we replied at the same time :)

Does not seem to be working for me i added both of the lines. Thanks for you help in advance ;)

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Doesn't seem to be working for me, I have the mod installed correctly and appears in sandbox mode. I added the two lines of code to the beginning of the editor parameters leaving 4 spaces between each line but it just won't show up in the tech tree or career mode at all. Is there something I missed?

you do not need to leave spaces :)

But anyway, you did click on the first green icon in the tech treee correct? - when you do that it will appear over on the right..

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you do not need to leave spaces :)

But anyway, you did click on the first green icon in the tech treee correct? - when you do that it will appear over on the right..

Yeah, the only thing that's different is the image of the parachute has vanished. The AR202 just doesn't seem to want to show up at all.

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I'm wondering if this can be subdivided so that various features are unlocked at certain tech nodes.

I bet that could be done easy without actually changing the plugin much...I think, Im not a coder...not by a long shot.

But it could be different part..the AR202 being endgame node, other with less functionality.

Maybe starting in the generalRocketry Node you get the AR009, with just smart a.s.s, and maybe 2 or 3 of manuv planner options...then scale up from there...

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I can not seem to get it to work at all in .22... However, it's properbly my own fault.

I've tried reinstalling the mod (copying the mechjeb dll to Plugins and copying the MechJeb2_AR202 folder to both the Parts folder and the GameData/Squad/Parts. and edited the parts.cfg to include the 2 lines mentioned in one of the above posts. )

Also, it dosn't show up in either mode (Career nor Sandbox), which leads me to believe that I must have made a mistake, since other ppl can get it to work.

I downloaded the 2.0.9 listed in the OP.

Help would be much appreciated!

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Yeah, the only thing that's different is the image of the parachute has vanished. The AR202 just doesn't seem to want to show up at all.

Hmmm mine shows up, you did type the capital letters etc in (dunno if that makes a difference or not) - but here's a screenie of mine, ignore the extra bits, that's just the updated NP mod...

ta1x.png

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I can not seem to get it to work at all in .22... However, it's properbly my own fault.

I've tried reinstalling the mod (copying the mechjeb dll to Plugins and copying the MechJeb2_AR202 folder to both the Parts folder and the GameData/Squad/Parts. and edited the parts.cfg to include the 2 lines mentioned in one of the above posts. )

Hmmm, why are you copying folders etc??

Inside the ZIP file is a MechJeb2 folder, just copy that whole folder into the GameData folder of KSP.

You should end up with a Squad folder and a MechJeb2 folder inside GameData folder

Edited by Simplicity
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Never mind... For some reason the usage of my previous MechJeb 2.0.9 from spaceport and the 2.0.9 from this thread were different. Properbly just me that didn't read up on it...

Didn't realise it had become a module... Sorry for the trouble..

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ummm they have to be 2 lines :) - not one.

How do I split them as lines then? (sorry not a coder in the slightest) I just assumed leaving 4 spaces between would seperate them as lines, that didn't copy over from the .cfg to the forums though as they don't allow more than a single space.

Edited by Kerbonautical
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