Aaron1818 Posted August 17, 2012 Share Posted August 17, 2012 im useing 16.0 what am i doing wrong? HELP Link to comment Share on other sites More sharing options...
sochmer Posted August 17, 2012 Share Posted August 17, 2012 Is it possible to use mechjeb to keep ones ship pointed at a another ship similar to how you can use smart ass to stay pointed pro/retro grade, normal ...ect?this is a good idea Link to comment Share on other sites More sharing options...
ptaylor25 Posted August 17, 2012 Share Posted August 17, 2012 Is it possible to use mechjeb to keep ones ship pointed at a another ship similar to how you can use smart ass to stay pointed pro/retro grade, normal ...ect?The rendezvous module adds this functionality with the Tgt+/- and Parallel+/- buttons. These make "pseudo docking" possible. (It'd be a snap if I could just get that target ship to HOLD STILL!) Link to comment Share on other sites More sharing options...
Festivefire Posted August 17, 2012 Share Posted August 17, 2012 How do you install this? I've put the file in plugins and parts, respectively but I'm not seeing any menu option like on all of the tutorials.Have you made a ship with the mechjeb capsule or with a mechjeb part mounted n it? Or did you just load up one of your old ships? Link to comment Share on other sites More sharing options...
etmoonshade Posted August 17, 2012 Share Posted August 17, 2012 (edited) I'd like to make a pair of suggestions.First, it'd be nice to have independent "hold heading" and "hold altitude" buttons in the ILS. Sometimes, you want to be on a specific heading while changing pitch (e.g. when landing, especially since Auto Land seems to be borky...) and sometimes you want to stick to a specific altitude while changing heading (e.g. when doing fine alignments with the runway.)Second, I'd like to see an airspeed hold. This is just because it'd be useful. Edit: I see there's apparently a "surface speed hold" - that might be something to twiddle with. ;p Edited August 17, 2012 by etmoonshade Link to comment Share on other sites More sharing options...
khmnc Posted August 17, 2012 Share Posted August 17, 2012 is it possible to access information about the object that the rendezvous module is targeting with Autom8? Link to comment Share on other sites More sharing options...
Arrowstar Posted August 18, 2012 Share Posted August 18, 2012 Better than having MechJeb point at target vessels, could it be set up to point towards (or away from) their relative velocity vector? This would making pulling up to another ship so much easier... Link to comment Share on other sites More sharing options...
khmnc Posted August 18, 2012 Share Posted August 18, 2012 Better than having MechJeb point at target vessels, could it be set up to point towards (or away from) their relative velocity vector? This would making pulling up to another ship so much easier...i think RVEL+/- points the ship towards or away from the relative velocity vector Link to comment Share on other sites More sharing options...
Arrowstar Posted August 18, 2012 Share Posted August 18, 2012 i think RVEL+/- points the ship towards or away from the relative velocity vectorDo those options appear when you turn on the rendezvous module? I haven't seen them. Link to comment Share on other sites More sharing options...
simplemunrockets Posted August 18, 2012 Share Posted August 18, 2012 You have to turn on Smart A.S.S. Link to comment Share on other sites More sharing options...
Arrowstar Posted August 18, 2012 Share Posted August 18, 2012 Well yeah. I've just never seen RVEL+/- in that window before. Is it there now and I've just missed it or something? Link to comment Share on other sites More sharing options...
Oddbin Posted August 18, 2012 Share Posted August 18, 2012 I've noticed on the last few min landings when selecting a targeted landing on mun, in this case a previously landed ship, that coming from a 10km orbit I always miss the target. I was 10km north and 70km west of my target. Am I doing anything obviously wrong? The craft was a mechjeb eye ball craft with the wee collar thrusters, a fuel tank, sas and 3 landing legs. Link to comment Share on other sites More sharing options...
olex Posted August 18, 2012 Share Posted August 18, 2012 I've noticed on the last few min landings when selecting a targeted landing on mun, in this case a previously landed ship, that coming from a 10km orbit I always miss the target. I was 10km north and 70km west of my target. Am I doing anything obviously wrong? The craft was a mechjeb eye ball craft with the wee collar thrusters, a fuel tank, sas and 3 landing legs.10km is a pretty low orbit, Mechjeb landings appear much more accurate from higher orbits. This appears especially true for large/heavy ships, but 10km is probably too low even for your design. Try doing the landing from a higher orbit. Link to comment Share on other sites More sharing options...
CrashnBurn Posted August 19, 2012 Share Posted August 19, 2012 Altitude matters little, although very low orbits do seem to be a challenge for Mechjeb. Try a higher thrust to weight ratio. Mechjeb fails at low TWR landing accuracy. Link to comment Share on other sites More sharing options...
Oddbin Posted August 19, 2012 Share Posted August 19, 2012 Will do. Thanks for that. Link to comment Share on other sites More sharing options...
Jontu Posted August 19, 2012 Share Posted August 19, 2012 (edited) I've noticed on the last few min landings when selecting a targeted landing on mun, in this case a previously landed ship, that coming from a 10km orbit I always miss the target. I was 10km north and 70km west of my target. Am I doing anything obviously wrong? The craft was a mechjeb eye ball craft with the wee collar thrusters, a fuel tank, sas and 3 landing legs.Minmus or Mun? <s>10km should be more than enough for Minmus</s> I tried an LaT from 10km in Minmus orbit and it was about 2km off. I then tried from 20km (quick save) and was dead on. So it's probably bit low for Mun also. More critical is TWR. Mechjeb needs a TWR of 8 or better to successfully Land at Target. Edited August 19, 2012 by Jontu Correct bad info. Link to comment Share on other sites More sharing options...
CrashnBurn Posted August 19, 2012 Share Posted August 19, 2012 Minmus or Mun? 10km should be more than enough for Minmus, maybe a bit low for Mun. More critical is TWR. Mechjeb needs a TWR of 8 or better to successfully Land at Target. Yup. That's pretty good advice. Link to comment Share on other sites More sharing options...
halocon720 Posted August 19, 2012 Share Posted August 19, 2012 I've been trying to rendezvous with a Probodobodyne satellite I have in orbit as a rendezvous test and I can't find the Target mode for Smart A.S.S. How do you switch to/enable it? Link to comment Share on other sites More sharing options...
khmnc Posted August 19, 2012 Share Posted August 19, 2012 I've been trying to rendezvous with a Probodobodyne satellite I have in orbit as a rendezvous test and I can't find the Target mode for Smart A.S.S. How do you switch to/enable it?you need to target it with the rendezvous module then new buttons appear in the smart ass Link to comment Share on other sites More sharing options...
Lugger Posted August 19, 2012 Share Posted August 19, 2012 Its awesome plugin but i have some problems with it, I made space debris clearing vessel with laser and when I blast debris rendezvois module targeted on, mechjeb windows dissapear and I can't control it anymore, its a bug? Link to comment Share on other sites More sharing options...
halocon720 Posted August 19, 2012 Share Posted August 19, 2012 you need to target it with the rendezvous module then new buttons appear in the smart assWhat is the Rendezvous module? Link to comment Share on other sites More sharing options...
Oddbin Posted August 19, 2012 Share Posted August 19, 2012 10km is a pretty low orbit, Mechjeb landings appear much more accurate from higher orbits. This appears especially true for large/heavy ships, but 10km is probably too low even for your design. Try doing the landing from a higher orbit.Minmus or Mun? <s>10km should be more than enough for Minmus</s> I tried an LaT from 10km in Minmus orbit and it was about 2km off. I then tried from 20km (quick save) and was dead on. So it's probably bit low for Mun also. More critical is TWR. Mechjeb needs a TWR of 8 or better to successfully Land at Target.The advice was spot on. Did a few different altitudes and 20-100km and spot on landings. Thanks for that guys. Link to comment Share on other sites More sharing options...
maxpanic Posted August 20, 2012 Share Posted August 20, 2012 What is the Rendezvous module?...it's the module that says Rendezvous.If you don't see it, you're probably using an old version. Link to comment Share on other sites More sharing options...
khmnc Posted August 20, 2012 Share Posted August 20, 2012 Its awesome plugin but i have some problems with it, I made space debris clearing vessel with laser and when I blast debris rendezvois module targeted on, mechjeb windows dissapear and I can't control it anymore, its a bug?i don't think mechjeb was designed to be used with a weapon. my guess is that the sudden disappearance if its target confuses mechjeb and causes it to stop working, try removing the target lock before you fire. Link to comment Share on other sites More sharing options...
r4m0n Posted August 20, 2012 Author Share Posted August 20, 2012 I'm getting a little lost with Suggestions and Bug reports, so I've setup a UserEcho account to try and keep things a little more under control, so please add your suggestions and report bugs through it: http://mumechksp.userecho.com/ Link to comment Share on other sites More sharing options...
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