FRESH71 Posted May 30, 2016 Share Posted May 30, 2016 On 23.10.2015 at 11:53 PM, BahamutoD said: VesselMover v1.5 Pick up, move, rotate, and place landed vessels quickly and easily. Download from GitHub Installation: Extract the folder called "VesselMover" to KSP's GameData folder. Usage: Use the toolbar menu buttons to pick up or place a vessel. It must be landed or splashed down in order to pick it up. Use pitch/yaw (WASD by default) to move around. Use roll (Q/E by default) to roll, and translation buttons (IJKL by default) to rotate pitch and yaw. Use translate fwd/back (H or N by default) to auto rotate planes and rockets respectively to level/upright. Press Tab to toggle speed modes. For long distances, it works well to use "Ludicrous speed" in map mode! Click spawn vessel to open the craft browser. Select a craft, then select a place to spawn it. It will spawn in vessel-move mode so you can reposition it or rotate it before placing it down. Video Demonstration: License: MIT Source: https://github.com/BahamutoD/VesselMover When I try to spawn a craft, i can only choose from the stock ones... Why? Link to comment Share on other sites More sharing options...
Deimos Rast Posted May 31, 2016 Share Posted May 31, 2016 On 5/30/2016 at 10:47 AM, FRESH71 said: When I try to spawn a craft, i can only choose from the stock ones... Why? You should have the option to pick from your saved craft as well, do you not? By that I mean, craft you have saved in the VAB/SPH (it loads craft files). Link to comment Share on other sites More sharing options...
FRESH71 Posted June 1, 2016 Share Posted June 1, 2016 17 hours ago, Deimos Rast said: You should have the option to pick from your saved craft as well, do you not? By that I mean, craft you have saved in the VAB/SPH (it loads craft files). Exactly. I see only the stock ones, no crafts saved by me. Link to comment Share on other sites More sharing options...
boomchacle Posted June 2, 2016 Share Posted June 2, 2016 On 5/26/2016 at 7:59 AM, UAL002 said: How does this interact with career mode? I'd like to be able to spawn enemy fighters relatively easily but don't want to have to have my own space program pay for the bad guys. There is a mini-mod I requested that temporarily avoids charging you for spawning vessels in the normal way... then you have to fly them to the start point or whatever. Its laborious. I'm wondering if something similar exist embedded in this mod. I don't think it does because it is already a cheat Link to comment Share on other sites More sharing options...
theeternalpotato Posted June 6, 2016 Share Posted June 6, 2016 (edited) On 4/26/2016 at 0:05 AM, WinnieCMZ said: My crafts cannot be loaded when I press the 'spawn vessels'. And it continuesly display as 'Openning Craft Browser' @BahamutoD I have the same problem. screenshot of the log: Edited June 6, 2016 by theeternalpotato Link to comment Share on other sites More sharing options...
Docopp Posted June 6, 2016 Share Posted June 6, 2016 Has anyone else seen this? I've got a base landed below ASL on the Mun, when I go to move it with Vessel Mover, it's lifted WAY, WAY up, making it hard to position with any precision. I'm thinking that the negative altitude sign got lost somewhere, and it's lifting my base to the appropriate height above ASL. For example, my base is at -60m, and gets lifted to + 65m. Link to comment Share on other sites More sharing options...
Colonel Cbplayer Posted June 7, 2016 Share Posted June 7, 2016 (edited) My plane had a teleportation accident Apparently moving something while its engines are on have a slight chance of scrambling a craft on the ground and by that I mean this^ Edited June 7, 2016 by cbplayer2012 Link to comment Share on other sites More sharing options...
ckirky Posted June 7, 2016 Share Posted June 7, 2016 1 hour ago, cbplayer2012 said: My plane had a teleportation accident you don't say............. Link to comment Share on other sites More sharing options...
DJHonore Posted June 8, 2016 Share Posted June 8, 2016 Will this mod be updated for 1.1.6 or has it already been somewhere else? Link to comment Share on other sites More sharing options...
Hellbrand Posted June 15, 2016 Share Posted June 15, 2016 1.1.6? or dont you mean 1.1.3 or perhaps. 1.2? Link to comment Share on other sites More sharing options...
adsii1970 Posted June 22, 2016 Share Posted June 22, 2016 I do not mean to be a bother, but this mod is not compatible with 1.1.3. I get all the indicators that the mod is working, with the exception the model is not lifted off the ground and the keys do nothing to move the vehicle either. Just thought I would report it... Link to comment Share on other sites More sharing options...
cgbob Posted June 22, 2016 Share Posted June 22, 2016 (edited) Update to 1.1.3 PLEASE doesn't work anymore Edited June 22, 2016 by cgbob Wrong KSP version should have been 1.1.3 not 1.1.2 Link to comment Share on other sites More sharing options...
cgbob Posted June 22, 2016 Share Posted June 22, 2016 On 6/6/2016 at 9:07 PM, theeternalpotato said: I have the same problem. screenshot of the log: Its experimental Link to comment Share on other sites More sharing options...
cgbob Posted June 22, 2016 Share Posted June 22, 2016 13 hours ago, adsii1970 said: I do not mean to be a bother, but this mod is not compatible with 1.1.3. I get all the indicators that the mod is working, with the exception the model is not lifted off the ground and the keys do nothing to move the vehicle either. Just thought I would report it... Same i am getting that Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 22, 2016 Share Posted June 22, 2016 If any modder wants to give this a look, HyperEdit's landing tool had the same issues and all they needed to do was recompile for 1.1.3 - so hopefully that's all this needs too Link to comment Share on other sites More sharing options...
Deimos Rast Posted June 22, 2016 Share Posted June 22, 2016 let's not spam and get the thread locked Link to comment Share on other sites More sharing options...
War Eagle 1 Posted June 22, 2016 Share Posted June 22, 2016 Maybe someone should act as a second team member for BD's mods so that way when he goes on his extended vacations some else can work on his mods Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted June 22, 2016 Share Posted June 22, 2016 Hi all very unofficial recompile, no code changes, appears to be working as intended. No offence or piracy intended. HERE Will happily remove if asked Spoiler Link to comment Share on other sites More sharing options...
War Eagle 1 Posted June 22, 2016 Share Posted June 22, 2016 17 minutes ago, SpannerMonkey(smce) said: Hi all very unofficial recompile, no code changes, appears to be working as intended. No offence or piracy intended. HERE Will happily remove if asked Reveal hidden contents It works…thanks Spanner Link to comment Share on other sites More sharing options...
Redshift OTF Posted June 23, 2016 Share Posted June 23, 2016 (edited) 15 hours ago, SpannerMonkey(smce) said: Hi all very unofficial recompile, no code changes, appears to be working as intended. No offence or piracy intended. HERE Will happily remove if asked Reveal hidden contents Thanks for doing this. The move vessel option works but I don't think the spawn vessel option does. I will do some testing. Edited June 23, 2016 by Redshift OTF Link to comment Share on other sites More sharing options...
siliconworm Posted June 23, 2016 Share Posted June 23, 2016 This mod is broken in 1.1.3. Please update Link to comment Share on other sites More sharing options...
35mmShowdown Posted June 24, 2016 Share Posted June 24, 2016 (edited) 12 hours ago, siliconworm said: This mod is broken in 1.1.3. Please update et al., ad nauseam- How about we read the read the thread and consider he probably- A. Knows that by now and/or B. Is doing the million other things necessary in life besides maintaining several brilliant mods for zero dollars an hour -before posting another 1.1.3 yelp, eh? Also, there is a guy several posts up that recompiled the DLL and regained half the functionality of the mod. It works as described in my copy of 1.1.3 now. UPDATE: It renewed both mover and spawner in my copy of 1.1.3 Edited June 24, 2016 by 35mmShowdown Link to comment Share on other sites More sharing options...
Fireheart318 Posted June 24, 2016 Share Posted June 24, 2016 I corrupted something, or maybe it just doesn't work in 1.1.3. Can't move vessel, just makes cool circles and excrements Link to comment Share on other sites More sharing options...
StickyScissors Posted June 25, 2016 Share Posted June 25, 2016 4 hours ago, Fireheart318 said: I corrupted something, or maybe it just doesn't work in 1.1.3. Can't move vessel, just makes cool circles and excrements Let me guess, you tried the UN-UPDATED official version instead of scrolling up on the last page here and using the unofficial recompile? On 6/23/2016 at 6:22 AM, siliconworm said: This mod is broken in 1.1.3. Please update Scroll up literally 3 comments, there is a working recompile. Not sure what part of "Don't spam and get the thread locked" some people are missing. Modders do this in their free time and will update when they feel like it, begging usually only annoys them. Link to comment Share on other sites More sharing options...
cgbob Posted June 25, 2016 Share Posted June 25, 2016 (edited) On 10/23/2015 at 10:53 PM, BahamutoD said: VesselMover v1.5 Pick up, move, rotate, and place landed vessels quickly and easily. Download from GitHub Installation: Extract the folder called "VesselMover" to KSP's GameData folder. Usage: Use the toolbar menu buttons to pick up or place a vessel. It must be landed or splashed down in order to pick it up. Use pitch/yaw (WASD by default) to move around. Use roll (Q/E by default) to roll, and translation buttons (IJKL by default) to rotate pitch and yaw. Use translate fwd/back (H or N by default) to auto rotate planes and rockets respectively to level/upright. Press Tab to toggle speed modes. For long distances, it works well to use "Ludicrous speed" in map mode! Click spawn vessel to open the craft browser. Select a craft, then select a place to spawn it. It will spawn in vessel-move mode so you can reposition it or rotate it before placing it down. Video Demonstration: License: MIT Source: https://github.com/BahamutoD/VesselMover When will it be updated? Edited June 25, 2016 by cgbob spelling Link to comment Share on other sites More sharing options...
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