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Lag reducement?


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Is this on the pad/runway or in orbit?

The ground is a lag monster for a lot of rigs. The very first thing I do when my craft loads is look straight up, I tend to fly the entire ascent from below. The same applies to low orbit often, you can pick up a decent chunk of fps by rotating the view so the planet is behind the camera.

No idea why your particular setup is causing such problems, but if you already axed gfx then thats the only trick I have left in my book.

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There's a lot of PQS terrain stuff going on while still in Kerbins atmosphere, it'd be interesting to compare the RAM speeds of those suffering with lag to those with smooth frame rates.

A lot of store bought PC's come with bottom of the range RAM, even if they have a lot of it, programs won't use more RAM than they need so it just becomes a sales point to bundle lots of cheap memory.

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Is this on the pad/runway or in orbit?

The ground is a lag monster for a lot of rigs. The very first thing I do when my craft loads is look straight up, I tend to fly the entire ascent from below. The same applies to low orbit often, you can pick up a decent chunk of fps by rotating the view so the planet is behind the camera.

No idea why your particular setup is causing such problems, but if you already axed gfx then thats the only trick I have left in my book.

It's in orbit. I'm also using EVE PlanetShine and DistantObjects, but none off those are visible from KerbinSuperSuperHighOrbit

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Define "lag" - generally that's a term for network issues ( including things like USB ) where there's an actual delay. Are you getting delayed response to keyboard input?

If it's just bad FPS and the clock turning yellow ( which is definitely not lag ), that will usually be CPU limitations and you can possibly help at least get nearer realtime by messing with the physics minimum frame length slider in options.

Edited by Van Disaster
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Is this on the pad/runway or in orbit?

The ground is a lag monster for a lot of rigs. The very first thing I do when my craft loads is look straight up, I tend to fly the entire ascent from below. The same applies to low orbit often, you can pick up a decent chunk of fps by rotating the view so the planet is behind the camera.

^^This...I also do this and found it helps fps..

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