ajshell1 Posted July 20, 2012 Share Posted July 20, 2012 Wow! Looks awesome!Sorry but I don\'t ganna download it because I already have to many parts (more than 250).But nice job!My exact feeling. Link to comment Share on other sites More sharing options...
AlbinoSunderd Posted July 27, 2012 Share Posted July 27, 2012 You really should make a version of Prometheus. Link to comment Share on other sites More sharing options...
SkyHook Posted July 27, 2012 Share Posted July 27, 2012 You really should make a version of Prometheus.Seconded! Link to comment Share on other sites More sharing options...
Colderjake1524 Posted July 28, 2012 Share Posted July 28, 2012 I love it It\'s engines are so stong i made an escape trajectory out of the solar system Link to comment Share on other sites More sharing options...
TheCardinal Posted July 28, 2012 Share Posted July 28, 2012 You really should make a version of Prometheus.I completely agree however it probably will be incredibly difficult to fly and land. Link to comment Share on other sites More sharing options...
AlbinoSunderd Posted July 28, 2012 Share Posted July 28, 2012 I completely agree however it probably will be incredibly difficult to fly and land.No problem to me still be really cool if you can get it to land with some trouble you still get it to land and looks sweet. Link to comment Share on other sites More sharing options...
Colderjake1524 Posted July 28, 2012 Share Posted July 28, 2012 I sort of... crashed into Minmus... going at 13000 m/s ??? Link to comment Share on other sites More sharing options...
jcogs Posted August 12, 2012 Author Share Posted August 12, 2012 I have released the latest version of this that is KSP .16 compatible. The release also features normal maps and improved landing gear that make it easier to land on Minmus and the Mun, along with a few other tweaks. Link to comment Share on other sites More sharing options...
AlbinoSunderd Posted August 20, 2012 Share Posted August 20, 2012 I have released the latest version of this that is KSP .16 compatible. The release also features normal maps and improved landing gear that make it easier to land on Minmus and the Mun, along with a few other tweaks.Any plans for Prometheus? Link to comment Share on other sites More sharing options...
Hyratel Posted August 20, 2012 Share Posted August 20, 2012 Any plans for Prometheus?Patience, padawan... Link to comment Share on other sites More sharing options...
Naoma Posted September 4, 2012 Share Posted September 4, 2012 Any reason why mechjeb can't land this thing veritcally? Link to comment Share on other sites More sharing options...
Apatheticjester Posted September 4, 2012 Share Posted September 4, 2012 I tweaked a screenshot I took. I love this mod. Link to comment Share on other sites More sharing options...
EvilotionCR2 Posted September 4, 2012 Share Posted September 4, 2012 (edited) N.i.c.e. Just perfect!EDIT:N.i.c.e.=Nostromo is creeping either Edited September 12, 2012 by EvilotionCR2 Link to comment Share on other sites More sharing options...
Naoma Posted September 4, 2012 Share Posted September 4, 2012 Any plans on making this more mech jeb landing friendly? Link to comment Share on other sites More sharing options...
zYnthethicz Posted September 4, 2012 Share Posted September 4, 2012 You could add Specific impulse to the engines. But hm, i guess these parts won't be used to any other crafts. Link to comment Share on other sites More sharing options...
jcogs Posted September 6, 2012 Author Share Posted September 6, 2012 @Hyratel: No plans for the Prometheus in the immediate future. While I love the design, at this time I don't think that I have the time and resources to really do it justice. There isn't enough reference out currently (that I have found, anyway) to build it as accurately as I would like, and there would be a lot of work to get the mechanisms working for it to function as it does in the movie. A better plan would be to attempt to build the Serenity as there is plenty of available reference and any work that goes into the swivel engines can be applied to the Prometheus if I choose to build it in the future. The Prometheus also has a few of the balance issues that the Serenity has when looking at volume distribution.@Naoma: As far as my understanding goes, the issue with landing vertically using mechJeb is an issue with mechJeb. Something about it not paying attention to the thrust vector of the engines. This leads to two possible solutions: comb through the mechJeb source code and figure out how to get it to work (far above my skill level and not something I want to do since mechJeb isn't mine), or figure out a way to swap the orientation of the entire ship with a button press without causing any other problems. My experience with mechJeb is very limited, so if someone else has different ideas that don't require drastic changes to anything, let me know. All this said, I have found a little time to play with a few things:This required scaling the entire thing up by a factor of three. The elevator still requires some work to get it functioning correctly, and the model is just a temp model. The rescale also requires a rebalancing of the RCS thrusters. Link to comment Share on other sites More sharing options...
IWantSumCrusha Posted September 6, 2012 Share Posted September 6, 2012 Just like i said on the video, ITS TOO AWESOME! i will always use this mod <3 Link to comment Share on other sites More sharing options...
coinslot Posted September 7, 2012 Share Posted September 7, 2012 I quite like this ship!I posted a little video I made of it here: http://kerbalspaceprogram.com/forum/showthread.php/19659-VIDEO-After-reading-about-the-Nostromo-Commander-Jeb-demanded-he-get-to-fly-it Link to comment Share on other sites More sharing options...
bpkwarrior Posted September 7, 2012 Share Posted September 7, 2012 Anyone else's landing engines break when the physics load? Link to comment Share on other sites More sharing options...
Momo3773 Posted September 8, 2012 Share Posted September 8, 2012 Nice ship! But I can't fly it. Using an AZERTY keyboard, my Q key is remplaced by the Z one. So, by chaning the toggle key from ^ to Z, you lost all French and Belgian players... Link to comment Share on other sites More sharing options...
jcogs Posted September 9, 2012 Author Share Posted September 9, 2012 @coinslot: Awesome video, I am truly honored.@bpkwarrior: Can you be more specific about what is breaking?@Momo3773: I put in a variable in the part.cfg's so that you can change what button switches the engines. Open the part.cfg files for each engine piece and switch the bindKey = z variable to something that is convenient for you. Link to comment Share on other sites More sharing options...
colmo Posted September 9, 2012 Share Posted September 9, 2012 I took this for a spin to Mun and Minmus - it's actually quite easy to land by eye (the navball is useless as your direction reticules are perpendicular to your attitude). It's not (game) balanced (fuel is virtually unlimited), but then it's supposed to be futuristic. The landing gear is a joy to behold in action - will definitely get used in other applications (like landing BIG stations) but I'll tweak the mass to more realistic values. The nature of the other parts make them largely useless for custom constructions, but that's an inherent restriction of the design.Overall, a mod of the highest quality, and with the innovations like hatches and elevators, has plenty more to come.P.S. It's HUGE! Link to comment Share on other sites More sharing options...
Momo3773 Posted September 10, 2012 Share Posted September 10, 2012 Thanks! I will try that! Link to comment Share on other sites More sharing options...
Elven_sword Posted September 14, 2012 Share Posted September 14, 2012 Any word on when the EVA hatches will be added? Link to comment Share on other sites More sharing options...
halocon720 Posted September 15, 2012 Share Posted September 15, 2012 (edited) Well, I took one look at this thing and decided it needed to be turned into Kerbin's first Orbital Defense Ship. So, I present to you... The KSS Nostradamus!The Nostradamus has several of JellyGoggles' Devastator Railguns and three double batteries of SUNBEAM Lasers. It's the most heavily armed ship in the TBIT fleet. Now to figure out how to get it into space...EDIT: Tested it a few times, turns out I cannot fly it. It keeps noclipping into the launch tower, and when I try a vertical launch (by that I mean like a normal rocket, not with vertical engines) from the runway it tips over. Edited September 15, 2012 by halocon720 Link to comment Share on other sites More sharing options...
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