RoyHavoc Posted September 15, 2012 Share Posted September 15, 2012 you can launch horizontally on the runway you know >,> Link to comment Share on other sites More sharing options...
PLB Posted September 16, 2012 Share Posted September 16, 2012 THIS, this is a new feet in Kerbal engineering. The ability to use engines as if RCS, and switch between engine sets, amazing. We used to need DYJ's Damned Robotics for that! This is better, less time constraints, more flying. Amazing I say, amazing. Link to comment Share on other sites More sharing options...
Sabactus Posted September 16, 2012 Share Posted September 16, 2012 @jcogs You mentioned in a previous post about altering the scale of the ship. How would someone go about doing this? Also to get a scale version of the ship, life sized, how large should it be made? Link to comment Share on other sites More sharing options...
EvilotionCR2 Posted September 18, 2012 Share Posted September 18, 2012 Can they be in decals section for easier orientation with mod installed? Link to comment Share on other sites More sharing options...
EvilotionCR2 Posted September 18, 2012 Share Posted September 18, 2012 Well, I took one look at this thing and decided it needed to be turned into Kerbin's first Orbital Defense Ship. So, I present to you... The KSS Nostradamus!The Nostradamus has several of JellyGoggles' Devastator Railguns and three double batteries of SUNBEAM Lasers. It's the most heavily armed ship in the TBIT fleet. Now to figure out how to get it into space...EDIT: Tested it a few times, turns out I cannot fly it. It keeps noclipping into the launch tower, and when I try a vertical launch (by that I mean like a normal rocket, not with vertical engines) from the runway it tips over.Try using VTOL engines Link to comment Share on other sites More sharing options...
jcogs Posted September 19, 2012 Author Share Posted September 19, 2012 @elven_sword: I have been really short on free time recently, and have not had much time to work on getting the eva stuff to work well. As mentioned previously, the ship has to be scaled up by a factor of 3 to compensate for the size of the kerbals, which leads to several unfortunate consequences: when the camera is zoomed out to view the ship it goes beyond the shadow draw distance, meaning no ground shadows. This can make landing somewhat difficult. Scaling up also changes the positions of the rcs thrusters, meaning that they will have to be tweaked to compensate, which has led the asas to cause some instability and waste rcs fuel. I also still need to model, texture, rig, animate, and program a crew elevator. All I have right now is really just a placeholder to make sure the size is about right. In other words, it might be a while.@halocon720: You are probably having difficulties with the lasers due to their mass. As previously mentioned, I deliberately made the ship under power and under weight with respect to the other parts in the game. This was primarily due to stability issues I had with the old collision system, and it reduced the amount of instability caused by the asas unit. If you increase the mass of all the parts by a factor of 10 or so, while also increasing the maxThrust of the engines and the thrust of the rcs thrusters in the part.cfg, you might be able to get a more equal mass ratio with the lasers allowing you to take off better in the horizontal configuration. Keep in mind that adding anything will likely throw off the balance of the ship, which is rather precarious due to the asymmetrical design. You might also try dropping the mass of the lasers to an absurdly small number, which would avoid the balance issues. This can easily be done by editing the mass values in the save file (persistent.sfs), if the save has the nostromo with the lasers on it.@Sabactus: There are several ways to change the scale of the ship, some easier than others. As of version 0.16, the easiest way to change the scale of the parts is to add the rescaleFactor variable to the part.cfg's. The default is 1.25, so if you want to scale it up by a factor of 3, you would add the line rescaleFactor = 3.75 to all of the part.cfg's. If you do this you will also need to adjust the thrust magnitude of all of the rcs thrusters to compensate for the position and size change. You will also have to rebuild the .craft file, either by rebuilding it manually in the hanger (this will become difficult with any scale change greater than 2), or by going into the existing .craft file and increasing the positions of all of the pieces by the same scale factor (this will be tedious, but it is pretty easy to write a script to search through the file for lines with pos = and multiplying the three transform values by the scale factor). Also, to answer your other question about getting a life sized version of the ship, I built the original model to scale in meters in Blender, but scaled everything down by a factor of 10 when I saw how big it was going to be once in KSP. In effect, you could scale it by a factor of 10 (rescaleFactor = 12.5 due to the default of 1.25) to get a "life sized" version of the ship. This might be too big to be usable in the actual game, though. Link to comment Share on other sites More sharing options...
1CodeMaster Posted September 24, 2012 Share Posted September 24, 2012 Hello mr modder, If you don't mind i have an EVA and am working on IVA for the ship for myself. I can upload it if you don't have time to. Love 1 Code Link to comment Share on other sites More sharing options...
sproginator Posted September 24, 2012 Share Posted September 24, 2012 Hello mr modder, If you don't mind i have an EVA and am working on IVA for the ship for myself. I can upload it if you don't have time to. Love 1 CodeYay! This is great! Link to comment Share on other sites More sharing options...
Cypherwraith Posted September 25, 2012 Share Posted September 25, 2012 This is quite honestly one of the coolest addons I've seen thus far, can't wait to try it. Kudos! Link to comment Share on other sites More sharing options...
giogio Posted October 7, 2012 Share Posted October 7, 2012 Would it be possible to get the original files from blender? because i wolud like to rescale them down to be able to use them to make other ships... the one from Prometheus more precisely Link to comment Share on other sites More sharing options...
videomaji Posted October 9, 2012 Share Posted October 9, 2012 i didn't know you can activate separate set of engines is it limited to only this ship or can we activate i dont know like a 2nd set of rockets if so someone explain how i got about it ? tks Link to comment Share on other sites More sharing options...
giogio Posted October 9, 2012 Share Posted October 9, 2012 sorry i juste read jcogs post and it might solve my problem! Link to comment Share on other sites More sharing options...
VlamBallas Posted October 9, 2012 Share Posted October 9, 2012 Why no eva support;.; Link to comment Share on other sites More sharing options...
giogio Posted October 9, 2012 Share Posted October 9, 2012 (edited) I've fownd how to resize any part very easily!:To rescale any part to 1/4 of their original size (you can of cours rescale it to whatever you want):1- Add "rescaleFactor = 0.25" in your .cgf2- Enjoy!the downside is that you will have to rebuild the nostromo because, you will see, it won't look exactly the same Sorry if i made mistakes but i'm not english! Edited October 9, 2012 by giogio Link to comment Share on other sites More sharing options...
Voodoomancer Posted October 14, 2012 Share Posted October 14, 2012 Pretty cool, but the low mass makes it hard to land on moons. Can't the engine thrust and RCS and ASAS thrust be scaled along appropriately, since this uses no stock parts? Link to comment Share on other sites More sharing options...
Sabactus Posted April 19, 2013 Share Posted April 19, 2013 Anyone have the new versions? Link to comment Share on other sites More sharing options...
jcogs Posted April 21, 2013 Author Share Posted April 21, 2013 I have fixed the frontpage of this entry so it is identical to what it was before the crash, including downloads for the newer version with eva support and crew elevator. As was mentioned before the crash, I am currently working overtime and weekends and have not had time for development. That will end when my project is set to end on May 3rd. The company that I work for recently went through bankruptcy and is in the process of restructuring, and by all indications I will be unemployed as of May 4th, theoretically leaving me with an abundance of free time. Link to comment Share on other sites More sharing options...
Xerberim Posted April 22, 2013 Share Posted April 22, 2013 You should work for a company that designs games man! Good luck and best wishes! Link to comment Share on other sites More sharing options...
Sabactus Posted April 23, 2013 Share Posted April 23, 2013 Jcogs, since you are the master of VTOL as I see it, do you know of a way to be able to use MechJeb's landing autopilot while in the horizontal flight mode? Link to comment Share on other sites More sharing options...
Asurnasurpal Posted June 4, 2013 Share Posted June 4, 2013 I can't seem to get the z key to do as it is supposed to. What should I do? Everything else seems to be working. Link to comment Share on other sites More sharing options...
Asurnasurpal Posted June 4, 2013 Share Posted June 4, 2013 The z key does not seem to be switching engines for me. What should I do? Has anyone else had this problem? Link to comment Share on other sites More sharing options...
PhoenixStar117 Posted June 8, 2013 Share Posted June 8, 2013 I think it is just a bug with the new update. Link to comment Share on other sites More sharing options...
deadlyillness Posted June 9, 2013 Share Posted June 9, 2013 Does this work for .20 ? Link to comment Share on other sites More sharing options...
ToSpaceWeGo! Posted June 15, 2013 Share Posted June 15, 2013 Is there a version 0.20 nonstromo? Link to comment Share on other sites More sharing options...
mjy Posted June 22, 2013 Share Posted June 22, 2013 yes, z key doesn`t work , stuck with the engine in the back, verticle engine is not working, but a great ship, wish the bigger ship had a place to store a small spaceship, etc Link to comment Share on other sites More sharing options...
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