Aelfhe1m Posted December 7, 2015 Share Posted December 7, 2015 1 hour ago, inigma said: Weird. Looks like a floating point error in KSP or something with the boat not somehow coming to a complete stop. The floating point issue was fixed in CC 1.9.0. Do you have CC 1.9.0 installed? If so, I'll put this on the to-do for 0.3 and change it to require a 0.1 landed speed. If you don't want to troubleshoot this, you can do this now by editing the IslandTours-Shoreline.cfg file with the ReachState set to maxSpeed = 1.0, and then reload KSP. You will need to probably cancel the current mission and do the mission over though. Yes, I'm using CC 1.9.0. Setting maxSpeed = 1.0 in the .cfg did fix this as shown in http://imgur.com/hoAdk4h Nightingale - for info with this particular craft KER is showing horizontal and vertical speed "jitters" of up to 0.2 m/s when beached at the water's edge and up to 0.1 m/s when further up the slope completely out of the water. A quick aircraft test was showing jittering in the 30 mm/s range on the runway . Link to comment Share on other sites More sharing options...
nightingale Posted December 7, 2015 Share Posted December 7, 2015 (edited) 8 minutes ago, Aelfhe1m said: Yes, I'm using CC 1.9.0. Setting maxSpeed = 1.0 in the .cfg did fix this as shown in http://imgur.com/hoAdk4h Nightingale - for info with this particular craft KER is showing horizontal and vertical speed "jitters" of up to 0.2 m/s when beached at the water's edge and up to 0.1 m/s when further up the slope completely out of the water. A quick aircraft test was showing jittering in the 30 mm/s range on the runway . 8 minutes ago, Aelfhe1m said: Oh hai, nightingale here, I guess this is the unremovable quote box forum bug. Nice. Anyway, just trying to say "fixed in 1.9.1". Edited December 7, 2015 by nightingale Link to comment Share on other sites More sharing options...
inigma Posted December 8, 2015 Author Share Posted December 8, 2015 (edited) I've created a mindmap laying out all contracts from now until 1.0. Let me know your feedback! Edited December 8, 2015 by inigma Link to comment Share on other sites More sharing options...
ghimb2000 Posted December 8, 2015 Share Posted December 8, 2015 I don't see the list of recommended mods for this Contract Pack. Is there a list of recommended mods that plays well with this? Thanks! Link to comment Share on other sites More sharing options...
inigma Posted December 8, 2015 Author Share Posted December 8, 2015 (edited) On 11/10/2015, 5:30:30, inigma said: Works fine with stock, and works great with these recommended mods: - Take Command (Launch and Spawn in Command Seats) - Kerbal Aircraft Expansion (KAX) (Minimalistic set of stock-alike propellers and helicopter parts) - Waypoint Manager (For better waypoint management and navigation) - Wider Contracts App (Wider contract checklist popup) From the OP. This pack works with all mods. Edited December 8, 2015 by inigma Link to comment Share on other sites More sharing options...
ghimb2000 Posted December 8, 2015 Share Posted December 8, 2015 23 minutes ago, inigma said: From the OP. This pack works with all mods. I see boats in the Contract Pack as well .. Not sure if this works with whatever in KAX or do I need extra mods? Link to comment Share on other sites More sharing options...
inigma Posted December 8, 2015 Author Share Posted December 8, 2015 (edited) 9 minutes ago, ghimb2000 said: I see boats in the Contract Pack as well .. Not sure if this works with whatever in KAX or do I need extra mods? All crafts in the pack are pure stock. No mods are needed to use the pack. All contracts can be completed with stock parts. Let me know what you think! Edited December 8, 2015 by inigma Link to comment Share on other sites More sharing options...
steve_v Posted December 8, 2015 Share Posted December 8, 2015 Hmm, can't seem to get the "Airplane ride" contract to complete, I get everything but "land your airplane" - do I need to land anywhere specific? I assume the runway counts, no? Link to comment Share on other sites More sharing options...
inigma Posted December 8, 2015 Author Share Posted December 8, 2015 (edited) 5 hours ago, steve_v said: Hmm, can't seem to get the "Airplane ride" contract to complete, I get everything but "land your airplane" - do I need to land anywhere specific? I assume the runway counts, no? You can land anywhere on land. Speed must be 0. Can u post a screenie if so? Edited December 8, 2015 by inigma Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 8, 2015 Share Posted December 8, 2015 Couple of questions: Is it in a releasable condition? Can you get it into CKAN? Do you need help getting it into CKAN? Link to comment Share on other sites More sharing options...
Kevin Kyle Posted December 8, 2015 Share Posted December 8, 2015 OK, I think I got to have this one here, and some of the recommended mods as well. Finally, a real reason to fly. TY Link to comment Share on other sites More sharing options...
inigma Posted December 8, 2015 Author Share Posted December 8, 2015 (edited) 22 minutes ago, linuxgurugamer said: Couple of questions: Is it in a releasable condition? Can you get it into CKAN? Do you need help getting it into CKAN? Not ready for release until 1.0. I'm a traditionalist. In spite of the low release number, all the technical work is done. I should be done with 1.0 in a few weeks. Right now its all about content, which is a good place for me to be. I want to learn how to get it on CKAN. That's my 1.0 milestone release goal. Edited December 8, 2015 by inigma Link to comment Share on other sites More sharing options...
nightingale Posted December 8, 2015 Share Posted December 8, 2015 12 minutes ago, inigma said: I want to learn how to get it on CKAN. That's my 1.0 milestone release goal. Best way in my opinion is to create the NetKAN file yourself and send a pull request to the CKAN folk. Here's the NetKAN file for Field Research - yours will be very similar. Link to comment Share on other sites More sharing options...
inigma Posted December 8, 2015 Author Share Posted December 8, 2015 12 minutes ago, nightingale said: Best way in my opinion is to create the NetKAN file yourself and send a pull request to the CKAN folk. Here's the NetKAN file for Field Research - yours will be very similar. Thanks! Adding to https://github.com/inigmatus/GAP/issues/29 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 8, 2015 Share Posted December 8, 2015 35 minutes ago, nightingale said: Best way in my opinion is to create the NetKAN file yourself and send a pull request to the CKAN folk. Here's the NetKAN file for Field Research - yours will be very similar. LOL, you beat me to it Link to comment Share on other sites More sharing options...
steve_v Posted December 8, 2015 Share Posted December 8, 2015 4 hours ago, inigma said: You can land anywhere on land. Speed must be 0. Can u post a screenie if so? Well, it's not exactly a "Wright brothers" style first flight aircraft, but it's what I had lying about when the contract appeared: Link to comment Share on other sites More sharing options...
inigma Posted December 8, 2015 Author Share Posted December 8, 2015 12 minutes ago, steve_v said: Well, it's not exactly a "Wright brothers" style first flight aircraft, but it's what I had lying about when the contract appeared: Edit your post and use the "Insert other media" link at the bottom right of your form to insert the image. Otherwise it won't load. You can use imgur.com for image hosting if you need a place to upload it. Link to comment Share on other sites More sharing options...
steve_v Posted December 8, 2015 Share Posted December 8, 2015 14 minutes ago, inigma said: Edit your post and use the "Insert other media" link at the bottom right of your form to insert the image. Otherwise it won't load. You can use imgur.com for image hosting if you need a place to upload it. This is exactly what I did, loads for me, both in my post and your quoted reply. Here's a direct link anyhow. Link to comment Share on other sites More sharing options...
inigma Posted December 8, 2015 Author Share Posted December 8, 2015 (edited) 31 minutes ago, steve_v said: This is exactly what I did, loads for me, both in my post and your quoted reply. Here's a direct link anyhow. I think it's related to what @Aelfhe1m reported here: http://forum.kerbalspaceprogram.com/index.php?/topic/124994-105dec-6-2015-contract-pack-giving-aircraft-a-purpose-gap-02-air-flights-tours-coast-guard-sts/&do=findComment&comment=2312654 Try changing the SSI-FirstFlight.cfg file and look for the ReachState parameter where maxSpeed = 0.0 and modify that to 1.0 and save, reload KSP, cancel your current mission and when offered again, redo the First Flight mission. If it works, the the next version of Contract Configurator should fix it. I might roll out a patch until then. See the CC changelog here: https://github.com/jrossignol/ContractConfigurator/blob/master/CHANGES.txt Edited December 8, 2015 by inigma Link to comment Share on other sites More sharing options...
steve_v Posted December 8, 2015 Share Posted December 8, 2015 (edited) 15 minutes ago, inigma said: Try changing the SSI-FirstFlight.cfg file and look for the ReachState parameter where maxSpeed = 0.0 and modify that to 1.0. Works for me :D. I guess there's some sort of jitter in the surface speed that doesn't show up on the navball? It is curious that other contracts, e.g. the shoreline tour, worked just fine for me. Edited December 8, 2015 by steve_v Horrible, horrible editor. As usual. Link to comment Share on other sites More sharing options...
inigma Posted December 8, 2015 Author Share Posted December 8, 2015 (edited) 3 minutes ago, steve_v said: 3 minutes ago, steve_v said: Works for me :D. I guess there's some sort of jitter in the surface speed that doesn't show up on the navball? It is curious that other contracts, e.g. the shoreline tour, worked just fine for me. It's a KSP floating point issue. Zero doesn't exactly mean zero. If I can convince @nightingale to release 1.9.1 soon, I won't have to edit a dozen or more contracts. Edited December 8, 2015 by inigma Link to comment Share on other sites More sharing options...
nightingale Posted December 8, 2015 Share Posted December 8, 2015 10 minutes ago, inigma said: It's a KSP floating point issue. Zero doesn't exactly mean zero. If I can convince @nightingale to release 1.9.1 soon, I won't have to edit a dozen or more contracts. Were you able to confirm the fix does resolve this issue? I can do a release tonight, there's a couple other changes that are pretty close to ready to go. Link to comment Share on other sites More sharing options...
inigma Posted December 8, 2015 Author Share Posted December 8, 2015 Just now, nightingale said: Were you able to confirm the fix does resolve this issue? I can do a release tonight, there's a couple other changes that are pretty close to ready to go. I won't be able to test anything until late late tonight. Can someone test this in the meantime with a craft that was previously affected? I was not able to duplicate the issue with multiple craft, so I think it may be a craft+KSP issue. Link to comment Share on other sites More sharing options...
inigma Posted December 8, 2015 Author Share Posted December 8, 2015 I have this crazy idea to add a skydiving contract series... EVA parachutes mod optional... heh. Hmmm. And I think I know how to code it. Link to comment Share on other sites More sharing options...
inigma Posted December 9, 2015 Author Share Posted December 9, 2015 Ok, I've finally collated my notes from various places, and finally mapped out what I want before releasing 1.0 29 Contracts in Total. I've got 14 developed so I'm halfway there! File layout: https://github.com/inigmatus/GAP/blob/master/DEVNOTES.txt Mindmap showing requirements and contract progression: https://bubbl.us/?h=934b/5fc8d0/37aoS1/A8mNuU&r=2141055160 Let me know if you guys have any other ideas for 1.0 or anything you'd like to see post 1.0! - inigma Link to comment Share on other sites More sharing options...
Recommended Posts