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[WIP] FASTCORP Garage - Real Cars for KSP


fast_de_la_speed

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  • 1 month later...
On 12/10/2015 at 6:53 AM, fast_de_la_speed said:

FASTCORP Garage

Real Cars for KSP

 

FASTCORP is back to present to you: Cars!

These cars are real-life cars usable by Kerbals in KSP. They are separated by body and wheels, and aim to function like SFR Car mod from waaaaaaaaaaaaaaaaaaay back in 0.23.

These cars are a WIP.

Vehicles

Currently, there are 3 vehicles, 1 of which are available to download and 2 which are not. Vehicles use a custom resource, "Gas", that should have realistic values in terms of MPG and range.

Warning: Common (more or less game-breaking) issues of the vehicles are:

  • Wheels become un-selectable after launch. (Why does this happen?)
  • Orientations
  • Wheels "shift" in position from transition from SPH to Runway. (This could use help as well)

1984 Corvette C4

A C4 Corvette with the engine removed to save on some polygons. Orginally for GTA:SA, converted to KSP. Model author: DeLorean83

Make sure that in the SPH, the darker part of the wheel rim faces to the BACK on the LEFT, and FORWARD on the RIGHT.

screenshot0.png

Features

  • Full interior
  • RPM TransparentPod support with ModuleManager (Recommended to see your Kerbals)
  • KIS support with ModuleManager
  • Reach speeds of 70m/s (speed curve is an attempt at realistic values)
  • 2 seats
  • License plate FlagDecal
  • Wheels can be broken

Planned/Issues

  • Headlight raise/lower animations (partially implemented but not included in download)
  • Proper KSP interior (right now the interior is part of the external model, so layering is a bit off)
  • Toggleable Lights (I can't get these to work, if someone could lend a hand that would be great)
  • Colour switching with InterstellarTextureSwitch (It won't work, help is appreciated)
  • Because wheels are un-selectable, they can't be repaired after they break.

GMC A-Team (not included)

gmcunity.png

Features

  • Full interior
  • RPM TransparentPod support with ModuleManager
  • KIS support with ModuleManager
  • Reach speeds of 40m/s (speed curve is an attempt at realistic values)
  • 6 seats

Planned/Issues

  • Model Cleanup
  • Proper KSP interior (right now the interior is part of the external model, so layering is a bit off)
  • Toggleable Lights (I can't get these to work, if someone could lend a hand that would be great)

Humvee with MK19 Gun (not included)

humveeunity.png

Features

  • Full interior
  • RPM TransparentPod support with ModuleManager
  • KIS support with ModuleManager
  • Reach speeds of 40m/s (speed curve is an attempt at realistic values)
  • 4 seats

Planned/Issues

  • BDArmory config for Gun (partially implemented but not included in download)
  • Proper KSP interior (right now the interior is part of the external model, so layering is a bit off)
  • Toggleable Lights (I can't get these to work, if someone could lend a hand that would be great)
  • Wheels have issues.

More to come! If you have a request, I'll see what I can do.

Download

Mirror 1

License

CC-BY-NC-SA 4.0 (also in download)

 

 

This mod is done in my free time, so slow development will occur.

How about the 2006/2017 Ford GTs?

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