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BB-8


gag09

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Alright. I tried to make a BB-8 droid yesterday. After a lot of unsuccessful testing, I present to you the best result I ended up achieving:

i9dobpd.jpg

This BB-8 can move (it has hidden wheels on the bottom) but it doesn't like inclines or braking too quickly. Nevertheless, it's completely stock and I think it's a suitable representation of the droid.

If yeh like it, I could probably deliver a .craft file (though not right now; I can't access KSP at the moment).

-Upsilon

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fun :) here's a BB8 full stock :) (which actually uses it's ball for moving :p)

gMBUaSyl.png?1

here's a small gif of it (low quality) : http://imgur.com/rW8Tgyw

Operations :

engage SAS, then stage once to separate the 'head' from the ball :) (you'll know on which part you'll be when switching vessel, the 'head' as nothing in staging, while the 'ball' has the decoupler and the fairing in it's list :) )

switch to the ball if necessary, disable the SAS on the ball, and trim roll to the maximum right (alt+Q by default)

switch back to the 'head', and you can adjust it's course as necessary :) (W / S controls the head's angle around the white part, Q / E allows you to go left / right, A / D allows you to tilt on the side :)

for stopping, switch back to the ball, and kill the trim (alt+X by default), and BB8 will stop :)

 

roughly 5 m/s of speed on flat surface, and can climb up KSC's slopes at around 4m/s :)

(as an added bonus, the head tend to tilt a bit forward on it's own when it's moving :p)

 

 

http://www./download/icfzot7bzff8cf9/bb8.craft

 

 

Edited by sgt_flyer
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10 minutes ago, sgt_flyer said:

fun :) here's a BB8 full stock :) (which actually uses it's ball for moving :p)

gMBUaSyl.png?1

here's a small gif of it (low quality) : http://imgur.com/rW8Tgyw

Operations :

engage SAS, then stage once to separate the 'head' from the ball :) (you'll know on which part you'll be when switching vessel, the 'head' as nothing in staging, while the 'ball' has the decoupler and the fairing in it's list :) )

switch to the ball if necessary, disable the SAS on the ball, and trim roll to the maximum right (alt+Q by default)

switch back to the 'head', and you can adjust it's course as necessary :) (W / S controls the head's angle around the white part, Q / E allows you to go left / right, A / D allows you to tilt on the side :)

for stopping, switch back to the ball, and kill the trim (alt+X by default), and BB8 will stop :)

 

roughly 5 m/s of speed on flat surface, and can climb up KSC's slopes at around 4m/s :)

(as an added bonus, the head tend to tilt a bit forward on it's own when it's moving :p)

 

 

http://www./download/icfzot7bzff8cf9/bb8.craft

 

 

Not bad dude! I can see how to make one that goes forward however I am testing one that can move in all directions. I am not sure it will work though.

 

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7 hours ago, Majorjim said:

Not bad dude! I can see how to make one that goes forward however I am testing one that can move in all directions. I am not sure it will work though.

 

mmmh - given that current wheels don't transfer forces to the objects they are rolling on, one possible stock way would be by using a cage around a 'sphere' of reaction wheels. (with the RW sphere attached to the rolling part of the body) the head would be attached to the cage (with translation so it's outside the ball body), with additionnal counterweights and RWs fixed to the cage to maintain the head upright. though, in this config, you'll need to switch to the ball each time you want to roll in another direction :)

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Just now, sgt_flyer said:

mmmh - given that current wheels don't transfer forces to the objects they are rolling on, one possible stock way would be by using a cage around a 'sphere' of reaction wheels. (with the RW sphere attached to the rolling part of the body) the head would be attached to the cage (with translation so it's outside the ball body), with additionnal counterweights and RWs fixed to the cage to maintain the head upright. though, in this config, you'll need to switch to the ball each time you want to roll in another direction :)

The head will always be attached to the central part. My test craft is different to the one you describe so we will see if it works or not. I am working on something grander that is taking up my KSP time though..

 Great job getting a working example made!

 

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