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FAR Disable 64bit workaround


KGEI

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Hey, (I am a complete noobie to this) I am using the 64bit hack, and FAR and KJR were disabling themselves, they never did so when I clicked "Run in 64 bit" in the pre-game launch screen and ran it (crashed soon though) and so now I am wondering if there is a way to disable the "disable in 64bit" part of the code in FAR & KJR,

-KGEI

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4 minutes ago, mcirish3 said:

This is a touchy subject around here.  I mean it!, no one wants to talk about this!!!   But I might have done some work on this so you can check it out here

It wouldn't be so touchy, but people tend to be very disingenuous about using 64bit when they have problems, leading to modders tearing their hair out trying to fix problems that aren't really problems with the mod.

If you use it, you forego mod support. That's pretty much it.

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5 minutes ago, Randazzo said:

It wouldn't be so touchy, but people tend to be very disingenuous about using 64bit when they have problems, leading to modders tearing their hair out trying to fix problems that aren't really problems with the mod.

If you use it, you forego mod support. That's pretty much it.

As someone who has spent countless hours creating a workaround for a problem that wasn't caused by my software by people who were not supposed to be using it in the first place... I fully agree!

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9 minutes ago, Randazzo said:

It wouldn't be so touchy, but people tend to be very disingenuous about using 64bit when they have problems, leading to modders tearing their hair out trying to fix problems that aren't really problems with the mod.

If you use it, you forego mod support. That's pretty much it.

 

2 minutes ago, Kerbart said:

As someone who has spent countless hours creating a workaround for a problem that wasn't caused by my software by people who were not supposed to be using it in the first place... I fully agree!

I agree with you both.  If you read or have read the OP of the tutorial I linked I think you would agree, that I did not hand KGEI anything but knowledge.

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Thank you bunch so very much, I don't even plan on sending a crash report because I too have had this experience when creating mods in a different game, *create mod* *someone downloads for an incompatible version* *crash report with the only description: FIX THS DERP PLZ* *countless hours fixing* *everyone else using the CORRECT version: AGHS Y HAZ U ABANDUN UZ* My thoughts: "I don't have a bucket list, but I have something very similar in mind and this just made it on" (Also I realize that 64bit is not the way to go but I use many mods so I have no other choice)

Edited by KGEI
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On 12/21/2015 at 2:46 PM, KGEI said:

Hey, (I am a complete noobie to this) I am using the 64bit hack, and FAR and KJR were disabling themselves, they never did so when I clicked "Run in 64 bit" in the pre-game launch screen and ran it (crashed soon though) and so now I am wondering if there is a way to disable the "disable in 64bit" part of the code in FAR & KJR,

-KGEI

just dualboot linux, it may be a bit more complicated then hacking 64bit windows, but its worth it when ksp 64bit windows eventually break downs and NRE starts to spam your debug log.

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2 hours ago, 123nick said:

just dualboot linux, it may be a bit more complicated then hacking 64bit windows, but its worth it when ksp 64bit windows eventually break downs and NRE starts to spam your debug log.

I wish I could dual boot linux, but for a whole host of reasons, that I am not going to go into here,  that is not possible for me and I am guessing a lot of other people out there.  I do not think it is reasonable or fair to expect everyone to load Linux just to have reasonably working game.  There are a lot of AAA, AA, A  and B games out there than run just fine on windows, I see no reason KSP can't also work great on Windows too.

Edited by mcirish3
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1 hour ago, mcirish3 said:

 

I wish I could dual boot linux, but for a whole host of reasons, that I am not going to go into here,  that is not possible for me and I am guessing a lot of other people out there.  I do not think it is reasonable or fair to expect everyone to load Linux just to have reasonably working game.  There are a lot of AAA, AA, A  and B games out there than run just fine on windows, I see no reason KSP can't also work great on Windows too.

i agree that ksp 64bit should work on windows, and I would too run it on windows if i could run it with 64bit ok, but, if its possible, and if you want to mod ksp a lot, and want it too work without any hacky things, and its possible, you can dual boot Linux. if you can, id suggest you should, but in the end, its your computer: choose how you want to play ksp, im just saying what works for me, and what works for me very well, with VERY many folders in the game data folder.

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On 12/22/2015 at 6:12 PM, mcirish3 said:

 

I wish I could dual boot linux, but for a whole host of reasons, that I am not going to go into here,  that is not possible for me and I am guessing a lot of other people out there.  I do not think it is reasonable or fair to expect everyone to load Linux just to have reasonably working game.  There are a lot of AAA, AA, A  and B games out there than run just fine on windows, I see no reason KSP can't also work great on Windows too.

That's more than a bit disingenuous.  The *STOCK* game works perfectly fine on Windows, and even has space for a few mods (heck, I can run my entire constellation of mods on Win32 no prob).

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55 minutes ago, RoverDude said:

That's more than a bit disingenuous.  The *STOCK* game works perfectly fine on Windows, and even has space for a few mods (heck, I can run my entire constellation of mods on Win32 no prob).

I guess I did not really mean it they way I said it or the way you took it.  Other than the Memory leak, and some other small, much smaller, issues the Stock Game does work very well and is still the best game I have ever played.   I really meant to say a heavily modded game should not be Linux exclusive THough I suppose it is not really fair to demand that squad make this possible, though I really do hope that they do. (I really want to play RO to the max)

 

Edited by mcirish3
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Just now, mcirish3 said:

I guess I did not really mean it they way I said it or the way you took it.  Other than the Memory leak, and some other small much smaller issues the Stock Game goes work very well and is still the best game I have ever played.   I realy meant to say a heavily modded game should not be Linux exclusive THough I suppose it is not really fair to demand that squad to so, though I really do hope that they do. (I really want to play RO to the max)

 

this is indeed true. tried modding ksp on windows with the number of mods i use ( to get a general idea of how many mods i use, read how many planets there are in my game , in my sig) and it crashes alot. hell, even on linux it crashes sometimes for me, but thats because im VERY heavily modding ksp.

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On 12/21/2015 at 1:46 PM, KGEI said:

Hey, (I am a complete noobie to this) I am using the 64bit hack, and FAR and KJR were disabling themselves, they never did so when I clicked "Run in 64 bit" in the pre-game launch screen and ran it (crashed soon though) and so now I am wondering if there is a way to disable the "disable in 64bit" part of the code in FAR & KJR,

-KGEI

As people have already mentioned, this is a touchy subject, and it's even one that I'm somewhat torn on. On one hand, I'm the type that I will determine the exact configuration of my install, whether it is 32 bit or 64 bit. That is, after all, one of the points of modding; modifying an existing product to your own specifications and expectations. On the other hand, I also respect the mod authors and understand fully their position on the 64 bit issue; players come to the modders complaining rather harshly that something broke because of an unsupported configuration.

So here's the deal. Yes I play with KJR and FAR on a Windows x64 build. No, I'm not going to tell you how I did it because of my respect for the mod authors. And, if you can't figured out how to do it on your own, you have no business running an unsupported configuration (FAR/KJR on Win64 KSP). 

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2 hours ago, Raven. said:

No, I'm not going to tell you how I did it because of my respect for the mod authors. And, if you can't figured out how to do it on your own, you have no business running an unsupported configuration (FAR/KJR on Win64 KSP). 

Unless you invented the computer I am going to say you did not "figure it out on your own"  but rather learned from others, weather on the web or in school, or some combination of the two, or some other way. We afterall all stand on the shoulders of giants. Beside what you just said there is completely irrelevant, because of the second post in this thread.

Edited by mcirish3
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10 hours ago, mcirish3 said:

Unless you invented the computer I am going to say you did not "figure it out on your own"  but rather learned from others, weather on the web or in school, or some combination of the two, or some other way. We afterall all stand on the shoulders of giants. Beside what you just said there is completely irrelevant, because of the second post in this thread.

Actually, I did figure it out on my own. It's not that hard. Anyone who can read source code can do it. I didn't google it, nor look it up here on the forums, nor did I download someone else's hack. 

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On 12/24/2015 at 11:00 AM, Raven. said:

Anyone who can read source code can do it.

So no one taught you how to read source code?  You never once read any web site or book on how to code?  This was your first time ever looking a code?  Amazing, you must be some kind of prodigy.

 

Edited by mcirish3
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My thoughts on a player's options to run KSP with a lot of mods, from most preferable to least preferable.

1: Use the official release of KSP on your usual operating system. (Windows 32-bit KSP for most people).
2: Use that release but in DirectX 11 or OpenGL mode. Significantly reduced memory usage, but DX11 may cause graphics glitches and OGL runs slow on Windows on some graphics cards.
3: Wait for KSP 1.1. It will probably be out in January.
4: Install Linux and use the Linux 64-bit release of KSP. It's a lot to install a whole operating system just for one game, and some graphics cards won't work very well, but it's a fully supported configuration.
5: Use the unofficial Windows 64-bit KSP hack and don't use the mods that block it.
6: Use the unofficial Windows 64-bit KSP hack, try and bypass mods blocking it, and annoy some of the best mod developers the KSP community has by doing so.

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34 minutes ago, cantab said:

Use the unofficial Windows 64-bit KSP hack, try and bypass mods blocking it, and annoy some of the best mod developers the KSP community has by doing so.

From my understanding, you only annoy if you ask for support, which you don't deserve.  In my experience it is one or two bad eggs who are selfish fools who like to bite the hand that feeds them.  I don't think very many of them if any lie in the any of those who figure it out for themselves or even those who follow a tutorial to do it themselves.  They are mostly those who get it handed to them.  These are the same fools who would be rude to the mod makers no matter what.

Edited by mcirish3
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12 hours ago, cantab said:

My thoughts on a player's options to run KSP with a lot of mods, from most preferable to least preferable.

1: Use the official release of KSP on your usual operating system. (Windows 32-bit KSP for most people).
2: Use that release but in DirectX 11 or OpenGL mode. Significantly reduced memory usage, but DX11 may cause graphics glitches and OGL runs slow on Windows on some graphics cards.
3: Wait for KSP 1.1. It will probably be out in January.
4: Install Linux and use the Linux 64-bit release of KSP. It's a lot to install a whole operating system just for one game, and some graphics cards won't work very well, but it's a fully supported configuration.
5: Use the unofficial Windows 64-bit KSP hack and don't use the mods that block it.
6: Use the unofficial Windows 64-bit KSP hack, try and bypass mods blocking it, and annoy some of the best mod developers the KSP community has by doing so.

Put native linux at the top of that list.  You don't hear much from the linux users on these forums precisely because KSP's linux build is rock-stable.  Really.  It is more stable than most of the office applications I use.

Waiting for KSP 1.1 is a fool's errand.  Having lived with the KSP development process for a few years now, you cannot place hope in future patches.  Work with the game as it is today.  We have absolutely no idea what 1.1 will bring to windows stability-wise ... neither does Squad imho given their record.

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1 hour ago, NajGeetsrev said:

When installing Linux for KSP 64-bit support, do the mods that actively block 64-bit in Windows detect that it is running in Linux and don't block?

Nope.  That is why all the power users of KSP use Linux.  Supposedly (not speaking from experience) the Linux 64 bit runs rock solid with no bugs.

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erm, no.  Ubuntu is not 'far better' than windows, sorry.  And this is coming from an OS polyglot with an assortment of Linux, Windows, and OSX devices in the house (though I think at the moment Linux flavors are the most common).   Linux is excellent. as is OSX, and as is Windows.  But in each you get to choose which particular set of warts you're comfortable living with.  Some just prefer their warts in different places than others.

Edited by RoverDude
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Waiting for KSP 1.1 is a fool's errand.  Having lived with the KSP development process for a few years now, you cannot place hope in future patches.  Work with the game as it is today.  We have absolutely no idea what 1.1 will bring to windows stability-wise ... neither does Squad imho given their record.

My guess: KSP is getting a ton of positive press lately, and Squad is busting %$# to get a KSP version out that runs well on the most popular desktop OS out there to ride on that momentum. There will be a stable 64-bit Win version available in the very near future, if only because it is the biggest elephant in the room right now. Also, with 1.1 you are dealing with a next gen of the game engine so you can't really compare it with past releases.

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