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[1.8.1+][Kopernicus]Kerbol Origins v.0.4.9 - Development Stalled Indefinitely


amarius1

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  On 11/30/2016 at 7:49 PM, nsgallup said:

Add more parts? Also for science descriptions you could do what OPM did and crowd source with a excel sheet 

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Hmm you are right. We have too many science defs and one dev can't possibly finish them. 

 

And about parts... As soon as I finish planets and the little things and tweaks that remain I will look into part modding as I have little experience with it. This or I might try to recrute someone into our dev team especially for parts.

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  On 11/19/2016 at 11:50 PM, Galileo said:

But if every planet has a normal map saved in dds,  you would have to convert all of them.  The stripy planet issue doesn't JUST happen in the main menu.  It happens in game too

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I can confirm this. As it is now, KO isn't compatible with any OpenGL KSP installation. I'm on Linux and I had to manually convert all DDS images to PNG, and edit the config files because .dds was specified in many of them. After those changes, everything seems fine. :)

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  • 2 weeks later...
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  On 1/2/2017 at 4:23 PM, Potato3478 said:

Ok srsly pls Halp

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There are a bazillion ways this could've gone wrong, only log files and a screenshot of your GameData folder can provide the info we need. Simply "my game crashes please help" provides no info at all other than the fact that things are not working as intended.

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Well it says this: 

  Reveal hidden contents


== [end of error.log] == (Sorry for extremely long crash file [stupid planets ._.])

Edited by Frybert
Spoilerized.
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@Potato3478 no idea what the error is, looking at that logfile. (Probably because it seems like computer gibberish to me)

Try the following: de-install Kerbol Origins and install only Kopernicus, ModularFlightIntegrator and ModuleManager. Check if the game runs, this way we can exclude either KO or Kopernicus as the cause of the problem.

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  On 1/6/2017 at 10:46 AM, Bluebottle said:

Sorry to report that the problem continues, but all images (normal, color, etc) have to be in PNG format for OpenGL users. KO 0.4.4 still shows no texture for bodies like Potatus, at least for me, on Linux.

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Oh.. I was informed that only normals needed to be in PNG. Will be resolved shortly...

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@Bluebottle This seems to be an issue with every kopernicus planet pack. What happens if you go into settings in game and then change your "Texture Quality" to something else from what it normally is and say "apply". Then change back to your normal setting and press "Accept"?

 

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  On 1/7/2017 at 9:02 AM, Kaa253 said:

@Bluebottle This seems to be an issue with every kopernicus planet pack. What happens if you go into settings in game and then change your "Texture Quality" to something else from what it normally is and say "apply". Then change back to your normal setting and press "Accept"?

 

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Thanks, but I already put back the PNGs I made last time and edited the configs. I had no idea that any settings changes would give Unity the necessary kick! :)

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