amarius1 Posted July 17, 2016 Author Share Posted July 17, 2016 Development is still going on, everyone! I'm working hard at fixing the bug on Fonso that makes the ground disappear bellow low alitudes near 0 and it may lead to a complete remake of Fonso's terrain. So far it is a whole lot more interesting to explore Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted July 17, 2016 Share Posted July 17, 2016 1 hour ago, amarius1 said: Development is still going on, everyone! I'm working hard at fixing the bug on Fonso that makes the ground disappear bellow low alitudes near 0 and it may lead to a complete remake of Fonso's terrain. So far it is a whole lot more interesting to explore What? You could've just used VertexHeightOffset to raise the terrain AFAIK. Quote Link to comment Share on other sites More sharing options...
amarius1 Posted July 17, 2016 Author Share Posted July 17, 2016 30 minutes ago, The White Guardian said: What? You could've just used VertexHeightOffset to raise the terrain AFAIK. Nope, tried that too, but I was already using a black height map that was already offseted before. But after 1.1 it looks like that heightmap doesn't want to work. It was anyway just a temporary solution to a bug that removed all terrain ground textures long ago. But with the new heightmap I made there are no bugs and landscape is much more interesting and entirely non-repetitive (this time the heightmap is hand-made, not randomly generated using PQS). Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted July 17, 2016 Share Posted July 17, 2016 4 hours ago, amarius1 said: (this time the heightmap is hand-made, not randomly generated using PQS). If I may ask, how did you add the polar blending effect? (I've been searching the internet for the answer for years...) Quote Link to comment Share on other sites More sharing options...
amarius1 Posted July 17, 2016 Author Share Posted July 17, 2016 Well I didn't. I just applied a gradient that makes the terrain lower and lower so the polar terrain anomalies are able to get fixed by noise generated with some PQS mods. Quote Link to comment Share on other sites More sharing options...
SnakePlanet123 Posted July 19, 2016 Share Posted July 19, 2016 I like this better than kerbol plus. Quote Link to comment Share on other sites More sharing options...
amarius1 Posted July 19, 2016 Author Share Posted July 19, 2016 6 hours ago, saturnsrings said: I like this better than kerbol plus. What Kerbol Plus are you talking about? KillAshley's? Or my original one? The original was so bugged that I couldn't fix it in time. Kerbol Origins was meant to be the update to fix Kerbol Plus but it got taken over before I could finish. So this mod is the succesor of Kerbol Origins with a more stockalike style and nicer planets. Quote Link to comment Share on other sites More sharing options...
SnakePlanet123 Posted August 3, 2016 Share Posted August 3, 2016 On 7/19/2016 at 2:34 PM, amarius1 said: What Kerbol Plus are you talking about? KillAshley's? Or my original one? The original was so bugged that I couldn't fix it in time. Kerbol Origins was meant to be the update to fix Kerbol Plus but it got taken over before I could finish. So this mod is the succesor of Kerbol Origins with a more stockalike style and nicer planets. Yours. Quote Link to comment Share on other sites More sharing options...
amarius1 Posted August 5, 2016 Author Share Posted August 5, 2016 (edited) Thank you : ) Of course it is better. After all, this mod was initially the update of Kerbol Plus that was supposed to fix and overhault it. After things started to really go down the only option was to make it into a new mod, a revival of Kerbol Plus, but more centered around the idea of stock-alike aspect and filling gaps. Edited August 5, 2016 by amarius1 Quote Link to comment Share on other sites More sharing options...
amarius1 Posted September 9, 2016 Author Share Posted September 9, 2016 Sneak peek time! KO v.1.4.0 Check the new Fonso! Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted September 9, 2016 Share Posted September 9, 2016 9 hours ago, amarius1 said: Sneak peek time! KO v.1.4.0 Check the new Fonso! Fonso shouldn't be blue like that. My Fonso's textures are pretty bad, but I feel I got the feel right. Quote Link to comment Share on other sites More sharing options...
amarius1 Posted September 9, 2016 Author Share Posted September 9, 2016 (edited) 14 minutes ago, _Augustus_ said: Fonso shouldn't be blue like that. My Fonso's textures are pretty bad, but I feel I got the feel right. Dude, that's not Fonso :)) Somehow I can't see where the imgur button to post an album is so I had to make that image that represents Sarvin. Click it, and it sends you to the album. Edited September 9, 2016 by amarius1 Quote Link to comment Share on other sites More sharing options...
Spodershibe Posted September 13, 2016 Share Posted September 13, 2016 Is this compatible with Outer Planets Mod? Quote Link to comment Share on other sites More sharing options...
amarius1 Posted September 16, 2016 Author Share Posted September 16, 2016 On 9/14/2016 at 2:35 AM, Spodershibe said: Is this compatible with Outer Planets Mod? The mods should work together but the soalar system might get really cluttered. Quote Link to comment Share on other sites More sharing options...
Zaphod12 Posted October 12, 2016 Share Posted October 12, 2016 (edited) Is this compatible with 1.2? Edited October 12, 2016 by Zaphod12 Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted October 12, 2016 Share Posted October 12, 2016 35 minutes ago, Zaphod12 said: Is this compatible with 1.2? Will need to wait for Kopernicus to be updated for 1.2. After that we can work on this mod. Quote Link to comment Share on other sites More sharing options...
amarius1 Posted October 15, 2016 Author Share Posted October 15, 2016 On 10/12/2016 at 3:41 PM, Olympic1 said: Will need to wait for Kopernicus to be updated for 1.2. After that we can work on this mod. Hi! Good to see you again! I actually made a good lot of work before 1.2 dropped but I'm waiting for Kopernicus to update in order to have a stable build to start testing for bugs. Quote Link to comment Share on other sites More sharing options...
Zaphod12 Posted October 21, 2016 Share Posted October 21, 2016 (edited) So if the textures of the new planets arent stretched anymore, I think that that could be done on the stock planets as well, so it would fit in better. (In fact, I think that this pack should become stock, since unlike most other planet packs, this one fits in perfectly with the stock planets) Edited October 21, 2016 by Zaphod12 Quote Link to comment Share on other sites More sharing options...
amarius1 Posted October 23, 2016 Author Share Posted October 23, 2016 On Friday, October 21, 2016 at 7:29 PM, Zaphod12 said: So if the textures of the new planets arent stretched anymore, I think that that could be done on the stock planets as well, so it would fit in better. (In fact, I think that this pack should become stock, since unlike most other planet packs, this one fits in perfectly with the stock planets) Thank you a lot! Indeed, the goal is to make as stockalike as possible. Issues are still going on keeping us from the release on 1.2 but it won't take long until I hammer them out! Quote Link to comment Share on other sites More sharing options...
Farix Posted October 27, 2016 Share Posted October 27, 2016 Any known issues with running the current v0.3.1 with KSP 1.2.0 + Kopernicus v1.2.0-3? Quote Link to comment Share on other sites More sharing options...
amarius1 Posted October 30, 2016 Author Share Posted October 30, 2016 On 10/27/2016 at 3:38 PM, Farix said: Any known issues with running the current v0.3.1 with KSP 1.2.0 + Kopernicus v1.2.0-3? The current 0.3.1 should work alright. Expect some issues with Fonso's surface if you land in the lowlands tho. Everything should be fixed by the time we release 0.4.0. The new update will be beautiful and it won't take too much to complete. Quote Link to comment Share on other sites More sharing options...
amarius1 Posted November 1, 2016 Author Share Posted November 1, 2016 (edited) Kerbol origins 0.4.0 finally released everybody! Come play! Preview: http://imgur.com/a/mJ1QQ Download: http://spacedock.info/mod/682/Kerbol Origins Edited November 1, 2016 by amarius1 Quote Link to comment Share on other sites More sharing options...
nsgallup Posted November 3, 2016 Share Posted November 3, 2016 Really want to try this out but I was dumb and forgot to turn off auto updating on my game doh Quote Link to comment Share on other sites More sharing options...
amarius1 Posted November 3, 2016 Author Share Posted November 3, 2016 34 minutes ago, nsgallup said: Really want to try this out but I was dumb and forgot to turn off auto updating on my game doh Well we just have to wait for Kopernicus to update. Please don't pester the developer to update it. He will make it available as soon as possible! BTW: I also forgot to update auto update off so.. yeah I can't make any changes to the mod until Kopernicus updates : ) Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted November 3, 2016 Share Posted November 3, 2016 8 hours ago, amarius1 said: Well we just have to wait for Kopernicus to update. Please don't pester the developer to update it. He will make it available as soon as possible! BTW: I also forgot to update auto update off so.. yeah I can't make any changes to the mod until Kopernicus updates : ) Good thing I did turn off auto-update then. I might as well go ahead and drop the bomb - EVE and scatterer support are inbound. They should be ready soon. Quote Link to comment Share on other sites More sharing options...
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