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Addition to Maneuver nodes


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Yes, the node is quite nice when you want to change plane, or circularize, but it's very hard to use when do interplanetary stuff. You focus on the target body and try to catch the node handles which is on the other side of the solar system. Very painful !

A better way to do that is to include some kind of "Precise node" feature (but maybe more simple).

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9 hours ago, MrWilliam932 said:

I would like you to add the capability of adjust maneuver nodes by entering  \Delta \mathbf {v} \, instead of only Drag handles (or whatever they're called)

Since the nodes are more or less the closest thing we have to mechjeb/Engineer/any sort of tool they defiantly could use some work to become more accurate, and easier to handle.

Yea this would make things more complicated, but in its current state the Maneuver nodes lack more than they offer. I need to still eyeball my landings, launch windows, intercepts, and atmospheric re-entries.

So yea overall the nodes could use some love, whether it be increased controls, or just more tools. All of it will come hopefully, since they are re-doing the nodes right now. Might get at least increased accuracy with 1.1

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2 hours ago, MKI said:

Since the nodes are more or less the closest thing we have to mechjeb/Engineer/any sort of tool they defiantly could use some work to become more accurate, and easier to handle.

Yea this would make things more complicated, but in its current state the Maneuver nodes lack more than they offer. I need to still eyeball my landings, launch windows, intercepts, and atmospheric re-entries.

So yea overall the nodes could use some love, whether it be increased controls, or just more tools. All of it will come hopefully, since they are re-doing the nodes right now. Might get at least increased accuracy with 1.1

No, I mean, still keeping this system, but add Text Boxes to add or substract an exact amount of \Delta \mathbf {v} \,

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Give in career you have to upgrade buildings to get Maneuver nodes in the first place. I see no reason there couldn't be multiple tiers to the function of the nodes to make them more useful in later game while still requiring player to learn a bit of the process along the way.

 

1 hour ago, DoctorDavinci said:

Not sure if this has been mentioned before but if you put your cursor over the 'Drag Handle' indicator and use your mouse wheel backwards and forwards it gives you the ability to fine tune

I've never found this method to be fine on it's tuning.... It also makes it easy to screw a node up while trying to change the view in order to see what the path is doing. (given the mouse wheel is so ingrained as a view control generally).

I've always found the view control to be a massive part of the problem with the nodes. I always wish that the window could pop-up detail views of the trajectory interacting with different bodies. Instead of zooming in and out all the time to see what is happening.

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On 1/6/2016 at 4:11 PM, MrWilliam932 said:

No, I mean, still keeping this system, but add Text Boxes to add or substract an exact amount of \Delta \mathbf {v} \,

i never said to remove the system. Rather expand and overhaul them.

Just adding Text Boxes to add or subtract delta-v is useful for more accurate orbits, but doesn't add much overall. Throw in there still is human error in executing orbits and just adding more accurate nodes doesn't affect game play overall if at all.

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