Balto-the-Wolf-Dog Posted January 15, 2016 Share Posted January 15, 2016 (edited) Quote Hey, guys, After a long period of silence on my part, LinuxGuruGamer has done me the tremendous favor of taking over the maintenance of this project. As the last poster stated, LinuxGuruGamer's adoption thread can be found here I'll probably see you guys around one day or another, and almost certainly in KSP2, but for now, direct all comments and inquiries to his new thread. I'm requesting this one be locked to prevent confusion. Cheers, Balto V0.8.0 (Southern Cross Plays Softly in the Distance) Welcome to the Prakasa Aeroworks development thread, which is now actually for development. Release thread over here. Stick around to post suggestions/see work in progress images. Image Album: http://imgur.com/a/lrUdq (Can't get it to embed for some reason) License: This work is Licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Edited November 9, 2021 by Balto-the-Wolf-Dog Release 6, release thread. Link to comment Share on other sites More sharing options...
Nansuchao Posted January 15, 2016 Share Posted January 15, 2016 Beautiful!! More pods are always welcome! Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted January 15, 2016 Share Posted January 15, 2016 Looks great! Link to comment Share on other sites More sharing options...
FungusForge Posted January 15, 2016 Share Posted January 15, 2016 Those look awesome. Truly awesome. Link to comment Share on other sites More sharing options...
Neutrinovore Posted January 15, 2016 Share Posted January 15, 2016 Umm, okay, you came out of nowhere with some pretty darn nice looking parts, my friend! I'm looking forward to having some new command pods to play with, thank you! Link to comment Share on other sites More sharing options...
Rho-Mu 34 Posted January 15, 2016 Share Posted January 15, 2016 While textures could use some more polishing, command pods still look very impressive! This mod is definitely off to a great start. Link to comment Share on other sites More sharing options...
musdancat Posted January 15, 2016 Share Posted January 15, 2016 AWESOME!!!! I love that you made IVAs too :) A light one pilot Mk1 like the pre1.0.5 would be nice (small and light) .... Link to comment Share on other sites More sharing options...
strykersm Posted January 15, 2016 Share Posted January 15, 2016 I like it! Keep up the good work! Link to comment Share on other sites More sharing options...
Balto-the-Wolf-Dog Posted January 15, 2016 Author Share Posted January 15, 2016 (edited) 6 hours ago, Neutrinovore said: Umm, okay, you came out of nowhere with some pretty darn nice looking parts, my friend! I'm looking forward to having some new command pods to play with, thank you! 6 hours ago, Rho-Mu 34 said: While textures could use some more polishing, command pods still look very impressive! This mod is definitely off to a great start. Thanks for the feedback guys, nice to know I've got a solid start. As it so happens these two are very related. I've been modeling in some capacity for years, but finally (and miraculously, after years of occasional passionate attempts) figured out UV. As such when it comes to textures I have absolutely no idea what I'm doing. The only thing I really got down to a science was the window exteriors. Right now I'm doing everything at 1080x1080 with a mix of photoshop-derived and heavily edited stock textures, so any pointers would be greatly appreciated. 4 hours ago, musdancat said: AWESOME!!!! I love that you made IVAs too :) A light one pilot Mk1 like the pre1.0.5 would be nice (small and light) .... I'm all about IVA's. Anticipate basically everything crewed having an IVA, particularly the command pods, as I won't fly without it. Here's some early work on a new pod in 2m, 1.25m, and mk2 sizes. (1.25 lacks the floorboard between the upper and lower deck, just has increased vis). Mk2 version somewhat pending my finding a way to import something else already mk2 so I have a reference for the actual dimensions and shape. If anyone can give me a way to do that (or an alternate way to match the profile) I'd be indebted. Adapting to it from what I have should be easy from there. Edited January 16, 2016 by Balto-the-Wolf-Dog Link to comment Share on other sites More sharing options...
ZentroCatson Posted January 16, 2016 Share Posted January 16, 2016 (edited) This looks nice! I love what you did on the exterior, the textures look awesome . But the IVA textures need some work in my opinion, especially that one of the hypersonic pod. The models also look really nice and futuristic, keep up the good work! Edited January 16, 2016 by ZentroCatson typo Link to comment Share on other sites More sharing options...
Balto-the-Wolf-Dog Posted January 20, 2016 Author Share Posted January 20, 2016 (edited) Status update: considerable progress on a third pod. I know I said I was focusing on not mk3, but ehhh. I've had this sitting around a long time (or rather the vessel I designed ages ago that it was adapted from) and wanted to bring it to life. Update: Getting better with textures. A little, at least. New pod will probably be added to the download in the next few days; it doesn't agree with FAR much (none of them do, really. Going to look into that.) and it doesn't have a crew exit trigger yet. Edited January 23, 2016 by Balto-the-Wolf-Dog Link to comment Share on other sites More sharing options...
Balto-the-Wolf-Dog Posted January 30, 2016 Author Share Posted January 30, 2016 (edited) Posting again for new release, since I don't think KSP forums notifies of edits. Correct me if I'm wrong. Added 10 kerbal Mk3 Dekhana pod and 3 Kerbal 1.25m Asima pod, both with IVA. More images in the OP post whenever imgur figures out they're there. Edited January 30, 2016 by Balto-the-Wolf-Dog Link to comment Share on other sites More sharing options...
Neutrinovore Posted February 2, 2016 Share Posted February 2, 2016 Hello all. @Balto-the-Wolf-Dog, good to see new parts, keep up the very nice work! One comment, if I may: I think that the new Asima pod is your best looking part yet! However, I think that from the look of it and just the general proportions, it would work much better as a 2.5 meter pod instead of the 1.25 meter size it is now. Just my opinion. Anyway, I rescaled it in the config file, and it works just fine. I'm sure that the IVA doesn't work very well now, but since I don't really use the IVA views when I play, it's not really a big problem for me. Although, if you did want to do a 2.5 meter version of this cockpit with a corresponding IVA, I'm sure that would be pretty cool too. Also, at the larger size, I think that I'll add some crew capacity as well, I'm sure that it would carry at least 6 Kerbals now. Anyway, fwiw. Link to comment Share on other sites More sharing options...
Balto-the-Wolf-Dog Posted February 2, 2016 Author Share Posted February 2, 2016 (edited) 9 hours ago, Neutrinovore said: Hello all. @Balto-the-Wolf-Dog, good to see new parts, keep up the very nice work! One comment, if I may: I think that the new Asima pod is your best looking part yet! However, I think that from the look of it and just the general proportions, it would work much better as a 2.5 meter pod instead of the 1.25 meter size it is now. Just my opinion. Anyway, I rescaled it in the config file, and it works just fine. I'm sure that the IVA doesn't work very well now, but since I don't really use the IVA views when I play, it's not really a big problem for me. Although, if you did want to do a 2.5 meter version of this cockpit with a corresponding IVA, I'm sure that would be pretty cool too. Also, at the larger size, I think that I'll add some crew capacity as well, I'm sure that it would carry at least 6 Kerbals now. Anyway, fwiw. I agree, I think I'm starting to hit my stride with respect to style and aesthetic; I'm very happy with Asima. As it happens I had a similar pod planned in the 2.5m formfactor. Fixed it up real quick for comparison. Pod on the right is a 2.5m Asima, left is the new one. Bear in mind the sketchup scale guy seems to be a little taller than a Kerbal. The scaled up Asima makes for some absolutely towering windows, which makes for a cool IVA but seems a little disproportionate. The newer design is much bulkier and has a sleeker neck and general taper, generally making a little more sense at the 2.5 scale. Aesthetically though, I think I may still prefer the 2.5m Asima. It makes a little less sense from a realism standpoint but has a much more interesting shape. That's convenient seeing as it saves me another round of exterior UV work (and a texture file worth of RAM, which isn't negligible after the five-odd file monstrosity Dekhana). I am very happy with the Asima pod at 1.25 so I won't be switching it, but I might make a duplicate 2.5 version with a redone IVA to match. The more I look at it the more I like it that way. Let me know which you guys prefer for the 2.5m version; it strikes me a little redundant to do both. I'd love to see what you're building with these things, particularly given my own building styles are very well (and fairly narrowly) defined. Additionally I've been working on a 1.25m SCRAMjet to haul these things to orbit, as it seems a bit of a waste to me to design something futuristic that's always out of fuel by the time it gets to Mun. It's not overwhelmingly powerful and flames out at low altitudes/subsonic speeds, but will maintain reasonable thrust at sufficient speeds and altitudes to push you nearly into orbit if you're careful and patient with it. I'll probably make a quick 2.5 version too, though propulsion isn't my focus at the moment. Still fiddling with balance as it is; my reference for performance is the old the XR-2 Ravenstar SCRAM from Orbiter. Is there any way to re-size images in this editor Facepunch style? I hate flooding the thread with these wallpaper sized reference images. Edited February 2, 2016 by Balto-the-Wolf-Dog Link to comment Share on other sites More sharing options...
akron Posted February 2, 2016 Share Posted February 2, 2016 Awesome job on these. Very interesting and sci-fi ish designs Link to comment Share on other sites More sharing options...
MelancholyFlapper Posted February 14, 2016 Share Posted February 14, 2016 I like these a lot! I have a suggestion for another Mk3 cockpit. Something inline, like the B-36, but more streamlined/aerodynamic? Link to comment Share on other sites More sharing options...
Balto-the-Wolf-Dog Posted February 15, 2016 Author Share Posted February 15, 2016 (edited) Kerbalstuff just bit the dust. I'll switch to github on the next release (which will include the 2.5m Asima version and 1.25m SCRAMjet, as well as a patch to Asima giving it togglable overhead lighting in IVA), unless anyone is aching for the current version in the mean time. Progress on IVA for the rescaled Asima, indoor flying bridge edition: for all your forward viability needs I still have to skin the balcony supports, but that ought to be quick when I get around to it. Standard unity setup and tuning after that. The SCRAMjet is good to go. Expect an upload in the next few days provided I don't get sidetracked. College, so no promises. Let me know if you want the 0.2 download in the interim. Edit: Though it won't make it into 0.3, I'm going to rework the IVA textures (and possibly the external textures) on Sadhak now that I've worked out ways of mitigating the aliasing imperfections that plagued surfaces on the first version, as well as ways of adding texture and dimension/generally sucking less. So far I'm happiest with the Asima and Dekhana IVA textures; as such when I go back over Sadhak I may change the aesthetic somewhat. Asima is a much darker environment than my previous pods and I'm torn as to whether I want to give Sadhak a similar treatment. Most likely I'll give it the darker blue-gray of Dekhana's interior, but if there are any other opinions or recommendations I'd like to hear them. Initially I planned it with a modern airliner cabin aesthetic, but I'm not sure I have the resolution for the fine detail to not look flat white, even at 2048x2048. Edit #2: View from the primary con in unity Edit 3: It's done, but Curse isn't cooperating. Expect a Github download tomorrow. Edited February 18, 2016 by Balto-the-Wolf-Dog Link to comment Share on other sites More sharing options...
Balto-the-Wolf-Dog Posted February 18, 2016 Author Share Posted February 18, 2016 (edited) On 2/1/2016 at 4:15 PM, Neutrinovore said: if you did want to do a 2.5 meter version of this cockpit with a corresponding IVA, I'm sure that would be pretty cool too. Good news everyone! Spoiler Another update post. 0.3 Released (Asima S2, SCRAMjet, patches to Asima S1), new download on Curse. Github when I get around to it, SpaceDock when it exists. OP has been updated with the new link(s), a few new pictures, changelog, etc. Edit: Spoiler Can't stop making 2.5m pods... Though this one is also filling out to be a promising 1.25m. May wind up another dual version Edit March 7th: Progress on crew cabin & The shape of things to come Spoiler . Edit March 25th: Spoiler Edited March 25, 2016 by Balto-the-Wolf-Dog Link to comment Share on other sites More sharing options...
officialmugi Posted March 29, 2016 Share Posted March 29, 2016 Any chance of realism overhaul configs? Would be great even though they are very futuristic. Link to comment Share on other sites More sharing options...
Balto-the-Wolf-Dog Posted March 30, 2016 Author Share Posted March 30, 2016 (edited) I basically haven't done any balancing at all aside from the engines, and to some extent intakes to match. The fuel volumes were just generalized as reasonable. SCRAM performance was balanced in a non-FAR environment though I use FAR personally; the lacking drag with properly sleek designs makes the SCRAMs pretty unbeatable, so I might release FAR/non-FAR configs for them. If you want to take stab at balancing them how you feel appropriate I'd love to see it, or even just adopt it. I'm mostly in it for the modelling. Fresh from a few sessions of bored modelling and texturing, I bring you Ankhen: Pushing the visibility envelope even further. Spoiler The I learned how to normal map! edition Edited March 31, 2016 by Balto-the-Wolf-Dog Link to comment Share on other sites More sharing options...
theonegalen Posted April 1, 2016 Share Posted April 1, 2016 You make beautiful, crazy-looking, things. Link to comment Share on other sites More sharing options...
Balto-the-Wolf-Dog Posted April 2, 2016 Author Share Posted April 2, 2016 (edited) 18 hours ago, theonegalen said: You make beautiful, crazy-looking, things. I come bearing further crazy Electrodynamic thrusters for 2.5 and 1.25m profiles (left and right). The 1.25 is still 2.5 at the moment because I derived them from the same framing and figured it would be better for displaying them both. I'm not entirely sure how I want them to behave yet. Part of me wants to let them use intake air as propellant to some extent (in a VASIMR-esque sort of manner), making them low-thrust all-rounders. I don't mean to incur on Interstellar's territory though (and really don't care to develop my own reactor system) so more likely they'll take the more stock-electrics plausible route of being space-only hall or magnetoplasmadynamic thrusters. Out of frame is a simple fuselage-sized RTG/reactor kind of thing to help power these things. Expect thrust somewhat higher than dawns tweaked to the same scale, though higher mass as well. I may cave and let them run on liquid fuel (ostensibly hydrogen) and save myself/the part count new xenon tanks. If anyone has any suggestions to any of those ends I'd like to hear them. I'm fairly ambivalent myself. Edited April 2, 2016 by Balto-the-Wolf-Dog Link to comment Share on other sites More sharing options...
theonegalen Posted April 3, 2016 Share Posted April 3, 2016 Some of that very much reminds me of latter-day Starfleet. Some of the late DS9 and post-2000 concepts, I mean. Link to comment Share on other sites More sharing options...
Balto-the-Wolf-Dog Posted April 3, 2016 Author Share Posted April 3, 2016 (edited) Ladies and gentlemen: Introducing the Non-Lazytm telescope It's not quite as poly-heavy as it looks. Probably still irresponsible, but pretty. Update 4/7: Progress on the interior of the new cockpit. Some plans for .5: Electrostatic thrusters, At least the one new pod, possibly more, 2.5m Fuselage RTG/Radiator thing to help with the Electrostats, some kind of a 2.5m fuselage observatory with science lab function, probably a pure fuel tank. Update 4/8: In Unity Update Later 4/8: In KSP Edit 4/11: 2.5m Ion engine ingame with custom effects Edited April 11, 2016 by Balto-the-Wolf-Dog Link to comment Share on other sites More sharing options...
theonegalen Posted April 15, 2016 Share Posted April 15, 2016 Have you considered using the ASET Props and Avionics packs for IVA props? It might make the interiors even more beautiful. Link to comment Share on other sites More sharing options...
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