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Odd font/text issue when forcing dx11


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Not a huge deal but just struck me as weird, the text when forcing dx11 looks all...wobbly? Like a typewriter with some of the keys offset... Anyone else getting this? (Running at 1280x720 res, haven't tested any other resolutions.)

Side by side comparison:

UpzLqPB.png

Both pics are from brand new career saves on an unmodded (Besides KER) game folder. Also it only looks like that on some of the screens, in other places it's totally fine. Anyways, thanks in advance for any ideas/comments!

Edited by Rocket In My Pocket
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23 minutes ago, sal_vager said:

Yep, forcing D3D11 and OpenGL do this, the pixel correction for D3D9 doesn't work on those modes.

This also affected Linux and OSX, and took a lot of tuning to get right.

Squad only supports D3D9 on Windows by the way.

Thanks for the quick answer! Was starting to worry my eyes were going or something... :confused:

I think I'll prolly go back to Dx9 anyways, I rarely have problems with ram really, since I don't use very many mods.

I was mostly hoping for an FPS improvement but I didn't see much of a change between 9 and 11 on my comp.

Edited by Rocket In My Pocket
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