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Add new profile for MK3 cargo bay and ramp


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Wet wing capacity are not enough for a big plane. When I make a cargo plane (with ramp), where to place a extra fuel tank always make me headache,

because only the front end of the cargo bay is the practical place to add a fuel tank, but it also shift the CoM to front make the plane toooo stable.

I think this profile design can solve the problem.

uBZvTI4.png

It shift the ground plate to the end of the curve wall, the bottom space can fill with fuel, it also maximize the floor space inside the cargo bay.

I think most cargo inside the cargo plane are rover, which is wide and short, this design fits the rover very well.

Edited by royying
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The other side of the coin is that this then makes delivering 2.5m diameter circular payloads impossible within the same bay. Its a classic case of you cant have your cake and eat it too.

While not the answer you're looking for, I can suggest creating a raised floor with structural plates. Alternatively, for both flatter and larger, you can turn to MkIV System for larger bays that hold payloads more comfortably and have fuel capacity. I dont particularly care to give a "there's a mod for that" answer, but they make good stopgaps for the interim before Squad adds something, or as a replacement if Squad doesn't.

 

EDIT: a third solution for you is some clever engineering. I've seen many players use structural fuselage to create bulges where they mount landing gear, similar to how a C5 looks. Since your rear gear should be right behind the CoM, doing this with jet fuel tanks instead of structural fuselage can solve your problem.

Edited by Captain Sierra
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18 minutes ago, Captain Sierra said:

you cant have your cake and eat it too.

You could if they made the above mentioned 'fuel tank' component a separate part that you could place in the bottom of a cargo bay as it is in the game now.  That would be the only way I would support this change.

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10 minutes ago, Captain Sierra said:

The other side of the coin is that this then makes delivering 2.5m diameter circular payloads impossible within the same bay. Its a classic case of you cant have your cake and eat it too.

While not the answer you're looking for, I can suggest creating a raised floor with structural plates. Alternatively, for both flatter and larger, you can turn to MkIV System for larger bays that hold payloads more comfortably and have fuel capacity. I dont particularly care to give a "there's a mod for that" answer, but they make good stopgaps for the interim before Squad adds something, or as a replacement if Squad doesn't.

 

EDIT: a third solution for you is some clever engineering. I've seen many players use structural fuselage to create bulges where they mount landing gear, similar to how a C5 looks. Since your rear gear should be right behind the CoM, doing this with jet fuel tanks instead of structural fuselage can solve your problem.

Why not both?

I think the 2.5m payloads mostly deliver by shuttle, which will not have ramp, no ramp on rear side allow us add fuel tank on there, front tank + rear tank = no CoM problem, which can use the old design.

For the cargo plane with ramp, my design are more suitable.

 

I have tried to raise floor with structural plates, I just build a "chopstick" road to reduce the part count, but the part count still very terrible...

 

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48 minutes ago, SpaceplaneAddict said:

If you add this, there will basically be no space for 2.5 meter payloads. If you try to shift payloads up, the COM will also go up, causing COM to CoT problems.

You can have it as a seperate part that snaps in so it is optional.

Edited by legoclone09
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16 minutes ago, legoclone09 said:

You can have it as a seperate part that snaps in so it is optional.

Would support that, especially because I use the cargo bays on spaceships (not spaceplanes) and having fuel in an odd location that offset the COM would be problematic.

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21 minutes ago, MKI said:

What prevents using other parts to build your floor?

Adding in this change as said above would screw up 2.5m parts in space shuttle configs or other things.

 

part count !

I don't meant to replace the current design, I hope we can have both profile in KSP

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  • 2 years later...

I have created a mod for this! Since I'm bad at textures, they aren't the best, but it at least works! There isn't a cargo ramp because I'm not sure how to do animations, but there is an adapter. They also have fuel! Here's the link to the thread:

It's likely nobody will see this, but I thought I might as well post it anyway.

EDIT: Huh, people did see this.

Edited by Kebab Kerman
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On 1/21/2016 at 11:28 AM, Alshain said:

You could if they made the above mentioned 'fuel tank' component a separate part that you could place in the bottom of a cargo bay as it is in the game now.  That would be the only way I would support this change.

Yes or just a Mk 4 it make a ton of sense

On 1/22/2016 at 5:57 PM, MKI said:

What prevents using other parts to build your floor?

Adding in this change as said above would screw up 2.5m parts in space shuttle configs or other things.

 

The ground plates suggested above would work also it would not work for rovers and airbourne drops because its not flat. 

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