krone12 Posted June 9, 2016 Share Posted June 9, 2016 23 minutes ago, Calvin_Maclure said: So, your problem is that the engine at full throttle (max power) has a smaller plume size then the engine at a low power setting? CM yes Link to comment Share on other sites More sharing options...
Nyia Posted June 11, 2016 Share Posted June 11, 2016 (edited) NHawks, I hit you up on github. Added compatibility configs with Space Launch System, stock version. It's my first pull request; I hope I did it right. Here's what they look like. Only real 'bug' is that the RL-10B2/C2 bells are expandable (animated), and the plumes' positions are static. So I positioned them where they should be after the bell has expanded, but if they're in their compact state then the plumes' distance from the bell is off. I noticed that RSB has similar expandable upper stages, and the plumes move with the moving bell. Couldn't figure it out though. Edited June 12, 2016 by Nyia Link to comment Share on other sites More sharing options...
Guest Posted June 12, 2016 Share Posted June 12, 2016 @Nhawks17, your mod is simply amazing. You've elevated KSP and ensured that I'll keep playing for some time to come. Link to comment Share on other sites More sharing options...
Nhawks17 Posted June 12, 2016 Author Share Posted June 12, 2016 2 hours ago, Jack Wolfe said: @Nhawks17, your mod is simply amazing. You've elevated KSP and ensured that I'll keep playing for some time to come. Glad you're enjoying it, but credit is all @Felger he did all the amazingness here, I'm simply maintaining the mod in his absence Link to comment Share on other sites More sharing options...
_Krieger_ Posted June 12, 2016 Share Posted June 12, 2016 Is it normal for some liquid fueled rockets such as RSB's F1s to not have a smoke trail, like the ones in the FASA pack? Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 12, 2016 Share Posted June 12, 2016 2 hours ago, _Krieger_ said: Is it normal for some liquid fueled rockets such as RSB's F1s to not have a smoke trail, like the ones in the FASA pack? yes, there are some engines that don't produce smoke. For example, the recent DeltaIV Heavy launch: Link to comment Share on other sites More sharing options...
_Krieger_ Posted June 12, 2016 Share Posted June 12, 2016 I do know Hydrolox engines such as the ones on the Delta IV have a clear flame, I war referring to the F-1 engines whose FASA exhaust fx look different than those in RSB. Link to comment Share on other sites More sharing options...
Phineas Freak Posted June 12, 2016 Share Posted June 12, 2016 @_Krieger_the F-1 RealPlume prefab does not include smoke but FASA uses the Kerolox - Lower prefab that includes smoke. Link to comment Share on other sites More sharing options...
_Krieger_ Posted June 12, 2016 Share Posted June 12, 2016 1 minute ago, Phineas Freak said: @_Krieger_the F-1 RealPlume prefab does not include smoke but FASA uses the Kerolox - Lower prefab that includes smoke. Thanks, I'll try that. Link to comment Share on other sites More sharing options...
Phineas Freak Posted June 12, 2016 Share Posted June 12, 2016 @_Krieger_wait, now that i checked both versions of the F-1 use the Kerolox - Lower prefab...weird! Link to comment Share on other sites More sharing options...
_Krieger_ Posted June 12, 2016 Share Posted June 12, 2016 28 minutes ago, Phineas Freak said: @_Krieger_wait, now that i checked both versions of the F-1 use the Kerolox - Lower prefab...weird! Yeah, that's strange, I modified the RSB config to be just like the FASA one with no results. Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted June 12, 2016 Share Posted June 12, 2016 Am I doing something wrong? Cause my SRB plumes (ASL) seem... rather small. http://imgur.com/QByyaaahttp://imgur.com/F2j5215 My SRBs were scaled up to 1.875m (dia) using Tweakscale, and from what I know the plume does not resize with Tweakscale. What should I do or how do I go about improving this? Thanks for this great mod! Cheers, CM Link to comment Share on other sites More sharing options...
Nhawks17 Posted June 12, 2016 Author Share Posted June 12, 2016 1 minute ago, Calvin_Maclure said: Am I doing something wrong? Cause my SRB plumes (ASL) seem... rather small. http://imgur.com/QByyaaahttp://imgur.com/F2j5215 My SRBs were scaled up to 1.875m (dia) using Tweakscale, and from what I know the plume does not resize with Tweakscale. What should I do or how do I go about improving this? Thanks for this great mod! Cheers, CM Wait what? I feel like you answered your own question here 7 hours ago, _Krieger_ said: Yeah, that's strange, I modified the RSB config to be just like the FASA one with no results. I'll check this and see what's up. It might just be the new plumes introduced a few versions ago and you being used to the old ones. Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted June 13, 2016 Share Posted June 13, 2016 6 minutes ago, Nhawks17 said: Wait what? I feel like you answered your own question here I'll check this and see what's up. It might just be the new plumes introduced a few versions ago and you being used to the old ones. Haha. Well, I do strongly suspect that its due to the scaling. But I did want to verify with you since you know your mod MUCH better than I do! Is there a way to have Tweakscale also affect plume size?? CM Link to comment Share on other sites More sharing options...
_Krieger_ Posted June 13, 2016 Share Posted June 13, 2016 1 minute ago, Nhawks17 said: I'll check this and see what's up. It might just be the new plumes introduced a few versions ago and you being used to the old ones. Oh, I didn't know they'd changed. I started using real plume and visual enhancement mods in 1.1 and used to see the fx in videos and screenshots, but thanks for the feedback anyway,great work on this awesome mod. Cheers! Link to comment Share on other sites More sharing options...
Nhawks17 Posted June 13, 2016 Author Share Posted June 13, 2016 3 minutes ago, Calvin_Maclure said: Haha. Well, I do strongly suspect that its due to the scaling. But I did want to verify with you since you know your mod MUCH better than I do! Is there a way to have Tweakscale also affect plume size?? CM Oh, yes, you're correct that's the cause. The issue is caused from Smokescreen so not until any sort of code is written for that mod to have things scale with tweakscale will we see a fix for this. Link to comment Share on other sites More sharing options...
Jeb9000 Posted June 13, 2016 Share Posted June 13, 2016 (edited) To call this mod, even awesome, would be an understatement. It's just excellent to say the least, great work! Every engine plume looks magnificent and the plumes are positioned right except for a few engines: the LV-909, the Poodle, the small "spark" engine and the very tiny, radially mounted "ant" engine (can't remember the correct name), where the plume placement is "inside" the engine to a pretty large degree, which makes it look really weird. I already tried to change the "localPosition" in the settings to various degrees but it didn't change anything there. Any advice on how I could solve this problem? I would really appreciate help. Thank you in advance and keep up the good work! EDIT: here is a picture of the weird plume placement in question: http://imgur.com/PqRPq5A EDIT 2: Nevermind OP, I solved the problem on my own and it looks good now. Edited June 13, 2016 by Jeb9000 Link to comment Share on other sites More sharing options...
DerpyFirework Posted June 18, 2016 Share Posted June 18, 2016 @Nhawks17, could you add the root part bug to the known issues list? It's a smokescreen issue where the plume will disappear when the craft is loaded if the engine is a root part. It's especially a problem with capsules with integrated engines. It was reported on the smokescreen bugtracker, but it seems to have been buried. Link to comment Share on other sites More sharing options...
Nhawks17 Posted June 18, 2016 Author Share Posted June 18, 2016 15 minutes ago, DerpyFirework said: @Nhawks17, could you add the root part bug to the known issues list? It's a smokescreen issue where the plume will disappear when the craft is loaded if the engine is a root part. It's especially a problem with capsules with integrated engines. It was reported on the smokescreen bugtracker, but it seems to have been buried. Done! Link to comment Share on other sites More sharing options...
Teilnehmer Posted June 18, 2016 Share Posted June 18, 2016 Why is Nerv’s exhaust pink in stock config? Link to comment Share on other sites More sharing options...
Nhawks17 Posted June 18, 2016 Author Share Posted June 18, 2016 17 minutes ago, Teilnehmer said: Why is Nerv’s exhaust pink in stock config? Because that's what the Hydrogen-NTR engine plume looks like. Link to comment Share on other sites More sharing options...
Teilnehmer Posted June 19, 2016 Share Posted June 19, 2016 Wow! Pink is not a black body color. Why pink? Wikipedia says about exhaust temperatures in the range of 2000—3000 K (orange/yellow color). Everything I can find shows it kind of orange: Spoiler Link to comment Share on other sites More sharing options...
Weywot8 Posted June 19, 2016 Share Posted June 19, 2016 3 hours ago, Teilnehmer said: Wow! Pink is not a black body color. Why pink? Wikipedia says about exhaust temperatures in the range of 2000—3000 K (orange/yellow color). Everything I can find shows it kind of orange: Reveal hidden contents Ah, but it's probably so hot and rarified in space that the ionised hydrogen spectra applies - that's kinda pink. Link to comment Share on other sites More sharing options...
Jacke Posted June 19, 2016 Share Posted June 19, 2016 1 hour ago, Weywot8 said: Ah, but it's probably so hot and rarified in space that the ionised hydrogen spectra applies - that's kinda pink. Whoa, dude! I'd not thought of that 'cause it's been a few years. Yes, thermal nuclear engines often used hydrogen as a propellant. So light from the exhaust is less black-body radiation and more Balmer-series emission. Link to comment Share on other sites More sharing options...
Artheus Posted June 25, 2016 Share Posted June 25, 2016 (edited) Looks fantastic! Plans on adding near future propulsion? I have the mod and it's kinda weird that this is the only popular engine mod thats not supported. Edited June 25, 2016 by Artheus Link to comment Share on other sites More sharing options...
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