Virtualgenius Posted May 12, 2018 Share Posted May 12, 2018 Anyone done Novapunch configs Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 13, 2018 Share Posted May 13, 2018 8 hours ago, Virtualgenius said: Anyone done Novapunch configs nope I've already asked for them before. I'll have a custom one for the K2-X engine soon I'll be sharing but that's it Link to comment Share on other sites More sharing options...
Kerbinchaser Posted May 15, 2018 Share Posted May 15, 2018 Some plumes aren't working with some engines, other times they work, but then if you go back to the mission later, they just don't show up. LOG: http://www.filedropper.com/player_6 Link to comment Share on other sites More sharing options...
Ioseg Posted May 15, 2018 Share Posted May 15, 2018 Is it possible to make a smoke exhaust for turboprop engines and rotors? For example, for prop engines from the KAX, SXT, Airplane Plus? Without a flame, but with a good amount of smoke. Couse it's rather strange to fly turboprops and helicopters without exhaust gases at all... If it si possible, is there any ready configs? Can anyone make or share it? Link to comment Share on other sites More sharing options...
klesh Posted May 16, 2018 Share Posted May 16, 2018 (edited) Hey, what a lovely mod! I'm glad I dont have to play with RSS to have these awesome plume changes with altitude and in a vacuum. I'm really enjoying the experience so far. I noticed today that the stock LV-T45 engine seems to have its flames starting above the engine bell: Is anyone else experiencing this? I'll use the information in the first post to see if I can make adjustments and report back. Edit: I tried changing plumePosition = 0,0,0.6 in liquidEngine2.cfg to various values from 0.1 to 12 and it didn't seem to have an effect on where the point of the flame starts. Obviously I'm trying to lower it into the top of the engine bell. Any kind words of assistance would be greatly appreciated. Edit #2: I wasn't able to figure it out, so if you read this and know what to do, please let me know! Edited May 18, 2018 by klesh Link to comment Share on other sites More sharing options...
Morgueço Posted May 17, 2018 Share Posted May 17, 2018 hello, i installed Real Plume Stock alongside Engine lighting but my engines stopped litting... maybe am i doing something wrong or the mods arent compatible anymore? Also asked on the EL post. Really good mod, but im kind of "disapointed" with the Nerv plumes, there is a way to have only the nerv with stock plumes? or diferent plumes configs? Thanks in advance Link to comment Share on other sites More sharing options...
kurgut Posted May 21, 2018 Share Posted May 21, 2018 Hi, I'm having issue with real plume with RO/RP-0 which is I actually haven't got any plume on my engines (but the sounds work fine). I'm running KSP 1.2.2 , all good mods/dependencies, and real plume 10.5.1 with smokescreen 2.7.6.1 Thanks for your help (so strange having so intense engine sound going on and just no visuals haha) Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted May 23, 2018 Share Posted May 23, 2018 Remeber the thing that ia sead for the plume in ksp stpck. Now i have the same problem with real plume how to make that i cant see every ball of plume? Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted May 24, 2018 Share Posted May 24, 2018 The problem is after time warping before it it works just amazing but after timewarp its messing up. What do i do Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted May 29, 2018 Share Posted May 29, 2018 Can someone help me pls. When I have moltable engines my plume doesn’t work it’s so short or it’s even not there. For example I’m using a rocket that I build, it has 9 KE-1 engines on first stage with 4 KE-1 Engine boosters. When I detach the boosters it’s coming almost normal. Second stage has 1 Stock Rino engine with 4 Soyuz engines, same when I detach that’s when it comes to normal. And 1 more problem, the first time that I launched the game it was completely fine in performance prospectif but second time that I launched it it was wors it was laggy not a lot but still 3- FPS (normally my game runs 8-10 FPS). How can I fix that. mods that I use: EVE Stock Part Revamp Real Plume Link to comment Share on other sites More sharing options...
HLSA30 Posted June 13, 2018 Share Posted June 13, 2018 please update to 1.4.3, the mod is nice Link to comment Share on other sites More sharing options...
Marschig Posted June 17, 2018 Share Posted June 17, 2018 On 6/14/2018 at 1:02 AM, HLSA30 said: please update to 1.4.3, the mod is nice It works well with 1.4.3 Link to comment Share on other sites More sharing options...
HLSA30 Posted June 17, 2018 Share Posted June 17, 2018 it's not in ckan Link to comment Share on other sites More sharing options...
Marschig Posted June 18, 2018 Share Posted June 18, 2018 You still can install it manually. Link to comment Share on other sites More sharing options...
Pistro Posted June 19, 2018 Share Posted June 19, 2018 On 6/17/2018 at 8:48 PM, Marschig said: It works well with 1.4.3 Except a few of the stock engines have their plumes in a wrong position, as klesh pointed out, and changing parameters in cfg files is not making any difference. Would reallly love to see that fixed. Link to comment Share on other sites More sharing options...
Marschig Posted June 19, 2018 Share Posted June 19, 2018 43 minutes ago, Pistro said: Except a few of the stock engines have their plumes in a wrong position, as klesh pointed out, and changing parameters in cfg files is not making any difference. Would reallly love to see that fixed. Use this patch: On 4/25/2018 at 4:12 AM, Kwebib said: https://sabercathost.com/lYnq/RealPlume-Stock_MissingHistoryFix2.zip Link to comment Share on other sites More sharing options...
Pistro Posted June 19, 2018 Share Posted June 19, 2018 6 hours ago, Marschig said: Use this patch: Thank you, that worked like a charm! Link to comment Share on other sites More sharing options...
GrubbyZebra Posted June 23, 2018 Share Posted June 23, 2018 (edited) Working on fixing the USI Sounding Rocket plumes. In the short term, here is a config that at least has flame and sound (no smoke still):Simple USI Sounding Rocket RealPlume Configs Edited June 23, 2018 by fwdixon Link to comment Share on other sites More sharing options...
scottadges Posted June 29, 2018 Share Posted June 29, 2018 (edited) Hi, I'm wondering if anyone has had any issues with RealPlume and Tantares/TantaresLV engines? I know Tantares parts are listed as supported, but it seems like some don't have sound, fireballs, etc. whereas prior to installing this mod they did have effects. I'm currently running KSP 1.4.3. Of course, I can provide more specifics to troubleshoot. (I haven't honestly done thorough testing, because I just noticed it today). But thought I'd ask if there any recent known issues with Tantares parts? Edited June 29, 2018 by scottadges Link to comment Share on other sites More sharing options...
AncientHoplite Posted July 3, 2018 Share Posted July 3, 2018 (edited) Currenty running 1.4.3, and i'm having problems with RealPlume and Smoke Screen. They seem to remove the Engine visual effects and sound effects. If anyone could provide some help, it would be much appreciated. Update 05/07/2018: I've fixed my problems, go to next page to see solution. RealPlume wasn't the problem. Edited July 5, 2018 by AncientHoplite Update. Link to comment Share on other sites More sharing options...
GrubbyZebra Posted July 3, 2018 Share Posted July 3, 2018 2 hours ago, AncientHoplite said: Currenty running 1.4.3, and i'm having problems with RealPlume and Smoke Screen. They seem to remove the Engine visual effects and sound effects. If anyone could provide some help, it would be much appreciated. Need more info than that. Logs, mod list, specific parts that are affected Link to comment Share on other sites More sharing options...
adm-frb Posted July 3, 2018 Share Posted July 3, 2018 2 hours ago, AncientHoplite said: Currenty running 1.4.3, and i'm having problems with RealPlume and Smoke Screen. They seem to remove the Engine visual effects and sound effects. If anyone could provide some help, it would be much appreciated. 15 minutes ago, GrubbyZebra said: Need more info than that. Logs, mod list, specific parts that are affected Having a similar issue to AncientHopelite, except I get the sound, but no visual effects. Willing to provide mod list and logs, but just how do I get the logs? Link to comment Share on other sites More sharing options...
GrubbyZebra Posted July 3, 2018 Share Posted July 3, 2018 31 minutes ago, adm-frb said: Having a similar issue to AncientHopelite, except I get the sound, but no visual effects. Willing to provide mod list and logs, but just how do I get the logs? https://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Link to comment Share on other sites More sharing options...
adm-frb Posted July 3, 2018 Share Posted July 3, 2018 (edited) Thanks 3 hours ago, adm-frb said: Having a similar issue to AncientHopelite, except I get the sound, but no visual effects. Willing to provide mod list and logs, but just how do I get the logs? KSP Mod List KSP Mod List AnimatedDecouplers DecouplerShroud ModuleManager.3.0.7.dll ModRocketSys AerojetKerbodyne SDHI Service Module System RealChute RealPlume RealPlume-Stock KerbalEngineer Firespitter SmokeScreen TweakScale ModuleManager.2.6.22.dll ModuleManager.3.0.6.dll ModuleManager.Physics ModuleManager.TechTree https://www.dropbox.com/s/wvf9u0gd8qsjq1l/output_log.txt?dl=0 A screenshot showing the lack of visual effects Edited July 3, 2018 by adm-frb Link to comment Share on other sites More sharing options...
GrubbyZebra Posted July 3, 2018 Share Posted July 3, 2018 18 minutes ago, adm-frb said: Thanks KSP Mod List KSP Mod List AnimatedDecouplers DecouplerShroud ModuleManager.3.0.7.dll ModRocketSys AerojetKerbodyne SDHI Service Module System RealChute RealPlume RealPlume-Stock KerbalEngineer Firespitter SmokeScreen TweakScale ModuleManager.2.6.22.dll ModuleManager.3.0.6.dll ModuleManager.Physics ModuleManager.TechTree https://www.dropbox.com/s/wvf9u0gd8qsjq1l/output_log.txt?dl=0 A screenshot showing the lack of visual effects Ok, first things first, get rid of the duplicate module managers. Also, the RealPlume Stock folder should be inside the RealPlume folder, not in the GameData folder. Will read through the log to see if anything jumps out. Link to comment Share on other sites More sharing options...
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