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Everything posted by kurgut
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Hi 1. It's quite simple, if you only want to modify existing IVAs, by that I mean adding/removing/changing their props, then you only need Unity. You'll gonna need blender if you want to model new interiors, or props. Although, it's always very useful to have it set up and working, so you can open a prop to check a transform name, a texture shift, text label alignement for instance. 2. Yeah that looks correct to me, altough I'm not sure you need textmesh pro anymore... Anyway, try as they say I guess. 3. yep --> https://forum.kerbalspaceprogram.com/topic/40056-12-17-blender-283-mu-importexport-addon/ In case the forum doesn't want to work, here's their repo : https://github.com/taniwha/io_object_mu 4. ofc, RPM wiki is the bible (use the github search function in the wiki when you have an interrogation on a specific stuff) --> https://github.com/Mihara/RasterPropMonitor/wiki Also MAS wiki, if you use MAS --> https://github.com/MOARdV/AvionicsSystems/wiki 5. this is rich text, MAS has a bit of explanation in the wiki https://github.com/MOARdV/AvionicsSystems/wiki/Formatted-Rich-Text, or you can google it https://docs.unity3d.com/Packages/[email protected]/manual/StyledText.html I mostly learned by "seeing and doing" personnaly for that ^^ 6. I'm not sure, as actionset doesn't return anything in the wiki, I guess you mean action groups by that ? 7. Also, it's cool to see new people interested in the small word of IVA making, I remember it could be frustrating in the beginnings (because of the few docs available for instance), but once "you click on your own switches" it feels great, shall I say Don't hesitate if you have other questions Cheers
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Today, I spent the whole day debugging and improving my MAS Mk2Pod IVA, which is "95% complete" for a first WIP release, according to my milestone track thing. But I have the same feeling as doing renovations in a house, the bulk of it goes fast and feels great, but the final touches never end haha And so, as my brain was toasted after doing all that, its "toasted" state made me start working on a reentry light logically... to fake the reentry plasma lighting up the capsule interior, because this is cool It's WIP, and still needs to scale with the aero fx intensity... but this will be when I have more brain power available (tomorrow lol) Cheers !
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Hi, it seems that RCSBuild Aid is having trouble with the external command seat : In the below screenshot, you can see there's no torque indicated by RCSBA, whereas in flight, as seen in the video below, the craft has a pitch torque... Maybe it's because of the Kerbal's cargo (parachute + RCS pack) ? EDIT : No, just tested, with Kerbal's cargo removed, the same torque is still here... Thank you !
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As I was away for 2 weeks for work only with my laptop, had some fun doing a KSP discord super challenge.. ^^ Rules were : land a probe on laythe, tylo, then survive Jool entry. Craft must have no antenna, and no connection to the DSN (so no maneuvers basically, and attitude control is only done with SAS modes). Use a single probe core on the craft (meaning rendez-vous & docking with debris ^^) Engines must be used all the time at 100% thrust. Enjoy this super-neatly-made-as-quick-as-I-could-dirty-editing lol Cheers
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Finally got the time to read the first post, and damn, the mod I was dreaming of is coming true ! Also the end of me doing tons of wacky MM patches to mod my career to what-ish your mod will propose haha Gl in dev ! Cheers
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Yeah interior space is a different camera, we tried to do a reflection probe for it with MirageDev, to be able to have nice reflection on props, glass surfaces, etc, but no luck yet... one day maybe..
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Huzzah ! Amazing Thanks for your work on this
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Hi, there's a video on youtube indeed, it should be on reddit too, tho as a youtube embed link. Argh, sharing this isn't a good idea haha, because this thing can only exists because of the dozen and dozen of personal configs and adjustments in each mods involved, MM patches I made, custom welded parts, etc ^^ And as it's an "archived" project, I don't wanna have to deal with any support for a craft file Just for scale, the "main" diameter of the core is 80m (absurdly tweakscaled parts) + it's + 2000 parts, and requires almost all KSP part mods lmao But thanks for the interest ! and when you get youtube back, it's right there : Cheers
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Hey Galen ! Howdy Yes it's the old 0.3 version indeed : ) Keep in mind it was made for my "breaking the sound barrier" video only, so it's most likely that some props are there only for cosmetic reasons, and so it's not finished work by any means ^^ Btw, you're free to continue/improve the B29 if you ever feel so inclined (I most likely won't, currently busy finishing this monstruosity haha) Cheers !
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Starilex Nightstar : Better KSPartTools for IVAs
kurgut replied to Ailex's topic in KSP1 Mod Development
Hi, ah I might've been mistaken with a dev version of prop tools then, that was some time ago ^^ -
Thank you ! Well, if you're like Soyuz and are into IVA-ing too, I can recommand this IVA, that almost nobody knows about : RN Soviet Spacecrafts : Raidernick did a sweet sweet job, as always !
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Kurgut's IVAs This is a "collection" of IVAs I made for KSP, for video projects mostly. I'm making a public repo for all of those, because I've been asked quite often if I'd release them, and so to make everyone enjoy them. - Important Note : Most of those IVAs have been made quite a while ago, so expect bugs, non-working features, etc. As they were made for singular projects, they will likely not receive any further updates, or fixes. As of this, I also wont provide any support for this, or, please if you really need it, triple check your KSP installation, mod dependencies, and provide logs. Consider this as a "dump" release ^^ You can pick dependencies depending of what IVA you want (detailled below) Enjoy ! : ) - Installation : Merge the zip's GameData folder with your KSP/GameData folder. - Global dependencies : - RPM - ASET Props & Avionics - MoarDv Avionic Systems - Reviva - NearFutureProps (optional, adds only decorative elements here and there) - Source and download : Github : kurgut/Kurgut_IVAs - Content : - WBI Flying Saucer Excalibur cockpit IVA : - dependencies : - Flying Saucers - Starship KOS interface (only for the 3 "captain station" monitors) : https://github.com/Janus1992/KSP_Starship-kOS-Interface more pics : - WBI Buffalo 2 Guppy Subarmine module IVA : - dependencies : - Bufallo 2 - Vulkan's M2X_Angler_IVA (please, don't ask him support too) : m2x-iva / m2x_iva — Bitbucket -> Only the mod itself is needed, not its own dependencies. more pics : - "Historical" B29 cockpit IVA (Airplane Plus, Size 2 Viewer's Cockpit II) : - dependencies : - Airplane Plus - Warbird Cockpits - Vulkan's M2X_Angler_IVA (in this one IIRC, only decorative elements): m2x-iva / m2x_iva — Bitbucket -> Only the mod itself is needed, not its own dependencies. more pics : - Making History KV2 Pod IVA : - dependencies : - Making History DLC - PCRIVAPLUS : kurgut/PCRIVAPLUS: Changes Probe Control Room IVA to a retro-styled Nasa variant -> Only the mod itself is needed, not its own dependencies. - ECS IVA (optional, only decorative elements) : kurgut/ECS_IVA: Adds an interactive ASET IVA to the stock external command seat more pics : - Some Recommended extra mods to enhance IVA gameplay : FreeIVA Mechjeb Scansat Astrogrator KOSPropMonitor DPAI Chatterer - License : Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0) - Credits : Contains assets and cfgs derived or inspired by ASET, MAS, Warbird Cockpits, Vulkan. Cheers ! : )
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That's sick That'd be the most ecological and efficient means of transportation on Kerbin then ^^ Also, the joy of designing cool looking probes during hours is a blast, I love it : ) So, it's been a while, happy to see this thread so active, life has been busy for me, and I can finally enjoy some bits of KSP modding and playing time ! Speaking of probes, first probes that will be sent to explore Minmus in my IVA only career : Not shown here, but the tiny lander will be attached on top of the orbiter Cheers !
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Hi, thanks for your effort ! If possible, I'd appreciate a line in the credits for the original work of PCRIVAPLUS, you know... it was just a thousand props more or less Also the project was meant to go in this direction as stated in the mod'd dev page, but however I'm happy you did it since I don't have enough time anyway those days for all my KSP projects sadly. Cheers !
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[1.12.5] G-Effects-Reaffected: blackouts, redouts, G-LOCs [v2.0.1 hotfix]
kurgut replied to AMPW's topic in KSP1 Mod Releases
Happy to see this mod revived ! thanks -
Hi ! Could this be used inside a EVE city light node for instance ? to allow for better glowing thx EDIT : shoulda read first : YES, sorry ^^ How could I implement it, directly in the EVE city light node ? EVE_CITY_LIGHTS { OBJECT { body = Kerbin cityLightsMaterial { [stuff] } VertexColorMapEmissive { [stuff] } } } thx !
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[WIP] Old school NASA-style Probe Control Room IVA
kurgut replied to kurgut's topic in KSP1 Mod Development
Hi, yeah we talked about it of course, I have his repo, and the plan is to indeed such MAS variant in the future -
It has been a while, got out of a work rush, opened my modding projects and was "uh, wth was I working on in this" haha But anyway, I managed slooowly to make some bits of progress to my MAS Gemini-ish IVA, it's almost done... (No, that chair is absolutly not clipping in the Kerbal's head ^^) Today I advanced the overhead panel quite a bit, with some new MAS goodies, like like solar panel efficiency gauge, radiator utilization, etc Cheers
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KSA IVA Upgrade (Adopted) [some stock parts, BDB Apollo, SOCK]
kurgut replied to JonnyOThan's topic in KSP1 Mod Releases
Hi, yes I saw Cobalt's beautiful work on the X-15 and added it to my todo list (as I wanted to do a X-15 IVA at some point anyway) but, I'm sorely short on free time for KSP modding thses days, so no ETA on this. Feel free, or whoever to work on it. Maybe we can join forces later too Cheers -
[WIP] Old school NASA-style Probe Control Room IVA
kurgut replied to kurgut's topic in KSP1 Mod Development
I'm working on another IVA for the mk2 command pod, inspired by the Gemini layout. -
[WIP] Old school NASA-style Probe Control Room IVA
kurgut replied to kurgut's topic in KSP1 Mod Development
Haha no idea, but co op in mission control, or in a spacecraft would be pretty sick ^^ Hi and thanks, I'll look into it, shouldn't be hard. As for the errors, you can try reproducing it in a low mod count install, and if it still occurs, and can fill an issue on github. Hmm, maybe the KSP settings but anyway : C to enter/exit IVA mode, V to swicth between seats, middle mouse button to zoom. Cheers! Haha thanks a lot ! Yeah I'll release the KV2 at some point, I'm just finishing Gemini first. Also, that's your lucky day, almost nobody knows about this work, but Raidernick actually made beautiful and functionial IVAs in his Soviet Spacecraft mod (that I might refurbish one day, we'll see ^^) : ) Enjoy ! -
[1.12.x] ProbeControlRoom Recontrolled (adopted)
kurgut replied to JonnyOThan's topic in KSP1 Mod Releases
No I didn't but that's a good idea indeed ! will include in next PCR retro release. -
totm mar 2024 Threads of the month: March 2024!
kurgut replied to adsii1970's topic in Threads of the Month
Thank you very much !! And grats to others ! (Oh, spotted little typo hehe) : Cheers : ) -
and @kspkat, see below Thank you OrbitalManeuvers, yeah I forgot to mention behavior on already existing crafts (I'll double check ingame, then update the first post), but as you mentionned, for a new craft, newly attached RCS should be disabled and their staging icon visible, which is the intended behavior. Cheers