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Everything posted by kurgut
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totm dec 2023 Threads of the month: December 2023
kurgut replied to adsii1970's topic in Threads of the Month
Grats to everyone ! : D Happy hollidays to all -
totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
kurgut replied to Halban's topic in KSP Fan Works
Just found out about the exsitence of this thread ! : D Here's a recent video I made on the occasion of an anniversary, of an historic first... The first ever concert broadcasted live from space, 58 years ago exactly on the 16th of december ! Those Gemini (VI and VII) astronauts were quite good at historic firsts... They played a prank on Houston by describing Santa Claus' sleigh going in a polar orbit, played the first ever concert in duet, broadcasted live from space, oh, and yeah, they also executed the first ever manned rendez-vous between two spacecrafts... Wally Schirra and Tom Stafford played Jingle Bells, on a little harmonica and a handful of bells, in duet ! Happy anniversary, and merry christmas to all -
[WIP] Old school NASA-style Probe Control Room IVA
kurgut replied to kurgut's topic in KSP1 Mod Development
New release, 0.9 : Release 0.9 · kurgut/PCRIVAPLUS (github.com) Lots of improvements/fixes, see below for full changelog : Added basic support for KOS/KPM to the CRTs. : ) @symphons Full(-ish) changelog : Current todo : Enjoy ! -
Minor update, 1.2.2 : - Changed the syntax to use FOR, if users or modders want to interact with this mod. - No ingame changes Release 1.2.2 · kurgut/SRCS-Stageable-RCS (github.com) SRCS - Stageable RCS on SpaceDock
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[WIP] Old school NASA-style Probe Control Room IVA
kurgut replied to kurgut's topic in KSP1 Mod Development
Many thanks ! < 3 Glad you're enjoying it ! That's totally planned and in my "very-soon" todo list ! It would be indeed very useful, since KOS can provide infos and actions currently lacking in the current state of RPM for instance. I'd need to poke at how it's integrated in RPM, and most likely create a custom page for the current CRTs to have a KOS page... I'll most likely post updates about it in this thread : ) Happy hollydays to you ! -
[WIP] Old school NASA-style Probe Control Room IVA
kurgut replied to kurgut's topic in KSP1 Mod Development
Hi ! Ok glad it works : ) For now, I'd want to finish this and the external command seat IVA I'm working on first. Then I have other IVA projects too planned^^ But why not ! (note that there are already nice IVAs for stock (Starilex/warbirds/KSA, if you're looking in the retro style for the mk1-3 : MAS has one, Max-ksp IVA too IIRC). Cheers and happy christmas -
[WIP] ASET IVA for the External Command Seat
kurgut replied to kurgut's topic in KSP1 Mod Development
Small update : Adds backface panels for the external view with IVA overlay ON. Adds a seat that can swivel to go EVA by the back (that was pain ^^) Add cockpit lights too (iirc they weren't there before, idk) Release 0.2.4 · kurgut/ECS_IVA (github.com) pics :- 9 replies
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[WIP] Old school NASA-style Probe Control Room IVA
kurgut replied to kurgut's topic in KSP1 Mod Development
Do you have all dependencies installed ? Could you provide your ksp.log ? It's not impossible I messed something up, but I tested it once before publishing it... -
[WIP] Old school NASA-style Probe Control Room IVA
kurgut replied to kurgut's topic in KSP1 Mod Development
- By suggestion, I've made an in-depth overview of this mod and yeah, I covered every single switch, knob or instrument lol Or you can see this as a centralized place for usage of all ASET retro props/RPM monitor pages too ^^ -
Minor update 1.0.1 : - changed the syntax to use FOR, if users or modders want to interact with this mod. - no ingame changes Release 1.0.1 · kurgut/KerbealisticDocking (github.com)
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[WIP] Old school NASA-style Probe Control Room IVA
kurgut replied to kurgut's topic in KSP1 Mod Development
New release is out : Fixes CRTs buttons not working for certain pages More small CRT fixes, cam gain rotary switch now works Release 0.8.4 WIP · kurgut/PCRIVAPLUS (github.com) -
[WIP] ASET IVA for the External Command Seat
kurgut replied to kurgut's topic in KSP1 Mod Development
First test release is out : ) See the post above for details/install. Releases · kurgut/ECS_IVA (github.com) Enjoy- 9 replies
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@linuxgurugamer Also, I started developping an IVA mod, that adds an interactive ASET IVA for the stock ext cmd seat. I first attached an internal to the part, and looked through the eyes, but the props didn't render, unless I turned IVA overlay ON. Also none of the props were producing sound, since there is no "Active IVA Kerbal" indeed. So I did find a way around it : create a variant of the chair, remove the kerbalseat module, and add a command module, to make it behave like a pod, add hatches modules, built an IVA around it, and it works ( see the WIP thread below) ! But in the future, maybe it would be nice to have this working with TTE ? To avoid adding a new part ? What is the camera method you're using right now ? I'd guess it's not an internalseat, but just the same as when being in EVA mode ? Since the Kerbal is technically in EVA mode when on the seat... Thanks again !
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Hi, What does the EVAKey do ? go EVA from the ext comand seat ? The key is marked as default in the settings, but what is the actual keyboard key for it ? Also tought about an enhancement/QOL idea : be able to open the Kerbal's PAW (via hotkey maybe?), so you don't need to constantly go to the external view to do science, or manage cargo, etc. With this you could all the time in 1st person view. Would this be achievable ? Thanks ! EDIT : Wait sorry, I didn't read well the first post about PartComander... : / EDIT 2 : Well it also appears that if you look down you can right on the Kebal's body and open the PAW.. Sorry again, I'll let this post here just for reference for other people like me that don't read carefully the first post ^^
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[WIP] RasterPropMonitor Maneuver Planner
kurgut replied to MirageDev's topic in KSP1 Mod Development
RPM is waiting for a PR to be merged (should be done very soon) so it can support this mod, until then, some of the props/features of this mod won't work, but there will be a notification here when it's done ! -
ASET IVA for the External Command Seat This is mod idea I had dreamed for so long about, an actual interactive IVA for the stock External Command Seat ! Currently, the only way to see in 1st person view in the ext command seat is with Through the Eyes of a Kerbal mod, but you can't add any props to it (you can but it's janky and will not work well), so I did a little hackery here and there, converted the part to an actual pod-like behavior, and started laying out the props ! For now, this is a low tech orbiter/lander version, but I'd like to make several flavors of this : orbiter/lander high tech (with MFDs and modern style props), plane low and high tech, and a rover high tech. Todo : - Currently there is one drawback with the way this is done : To make this IVA possible, I added a part similar to the ext cmd seat, but without the KerbalSeat module, and replaced it with module command, to make it behave like a normal pod, the Kerbal is then not visible on the external model anymore, but I could go around this by adding a B9partswitch model of a kerbal, for the player to turn on/off at his convenience, I'll see. Alternatively and for now, you can enable the IVA overlay, which is already cool in it self and arguably better, since it will display the props too. - Polish the external appearance (back side) in external view with IVA overlay ON. - Make other versions of this IVA ( and add Reviva support for it) : high tech orbiter/lander ; low/high tech plane (so with instruments and layout specific to planes) ; high tech rover ; MAS high tech ? - look at VR compatibility Dependencies : - Module Manager - ASET consolidated Props and avionics - RasterPropMonitor Optional but recommended mods : - NearFutureIVAProps : Only adds the small post it decorative elements. Links to WIP releases : - Releases · kurgut/ECS_IVA (github.com) License, credits and thank you : - License : (CC BY-NC-SA 3.0) - Contains Assets derived from ASET props and avionics mods (CC BY-NC-SA 3.0). - Once again, warm thanks to @JonnyOThan for his help with blender/unity. IVA creation is an obscure matter for the uninitiated for sure ^^ Pictures (click to enlarge) : - Center panel : - Left panel : - Right panel : - External view with IVA overlay ON (design/layout unfinished) : Mun Sunrise Cheers and happy IVA-ing !
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Today, I started the first steps in making this mod I had dreamed for sooo long exists : an actual ASET IVA for the external command seat ! Currently, the only way to see in 1st person in the ext command seat is with Through the Eyes of a Kerbal mod, but you can't add any props to it, so I did a little hackery here and there, converted the part to an actual pod, and started laying out the props ! Currently, this is a low tech orbiter/lander version, but I'd like to make several flavors of this : orbiter/lander high tech (with MFDs and modern style props), plane low and high tech, and a rover high tech. Roving/flying around in this will be fun for sure Center panel : Left panel : Right panel : Mun Sunrise : ) I'll try to publish a test WIP release of this soon Published a firt test release, enjoy : Cheers
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[WIP] Old school NASA-style Probe Control Room IVA
kurgut replied to kurgut's topic in KSP1 Mod Development
Hey thank you ! : ) That would be nice, I'd need to take the KOS monitor pages from ASET and put them in those CRT monitors, good idea ! That's not going to be the first thing to come, since I need to do clean up/fix what's already there . Cheers @WolfieKSP Yeah I know, thinking the same here, I plan on to modifying this, thanks for the feedback ! -
[WIP] Old school NASA-style Probe Control Room IVA
kurgut replied to kurgut's topic in KSP1 Mod Development
New release out which fixes an absurd MM patch that would apply this PCR IVA to all command pods ^^ Also, Mirage props got released for testing, and is now linked in the first post too : ) -
[WIP] RasterPropMonitor Maneuver Planner
kurgut replied to MirageDev's topic in KSP1 Mod Development
Congrats ! And bravo for you work : ) -
Through the Eyes of a Kerbal - KSP IVA career mode
kurgut replied to kurgut's topic in KSP1 Mission Reports
Ep. 4 - First NOT-so-Graceful Mun landing After some plane shenanigans, and mun scanning, I attempted the first unmaned Munar landing ! The grace of this execution is certainly a quality that the landing pilot will have to work on... I also released a test version of this Retro-NASA-styled Probe Control IVA, available on the first post of this thread. : ) @Sten89 -
Today, I continued my IVA only career : After some plane shenanigans, and mun scanning, I attempted the first unmaned Munar landing ! The grace of this execution is certainly a quality that the landing pilot will have to work on... I also put out the first test release of this Probe Control Room Retro-Nasa-ish styled IVA, available here for testing : Cheers !
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[WIP] Old school NASA-style Probe Control Room IVA
kurgut replied to kurgut's topic in KSP1 Mod Development
First test release is available, still WIP, expect broken things : Edited first post with changes / todo / known bugs / dependencies / etc Releases · kurgut/PCRIVAPLUS (github.com) Enjoy