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kurgut

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Everything posted by kurgut

  1. I'm in love with this IVA, doing all manually, with that nice stuff, is there others IVAs in this old NASA style? (for spacecraft, command pod, no planes)? Thanks! :)
  2. After last Skylab expedition, the kerbal ground control decided to deorbit the station in 1979, because they just wanted a bigger one for later, and this one was too old fashioned.. Then a orbiter/lander to Duna was send, and managed gently landing. And finally, an Apuluk style mission was send to Minmus, because Jebediah was bored in the space center, so he tried for the first time manual landing, docking, rendez-vouzing, from this Lander module ( because the mechjeb unit is too expensive), this FDAI is terrible to understand, but all kerbals returned safely hopefully.
  3. Thanks! Yeah that was a port backward, when I tried to autodock with mechjeb to see what he'll do, he just tried to dock the wrong side.. I searched, and found that replacing the port in EVA with KAS/KIS worked, and it worked for me! Thanks for help
  4. Skylab 3, after the launch of skylab and skylab 2 that repared the broken components, now 3 kerbals will spend 55 days in orbit doing a bunch of experiment ( and a lot of science!) Here docking with apollo CSM.
  5. Oh yeah, and my mods installed here, all up to date:
  6. Hi, I simply can't dock (of course I have same docking ports type, have selected docking port as reference part, and selected the other as target, and my two vessels are gently kissing to each other but.. don't dock) : I tried a lot of things, disable SAS, changing docking port parameter, tweaking the persistent.sfs file (but was correct), differents launchs, single launch, etc. AND: I've tried with 2 simple rovers near runway, and it worked.. so now, I really don't know what to do.. The faulty naughty bad docking port I'm using here is the clamp-O-tron (not the junior). I'm wondering the issue maybe comes from my mods, so here is my output log, and I'm running ksp 1.3.1 https://drive.google.com/open?id=1K4nFgazGQPqTp5_F09w9jPks-wSZrhnw Thanks for help, my apollo style is waiting for you
  7. Hi, I have last version version of remote tech 1.8.11.131 with KSP 1.3.1, and I would like to have omni antenna integrated in all probes cores at start in career, so I did this cfg, but It doesn't seems to work.., can you advice me? Thanks @PART[*]:HAS[@MODULE[ModuleCommand]]:NEEDS[RemoteTech]:AFTER[RemoteTech]: FINAL { !MODULE[ModuleDataTransmitter] {} %MODULE[ModuleRTAntennaPassive] { %TechRequired = None %OmniRange = 160000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 5.0 } } }
  8. @Frylovespi Hi, is this mod compatible with a rescaled stock system (using the mod rescale, so with kopernicus/sigma)? Thanks EDIT: I tested it, and contrats are successfuly loaded but the altitudes are wrong, is there a way to match those contracts altitudes to the recaled Kerbin system (actually it is a x10.625 rescale, so a realistic one that matches real life solar system) ? rethanks
  9. I've just tested it, it works fine on 1.3.1, (checked all the planets). And still great performance gains.
  10. Yes ok, I asked because I saw "solving range safety" in the topic's title, thanks linux.
  11. An option displayed on the probe part that lets you destroy the vessel you're flying, this is implemented in RO/RP-0. It is very useful with unmanned starts, or when you have failure in atmosphere, so destroying the vessel save you lot of time instead of waiting it crashes on the ground.
  12. Hi, is that normal that probes don't have integrated omni antennas always on? Is there a patch for that, or maybe I have to edit the settings? (I'm used to RO settings, so I'm a little lazy adding antennas to every probe ). Thanks! EDIT: reinstalled remotetech fixed that. Nice, thanks! Sweeet, thanks
  13. I have the same problem (but I can now interact with GUI, and black toolbar, so better) , the issue is I have multiple textures managements running at the same time: nvidia (from my computer), active texture management, texture replacer. But I need them for keeping running my mods, so let's keep going just above, so you should check in your output log, or your mods installed.
  14. Yes , I found those I wanted were actually from Real Scale booster, because I already have and used Fasa. Now I have rsB ones and I'm gloriously happy, thanks!
  15. It is incompatible with fasa basic pack? well, I use it a lot, for engines and command pods and thanks for lightspeed reply
  16. Hi, I have remote tech v 1.8.9 on a KSP 1.3.1 and RO/RP-1 install, and the flight computer just doesn't care about engine fuel setup and limited ignitions when doing manoeuver nodes, any ideas?
  17. Hmm, did you installed al the corrects mods and dependencies? Be aware depends on which version of KSP you are playing also.
  18. Yes it's more the normal (progressive) way :) Cute mini shutlle you have there! For me it's Realism Overhaul time, with the new RP-1, sooo difficult!
  19. Yes thanks Linux, I tried with KLF and works fine, and I'm currently testing with Testflight also
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