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KSP2 Release Notes
Everything posted by kurgut
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Good to know that! And yes IVA are very performance hungry
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Don't thing it's that, Kspedia is just a little kind of text file (but did it improve significantly your loading time? maybe I'm wrong); Anyway, longest thing to load are parts (from mods too), and textures (mods again, and mods in general).
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Don't you accept the contracts just before launching the rockets? I do this, and most of the time I can manage completing contracts without problems since I've a bit more time then and I also often build (duplicate the first one) 2 rockets for each mission, since the most expensive thing is rollout costs, and if not needed, I just scrap it, you get funds back hopefully)
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Back to Kerbol system to relax a bit from RSS/RO, did some manned mission and back to laythe: A little bath to clean those kerbals in Laythe ocean, taking one or two fishes for our scientists (but Bill ate them during way back to Kerbin..), and we can go See you Laythe
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Hi, thanks for this great mod (especially like the choosable systems for download, save me a bit of FPS). I followed installation instructions, but the systems added don't show in tracking station/map view, I'm KSP running 1.3.1. An idea? Thanks EDIT: Don't mind, strange thing that restarting my computer fixed the problem
- 419 replies
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- kopernicus
- star systems
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Now simulating the Pathfinder mars rover landing, , for the next mars window. After a direct reentry, drogue deployed first then fairings and heatshield jetisoned, and at about 200m above terrain, retrorockets firing to geeently land the rover, and just at touch down, this "delivery" system is decoupled, and crashed on Martian surface Slowing down Good bye heatshield, now FIRE! Landed, good bye delivery system! Ready to explore now
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Cool!
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Nice! Are the so cute rcs (and their exhaust) one of your mods?
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Oh ye, no I'm using it with realsolarsystem and realism overhaul (that includes patches for aerodynamics, or RSS don't remember) and work just fine, but ye you're right, in stock produce drag, and less lift, but stilll flyable for me. Didn't try in 1.4.5
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Works very fine with FAR
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Ye, I understand, making it all stock is great achievement
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If you are aricraft enthousiast, and want to save part count, you might check B9 procedural wing (for instance, the wings will need I think about 50 parts max).
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Done!! First Kerbal to land on the Moon according to early Gemini one man lander NASA plan: Full mission report here
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Early crewed Moon landing Nasa proposal Gemini Lander I've just managed to do this early "low-cost" Nasa proposal to a cheap and fast moon landing, since our space program is often running out of money ( big hug to RP-1 team) . Of course, this little thing never flown in reality, was one of the possible applications of the Gemini spacecraft (one design even was planned to a Mars landing!). First, have to launch the landing module, attached to a Centaur stage (2 RL-10 with restart capacity), in LEO. Launch vehicle is the great Titan III-E: first stage 2 solid boosters and LR-87 (burning aerozine/NTO in AJ-9 configuration), second stage is LR-91 (same, AJ-9 too), and last stage is hypergolic Centaur stage , just to finish orbit. Of course we have to launch in the plane of the moon, so waiting, to have right relative inclination. Initial ascent Booters separation, aiming orbit at 250 km: Then LR-91 firing, and finally centaur stage just a bit to finish the work: The Lander is hidden in the fairings, and on top of that, agena probe core/docking port for gemini spacecraft. Now let's launch the crew! The gemini spacecraft have been upgrated with a better service module, providing enough deltav to hopefully come back from moon orbit, and enough life support stuff. Same Launch Vehicle. Crew: Neil Amstrong, Alan Shepard. And launching from Cap Canaveral (same as before) Standing by the launch: Neil and Alan photographs from the launch tower for their respective wives when they will (we hope) come back: Now get in, and launch! Waiting to have the same inclination as our target and an acceptable phase angle to minimize rendez-vous deltav cost. Hmm, all this thrust, glorious. After getting rid of boosters and first stage, centaur is as before finshing orbit: After rendez-vous maneuver, let's dock this! Docked! Now go for the moon: After about 2 days of travel in this tiny spacecraft, and after circularization burn, Neil Amstrong is getting in the Landing Module, leaving Alan Shepard a few hours alone in moon orbit: Undocking, and centaur stage firing its last precious amounts of deltav doing the decceleration burn, after that the lander will be released juuuust to the do final descent, at about 2000 m above the terrain, meaning Neil Amstrong will land with a Centaur stage going to crash.. just under him. What a brutal Nasa idea! Almost, almost, now let's do it smooth (the lander is propelled with 1 or 2 kn engines burning Aerozine/NTO (unthrottable) and have very few life support on it). I made the lander with descent and ascent stage, but not necessary at all, as you can see. And done! Now let's get out quickly of this flying scrap, plant a flag, take one or two pebbles for our scientists, eat a snack on moonar surface, and get back! Good bye moon: Rendez-vous with Gemini, and EVA crew transfer: Now let's go back to our dear old Earth, have to aim the return Pe at 71 km to capture first, and then land, for good ( since the Gemini heatshield will burn up under that, and we don't wan't that). Second and final reentry: Chuutes, chuutes: And gloriously, marvelously, splashed in the Indian Ocean:
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- 8
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- alternate history
- rp-1
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Aaaalright, thanks didn't know that
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What do you mean? sorry don't understand
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Yeeee, so go for it! I love it so much too (even more with RP-1), and when bored, I just nicely go back to stock (modded too) to relax, and do some crazy kerbal stuff.
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Just launched the Voyager probe to do the first Jupiter and then Saturn flybys! Launched with Titan III-E. Ejection burn aim to a Jupiter encounter, and then a deep space maneuver to fine tune Jupiter periapsis, and so perform a gravity assist which will bring me to Saturn (with then a correction burn too) ! Jupiter encounter in 2 years and a half, don't know for Saturn, maybe 4 years! Nice morning launch: Voyager payload assist module finalazing ejection burn: After deep space maneuver, showing nice Jupiter's gravity making me encounter Saturn: Now, just have to wait!
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[KSPedia 1.9.1+] Planet Wiki v4.1 - May 20, 2020
kurgut replied to jandcando's topic in KSP1 Mods Discussions
Very useful mod, use it a lot (and clear and nice design as well) ! You know what would be awesome? A planewiki for realsolarsystem mod..- 139 replies
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- kspedia
- planet wiki
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I launched 2 orbiter to Mars and Venus in polar orbit, with high aerobraking to reduce deltav needed to capture (but without burning up!), they goal is to provide communication for future landers/rovers in the body surface, and start mapping the surface too. Also launched the first extrabody rover, the Lunokhod (hitorically launched in 1969) ! Laaanding: Get rid of those fairings And now travellling a 10 km around the moon surface, transmitting imaging and surface sample data. Kind of real replica
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Pics always good, just one is enough And nice mod too! License? EDIT: sorry, just saw it on spacedock, but good to put it in the forum thread too
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Yee, contracts works mostly, but you might better check it ( didn't tried rescue, etc, I think there spawning locations will be incorrect). With a few patches like that, you could make it fully compatible (imagin a rescue mission at top of Himalaya ! ) I'll say to you through testing how it goes
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- contract configurator
- contract pack
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Of course, no problem Nice! A video of the code working when completed would be awesome
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Bad guy!
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Yup, imagin Neil Amstrong in this ridiculous KSP nasa style lander instead of beautiful Apollo LM, would have been fun. I made a not historical version with descent and ascent stage. Ascent stage is really ridiculous haha: