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Everything posted by kurgut
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So I manage this kind of thing For now, it can take off easely, control it's VS Changes, as horizontal. But it's almost incontrolable in flight. Maybe some unwanted torque, or just not enough reaction wheels crashed 5 sec laster.. back to SPH
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Good old rescue time! Don't have any flash lights on your ship? Use a Kerbal At the end, 9 Kerbs saved from LKO in one mission!
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Experimental project, still needs heu... stuff to take off, and to land properly... but it flies good otherwise! :)
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[RSS/RO] Hunting RealSolarSystem Easter Eggs !
kurgut replied to kurgut's topic in KSP1 Mission Reports
Ye, It should be, as all stock Easter eggs are in RSS. yep, will find that- 27 replies
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- easter eggs
- sandbox
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The Official Realism Overhaul Craft Repository.
kurgut replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Hi winged, sorry for late reply, was out KSP for a moment Unfortunately, I deleted the Ksp build with the concorde in. I only remember the proportion/scale were accurate, and for the engines, I used one of the "stock RO" one, that mached the most the concorde ones (don't remember the engine's name..). And ye, the mod for portraits thingys is Portraits stats -
SPACE STATIONS! Post your pictures here
kurgut replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Just found those pics of an old career, was the " ISSS " (International Small Space Station ): First crew coming! pics from command module during docking: Here we are, now, go work hard for sweet science! -
[RSS/RO] Little tribute to Robert H. Goddard, and to its creation: "Nell" the first liquid fueled rocket. As he worked like a bat (hanging on the ceiling), he designed it with the engine above the tanks... He launched it on March 16, 1926, from Massachusetts. " Its 10-foot (3.0 m) cylinder reached an altitude of 41 feet (12 m), flew for two-and-a-half seconds, and fell to the ground 184 feet (56 m) from the launching frame " But a bit more here hehe, since I use aerobee, and don't have such as bad engine as he had= making configs! Goddard standing near Nell, just before ignition (he stayed here during it, well, because he's a Kerbal, and Consequently, he's crazy ) . FIRE!!! Direction: the Moon! eeeuh, no. Just a little jump over Earth surface, then 0.0001 sec before boom, and... ... boom. Flight sucess! A 1926 paper said about this : " A lunar rocket misses its target of 384,400 km ! "
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RO drone military plane!! Testflight! After had taken off at 67 m/s, now climbing a bit, retracting gear/flaps. Maneuver to put us in the direction of the target... which is.... ...the VAB Let's scrap this space program ! Missiles armed? check. FIRE!!!!! (baby sergeant solid boosters+fins+nose cone, it's unguided) The 3 seconds journey of the missiles from the drone to their target: Mission complete: time to land: Nicely coming down above the runway ( funny that's maybe the most stable/maneuvrable plane I ever designed in RO, which such a weird design haha) And finally, landed waiting for others stuff to scrap for next missions!
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The Official Realism Overhaul Craft Repository.
kurgut replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
RO drone military plane!! Testflight! After had taken off at 67 m/s, now climbing a bit, retracting gear/flaps. Maneuver to put us in the direction of the target... which is.... ...the VAB Let's scrap this space program ! Missiles armed? check. FIRE!!!!! (baby sergeant solid boosters+fins+nose cone, it's unguided) The 3 seconds journey of the missiles from the drone to their target: Mission complete: time to land: Nicely coming down above the runway ( funny that's maybe the most stable/maneuvrable plane I ever designed in RO, which such a weird design haha) And finally, landed waiting for others stuff to scrap for next missions! -
The Official Realism Overhaul Craft Repository.
kurgut replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Real scale/proportion Concorde! Its first testflight Take off at 100 m/s, just a bit unbalanced, it refuse a bit to pitch up, will change this after. Retracting all this stuff, and going supersonic! Here we go! Max nominal speed was mac 1.7 Here a flying wing airplane, well inspired by the beautiful Horten ho 229 (known as "Gotha Go"), WWII german prototype fighter. So basically, the hell thing about this, is that there's no one single vertical stuff to control yaw... Then, yaw control is achieved by having the main wings a bit rotated up, so they provide more slideway control. Here it is (after some hours crashing/testing it), and was first succesful, nominal testflight: Take off at 60 m/s Gear retracted, flaps neutral, now fly!! It can now even handles some "fighter alike" brutal maneuvers We don't have weapons stuff, so, well, let's land! Almost sweetly landed: This is maybe the 1457th testflight pilot on this project, and the first to come from it alive, sure he can be happy!! -
I just made a flying wing RO airplane! Well inspired by the beautiful Horten ho 229 (known as "Gotha Go"), WWII german prototype fighter. So basically, the hell thing about this, is that there's no one single vertical stuff to control yaw... Then, yaw control is achieved by having the main wings a bit rotated up, so they provide more slideway control. Here it is (after some hours crashing/testing it), and was first succesful, nominal testflight: Take off at 60 m/s Gear retracted, flaps neutral, now fly!! It can now even handles some "fighter alike" brutal maneuvers We don't have weapons stuff, so, well, let's land! Almost sweetly landed: This is maybe the 1457th testflight pilot on this project, and the first to come from it alive, sure he can be happy!!
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If I remember, this pod doesn't have WBI integration Same
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(RO/RP-1) From yesterday to today, I was busy with my Moon station: First I launched it to LEO with a kind of upgraded saturn V (HG-3 instead of J-2) Everything was nominal until.... .... until I had a naughty failure on 1 of my 3 hg-3 upper stage engines, but hopefully the 2 remaining ones were able to do the job nicely, and my trajectory remained nominal hopefully: Station waiting in LEO for the Europa refueler spacecraft, that will bring sweet hydrolox for the third stage (1 hg-3, 1 ignition remaining), to be able to do the TLI burn: Here the Europa spacecraft bringing the sweetest hydrolox: The engine restarted well, and he TLI burn was succesful! Then, after fine tunning the moon Pe and inclination, and ditched the upper stage, the station orbital engines performed the orbital insertion burn: Now, in a 100x100km orbit in 12° inclination (yes, no principia in this install, such an orbit wouldn't be possible in real life! Or with 100 m/s every week for station keeping ) Next step is to bring there the ATV-Copernicus spacecraft: it's carrying a bunch, a really great amount of science stuff to the station that when the astronauts will come, they'll have plenty of science work to focus on. No lazy time here, science first!! Science coming: For future moon exploration including a permanent surface base, and to lower the mission (Gargantuously expensive!) costs, I designed a crew taxi reusable lander (single stage then), that will handle crew tranfer from station to surface base, and conversely: The design was not finished yes And this stuff will be refueled at the station, itself refueled each time a new crew comes to visit it, carrying all the extra fuel needed for the lander: Now, just have to bring the first crew to the station, and start thinking to a surface base design!
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Nice, pretty texture colours, and it changes to see the Gemini rescue version The issue with life support in pods not being applied once the craft is built comes from WBI apparently, we're several to have experienced it. For now the solution is to don't touch to the life support tank in the capsule, and add extra procedural services modules (with life support then in it) depending of your mission needs. And this issue is present for all crewed command parts @RoboRay
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RO real scale Concorde! Its first testflight Take off at 100 m/s, just a bit unbalanced, it refuse a bit to pitch up, will change this after. Retracting all this stuff, and going supersonic! Here we go! Max nominal speed was mac 1.7
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They're integrated in the Probe, from the glorious Raidernick US probes pack. Kinda essential with RO/RP-1, since custom built ones are heavier, more expensives, more parts (because have to put all the science stuff, etc, etc). But I still enjoy making my own probes of course
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After pioneer-5 orbital insertion, I just had a natural encounter with callisto (quite lucky huh!), only 60 m/s fine tuning! I was hoping to flybys all others moons with this one, still 1,100 deltav left, and already in their plane of course (thanks to DPM before Jupiter ): Then, after some 500 Dv fine tuning (plane change, because of my earlier Callisto flyby), Pioneer-5 orbiter is now going to visit IO! See you IO: Then, only 18 days after this, for a 150 dv maneuver, I just had an Europa flyby! Confirmed: Ganymede encounter in 49 days, holy crap! Allthe flybys were aimed to pass only a couple of km above the surface, to earn the most valuable things we could with each flyby (+++ science!!) I think this is maybe one of my more rentable missions, since I completed all Jupiter's moons flybys contracts, and I earned something like 9000 science data points in totality.
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Wild blue mod? very nice
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[RSS/RO/RP-1] Kurgutovitch Space Program, the Soviet way!
kurgut replied to kurgut's topic in KSP1 Mission Reports
I guess some texture stuff bug.. Or simply Laïka evaporating itself at a terrible ambient temperature (boil one) -
[RO/RP-1] So, I've completed the tartgeted moon landings contract. Now the followings ask for a moon surface rover deployment, with specific aeras to inspect. Then, here's the plan: Basically, just a simple LM spacecraft: But then, Descent stage fairings openings! (hello rover!) Youri detaching the rover, and trying to put it the right way. And then unfloding its main core before boarding in: More or less like this Now, just have to unflod the wheels, and.... Yeeeee! I just hope all this kraken/robotics stuff will work nice once on the moon
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Finally! After had researched all nodes, and (a looot) of testing, my RO/rp-1 unmmaned shuttle is here: Its payload to LEO is 47t After had jetisoned the extternal tank, OMS circularization burn: Now releasing the test payload: Then, Reentry was so gentle, I didn't expected that at all, very stable. I was able to fine tune my drag/V velocity (then fine tune landing site too) Just at the end (at about 40km), I had the bad idea to pitch a bit more and I lost control during 1 min until it was nominal. But what's funny, is that the burn/"flame effect"/reentry phase lasted about 10s. Due to have a very good lift on this stuff, so speed take long time to descrease, as the altitude: typical VVel was -30 m/s (so yeah, long reentry ). Then, nicely (without imput commands, only aero forces, it helps to be a real life pilot ), comming down at 2/4 m/s: Almoooost: And landed, in the brand new south africa modern runway Now, speaking in funds: This unmanned version cost me half less than a manned one (1,000k for a manned version), and compared to my similar capable Rocket, (if including refurbishing costs instead of re-assembly), it costs also the half of a rocket launch. So, good! I'll plan to use maybe for the next Mars window, for a sample return mission.
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First space station in this RP-1 career! First I launched the core module (kind of Zarya) with my current heavy launcher: first stgae is 4 LR87-LH2 helped with 2 Titan solid boosters, upper stage is a single J-2-s engine. But I had a failure in one of my 4 first stage engines.. hopefully the 3 remaining were enough to do the job and correct the trajectory, fieuwh! Done! Now have to launch the habb module and dock it I launched with a modified version of Diamant-2 (my launcher), with a single F-1 for the first stage (4 times less chance to have a failure then ) But, aaaaah the docking ports, my little friends!! well, they doesn't accept the 3 docking configurations (I use the apas-75), only 2, and the one they don't like is that I designed all the station to be working for,.. kind of annoying Now, the crew! The launch was good and nominal, no failure, glorious! But as I expected, the same problem was here, so the station looks a bit.... misaligned.. But Yegor fixed that, at least for the solar panels, and for future launches, I will designed the spacecrafts that their docking port will be friendly with those of the station. They have 150 days of supplys, so I plan launching a supply stuff very soon, with a bunch of science experiments on it!
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[RSS/RO] Hunting RealSolarSystem Easter Eggs !
kurgut replied to kurgut's topic in KSP1 Mission Reports
Thanks!- 27 replies
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- easter eggs
- sandbox
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(and 2 more)
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