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Game crashes when activating the TR-38-D decoupler


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KSP: Steam 1.0.5.1028 Mac OS X

Problem: Game crashes when activating the TR-38-D decoupler

Reproduction steps:

  • Build a payload
  • Add a mid-stage with Rhino engine
  • Add a TR-38-D
  • Add a 1st stage launcher, e.g. S3-7200 Tank and 5 S3 KS-25 engines. 

As soon as the stage with the TR-38-D is activated, the game crashes. I tried moving the decoupler to a different stage, it crashes anyway.

Log:

https://dl.dropboxusercontent.com/u/2610059/Player.log

Video:

The decoupler works with a simpler rocket. And I have changed the first stage to something simple and still fails. 

Edited by Nordic
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Hi Nordic.

No one knows why this happens to some players, but they all seem to be using OSX.

This may fix it for you though, please open the part.cfg file in GameData/Squad/Parts/Structural/Size3Decoupler/ and change PhysicsSignificance to 0 then save the file.

Let me know if it helps.

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49 minutes ago, sal_vager said:

Hi Nordic.

No one knows why this happens to some players, but they all seem to be using OSX.

This may fix it for you though, please open the part.cfg file in GameData/Squad/Parts/Structural/Size3Decoupler/ and change PhysicsSignificance to 0 then save the file.

Let me know if it helps.

Had a similiar bug...but I´m not using OSX.
It usually happened when using multiple TR-38-D, staging them at once. For some reason there was always one which didnt decouple, then the focus went completely off (so he rocket kept going and "left" the screen) and then the game crashed.

What helped was staging them manually. So maybe there is something wrong with the staging system?


That was still in 1.04...Dont know if it changed as I tried to avoid them. Gonna try the part.cfg if the bug shows up again..:)

EDIT: Ups..didnt see that it was the unmodded category. My one was modded..sorry.:confused:

Edited by David104
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2 hours ago, sal_vager said:

Hi Nordic.

No one knows why this happens to some players, but they all seem to be using OSX.

This may fix it for you though, please open the part.cfg file in GameData/Squad/Parts/Structural/Size3Decoupler/ and change PhysicsSignificance to 0 then save the file.

Let me know if it helps.

If definitely helped. Now I can decouple it and the game is still working, thanks!

 

 

2 hours ago, David104 said:

Had a similiar bug...but I´m not using OSX.
It usually happened when using multiple TR-38-D, staging them at once. For some reason there was always one which didnt decouple, then the focus went completely off (so he rocket kept going and "left" the screen) and then the game crashed.

What helped was staging them manually. So maybe there is something wrong with the staging system?


That was still in 1.04...Dont know if it changed as I tried to avoid them. Gonna try the part.cfg if the bug shows up again..:)

EDIT: Ups..didnt see that it was the unmodded category. My one was modded..sorry.:confused:

David104 the issue wasn't that the decoupler won't work, is that the game will crash! Manual decoupling, Mechjeb autopilot, will crash anyway. 

sal_vager tip works for me. 

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