ChrisJGames Posted April 16, 2016 Share Posted April 16, 2016 Hey, Is there a chance of an update to support 1.1? Link to comment Share on other sites More sharing options...
Andem Posted April 16, 2016 Share Posted April 16, 2016 (edited) 3 minutes ago, ChrisJGames said: Hey, Is there a chance of an update to support 1.1? Firstly, you can no longer ask that question because of an update to the forum rules. Secondly, This mod requires Kopernicus, which will update after an official KSP 1.1 release. Edited April 16, 2016 by Andem Link to comment Share on other sites More sharing options...
ChrisJGames Posted April 16, 2016 Share Posted April 16, 2016 okay sorry, I forgot but kopernicus has been updated btw. Link to comment Share on other sites More sharing options...
Andem Posted April 16, 2016 Share Posted April 16, 2016 1 minute ago, ChrisJGames said: okay sorry, I forgot but kopernicus has been updated btw. It has? Awesome! Link to comment Share on other sites More sharing options...
ChrisJGames Posted April 16, 2016 Share Posted April 16, 2016 we might have another star sytem in 1.1 and still not have the game spontaneously crash with other mods!! Link to comment Share on other sites More sharing options...
SnakePlanet123 Posted April 16, 2016 Share Posted April 16, 2016 These are my suggestions for the mod: Faint dust rings around Fust. 2 Moons of Fust 1 Moon shepherding Fust's rings 1 Other moon the size of the Mun Link to comment Share on other sites More sharing options...
Andem Posted April 19, 2016 Share Posted April 19, 2016 On 4/16/2016 at 6:32 PM, saturnsrings said: These are my suggestions for the mod: Faint dust rings around Fust. 2 Moons of Fust 1 Moon shepherding Fust's rings 1 Other moon the size of the Mun Thers a suggestion/Development thread linked in the OP... Link to comment Share on other sites More sharing options...
sentania Posted April 21, 2016 Share Posted April 21, 2016 OK - I've been trying to get this working in 1.1 When I install it, I don't get the KSC on load, just the skybox. Interestingly enough - if I move ValentineSystem out of the Extrasolar folder and up a level it loads, but you only get the star, Heba, and Lomina, with no moons. A quick perusal of the Kopernicus thread makes me think there needs to be some tweaking of the CFG files, I'm poking at them, but this is new to me so it may take a bit. Link to comment Share on other sites More sharing options...
Andi K. Posted May 1, 2016 Author Share Posted May 1, 2016 Hey guys. I just checked to see how Extrasolar works with KSP 1.1. Its seems to be working perfectly on both 64 bit and 32 bit. I'm going to release a small update today. Sorry I haven't been updating this mod as much as I have in the past. I've just kind of losing some motivation. Link to comment Share on other sites More sharing options...
Nansuchao Posted May 1, 2016 Share Posted May 1, 2016 @AndrewDrawsPrettyPictures, great job on this mod, it's really stunning, congratulations!!! As a suggestion, I dream to see in KSP a planet like Coruscant, I don't know how doable it will be. http://vignette1.wikia.nocookie.net/starwars/images/1/16/Coruscant-EotE.jpg/revision/latest?cb=20130908205521 Link to comment Share on other sites More sharing options...
Andi K. Posted May 1, 2016 Author Share Posted May 1, 2016 1 minute ago, Nansuchao said: @AndrewDrawsPrettyPictures, great job on this mod, it's really stunning, congratulations!!! As a suggestion, I dream to see in KSP a planet like Coruscant, I don't know how doable it will be. http://vignette1.wikia.nocookie.net/starwars/images/1/16/Coruscant-EotE.jpg/revision/latest?cb=20130908205521 Thanks a bunch! It's comments like these the get me motivated to keep updating my mods. I might be able to create a coruscant-like planet. I could even create a specular map to make the city lights somewhat shine. However, I am not exactly sure how I would create a city lights texture. I'm still an amateur. Link to comment Share on other sites More sharing options...
Nansuchao Posted May 1, 2016 Share Posted May 1, 2016 1 minute ago, AndrewDrawsPrettyPictures said: Thanks a bunch! It's comments like these the get me motivated to keep updating my mods. I might be able to create a coruscant-like planet. I could even create a specular map to make the city lights somewhat shine. However, I am not exactly sure how I would create a city lights texture. I'm still an amateur. I tried to create something much easier with Eve and I found many bits of info here and there, but I didn't tried to mess with city lights, so I don't know, just the spirit of @rbray89 can solve the mistery. Link to comment Share on other sites More sharing options...
mtpatane Posted May 3, 2016 Share Posted May 3, 2016 Hey I noticed i was getting a Cloud Manager load error when using EVE with this mod. I removed the mod and the EVE cloud manager worked fine and was able to load mods everywhere else. It seemed to be a problem with the clouds for the planet Solyth. Any thoughts? Link to comment Share on other sites More sharing options...
samwisee Posted May 3, 2016 Share Posted May 3, 2016 Have people try running this with Outer Planet Mods? Do they play well together? Link to comment Share on other sites More sharing options...
Andi K. Posted May 3, 2016 Author Share Posted May 3, 2016 10 hours ago, mtpatane said: Hey I noticed i was getting a Cloud Manager load error when using EVE with this mod. I removed the mod and the EVE cloud manager worked fine and was able to load mods everywhere else. It seemed to be a problem with the clouds for the planet Solyth. Any thoughts? Oh yeah I completely forgot that EVE updated. Probably has something to do with that. I'll check it out. 4 hours ago, samwisee said: Have people try running this with Outer Planet Mods? Do they play well together? I haven't actually tried it out but there is no reason they shouldn't work together. Link to comment Share on other sites More sharing options...
mtpatane Posted May 3, 2016 Share Posted May 3, 2016 34 minutes ago, AndrewDrawsPrettyPictures said: Oh yeah I completely forgot that EVE updated. Probably has something to do with that. I'll check it out. I haven't actually tried it out but there is no reason they shouldn't work together. Awesome! Yea I forgot to save the KSP log, but I'm sure it was Solyth. Basically when EVE cloud manager loads it runs into an issue with that planet and then no clouds show up anywhere. Looking forward to the fix! I'm really excited to use this mod with a new career mode start! Link to comment Share on other sites More sharing options...
debitfett Posted May 3, 2016 Share Posted May 3, 2016 Dose this work whith Xen's Planet Collection? It would be awsome to have more close to kerbin planets as well as a new system. If this is not compatibal, could you try to work on making it ompatable whith this planet pack. Link to comment Share on other sites More sharing options...
Andi K. Posted May 3, 2016 Author Share Posted May 3, 2016 22 minutes ago, debitfett said: Dose this work whith Xen's Planet Collection? It would be awsome to have more close to kerbin planets as well as a new system. If this is not compatibal, could you try to work on making it ompatable whith this planet pack. Should work just fine with Xen's Planet Collection. Link to comment Share on other sites More sharing options...
debitfett Posted May 4, 2016 Share Posted May 4, 2016 Awsome. Link to comment Share on other sites More sharing options...
Tigrinus Posted May 4, 2016 Share Posted May 4, 2016 Been reading these forums for ages, first time commenting....and I like this mod. A place to travel to and plant colonies without using cheaty FTL? Challenge accepted! Seems a shame to travel that far and not stay for a while Link to comment Share on other sites More sharing options...
quarrion Posted May 4, 2016 Share Posted May 4, 2016 (edited) Hello, I remember that there were some cloud packs/visual enhancement mods to this pack for 1.0.5, are they still availabl/working? You included links back then. Great work btw Edited May 4, 2016 by quarrion typo Link to comment Share on other sites More sharing options...
Andi K. Posted May 4, 2016 Author Share Posted May 4, 2016 6 hours ago, quarrion said: Hello, I remember that there were some cloud packs/visual enhancement mods to this pack for 1.0.5, are they still availabl/working? You included links back then. Great work btw I incorporated the visual enhancements mod into this mod. If you have EVE installed, there will be clouds on all of the atmospheric planets. Thanks for the compliments. Link to comment Share on other sites More sharing options...
quarrion Posted May 4, 2016 Share Posted May 4, 2016 Is EVE from SVE compatible? Link to comment Share on other sites More sharing options...
Andi K. Posted May 4, 2016 Author Share Posted May 4, 2016 21 minutes ago, quarrion said: Is EVE from SVE compatible? I'm not sure. I haven't tried but I doubt it works. Link to comment Share on other sites More sharing options...
mtpatane Posted May 4, 2016 Share Posted May 4, 2016 45 minutes ago, AndrewDrawsPrettyPictures said: I incorporated the visual enhancements mod into this mod. If you have EVE installed, there will be clouds on all of the atmospheric planets. Thanks for the compliments. I'm not sure that the Eve clouds work. Like I mentioned in a post above there was a conflict with Eve cloud manager for the solyth cloud config. Were you able to replicate the issue? Might just need a re-spin of the config against and updated version of EVE Link to comment Share on other sites More sharing options...
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