Boris-Barboris Posted July 4, 2016 Author Share Posted July 4, 2016 2 minutes ago, SkyKaptn said: But the graph tells me it is partially stable For pitch It means that since you selected aoa range of 15 degrees, it can't make sure that it's stable in the hardcoded region of 30. For yaw it means what it means. Your yaw is stable locally, but ceases to be so on the sideslip of ~12 degrees or more. Link to comment Share on other sites More sharing options...
SkyKaptn Posted July 4, 2016 Share Posted July 4, 2016 4 minutes ago, Boris-Barboris said: For pitch It means that since you selected aoa range of 15 degrees, it can't make sure that it's stable in the hardcoded region of 30. I bumped the graph up to 30 and it looks green and fine. 30 degrees is by the way the limiter I have set in your Atmosphere Autopilot Link to comment Share on other sites More sharing options...
Jimbo Jangles Posted July 4, 2016 Share Posted July 4, 2016 On 1/26/2016 at 4:12 PM, Boris-Barboris said: Tilt is from increased AoA offset from stock 1 degree to 5, so it's okay to be more tilted... ...alpha-zero is 3 degrees now, redownload zip from github (shamefully replaced it), if you want I'm guessing that this is essentially saying normally KSP uses a 1 degree AoA during assembly, but you've edited it to 5, then 3 degrees in this mod. Is there an option or configuration setting where I could change it back to 1? I build my planes to climb while flying level. Thanks! Link to comment Share on other sites More sharing options...
Boris-Barboris Posted July 4, 2016 Author Share Posted July 4, 2016 37 minutes ago, Jimbo Jangles said: Is there an option or configuration setting where I could change it back to 1? I build my planes to climb while flying level. No, but it doesn't matter for most cases anyways, yours included. Link to comment Share on other sites More sharing options...
Jimbo Jangles Posted July 5, 2016 Share Posted July 5, 2016 5 hours ago, Boris-Barboris said: No, but it doesn't matter for most cases anyways, yours included. Just out of curiosity, when would it make a difference? Link to comment Share on other sites More sharing options...
Boris-Barboris Posted July 5, 2016 Author Share Posted July 5, 2016 3 hours ago, Jimbo Jangles said: Just out of curiosity, when would it make a difference? When lifting surfaces have negative angle of incidence of exactly that value. Link to comment Share on other sites More sharing options...
Jimbo Jangles Posted July 5, 2016 Share Posted July 5, 2016 38 minutes ago, Boris-Barboris said: When lifting surfaces have negative angle of incidence of exactly that value. Well I feel kinda dumb, seems perfectly logical. Thanks for the info and the awesome mod! Link to comment Share on other sites More sharing options...
vardicd Posted July 10, 2016 Share Posted July 10, 2016 Just an FYI, this mod seems to have an incompatibility with: And when you actually make it to the ground, you are launched into space at 5000m/s+ Link to comment Share on other sites More sharing options...
Boris-Barboris Posted July 10, 2016 Author Share Posted July 10, 2016 (edited) @vardicd it does that even without CorrectCoL installed for me. Edited July 10, 2016 by Boris-Barboris Link to comment Share on other sites More sharing options...
vardicd Posted July 10, 2016 Share Posted July 10, 2016 17 minutes ago, Boris-Barboris said: @vardicd it does that even without CorrectCoL installed for me. Interesting. it did not for me the other day. I've been using it pretty regularly for the parachuting contracts from Inigma's giving aircraft a purpose contracts. CorrectCoL is the only mod I've installed since I last used the chutes, when they worked. Sorry, I just assumed... will test further. Link to comment Share on other sites More sharing options...
Boris-Barboris Posted September 23, 2016 Author Share Posted September 23, 2016 https://dl.dropboxusercontent.com/u/23572905/KSP_Mods/CorrectCoL/CorrectCoL_1.4.2.zip 1.2pre Had to turn off input lock, some weird things happened because of it. Link to comment Share on other sites More sharing options...
TheDestroyer111 Posted October 22, 2016 Share Posted October 22, 2016 On 26.01.2016 at 9:36 PM, Boris-Barboris said: Nice! That's deffo gonna help me when screwing around with rockets, lifting bodies, and actually good F-16 replicas! Link to comment Share on other sites More sharing options...
Skalou Posted October 23, 2016 Share Posted October 23, 2016 I have a bug with the toolbar button, it shows in flight scene and everywhere (even in the start screen ) Link to comment Share on other sites More sharing options...
Boris-Barboris Posted October 23, 2016 Author Share Posted October 23, 2016 18 minutes ago, Skalou said: it shows in flight scene and everywhere (even in the start screen ) Anything throws in logs? 1.4.3 under ksp 1.2? Link to comment Share on other sites More sharing options...
Skalou Posted October 23, 2016 Share Posted October 23, 2016 (edited) yes 1.4.3(CKAN) on the lastest KSP 1.2.0.1586 ( steam) via windows7 64, but you are not alone, RCS build aid and pilot assistant have the same bug. i tried just now on a fresh install only with CorrectCoL: start KSP go in the VAB go to flight scene or exit to main menu or everywhere else the log, if it can help you: ( i don't know what to look at inside this) https://www.dropbox.com/s/shu9hvzr11g8cgp/KSP.log?dl=0 thank you for still supporting this great mod edit: i've just saw this, maybe it can help you in the how to do: and this Edited October 23, 2016 by Skalou Link to comment Share on other sites More sharing options...
Boris-Barboris Posted October 23, 2016 Author Share Posted October 23, 2016 https://github.com/Boris-Barboris/CorrectCoL/releases/tag/v1.4.4 Link to comment Share on other sites More sharing options...
Skalou Posted October 23, 2016 Share Posted October 23, 2016 thank you very much, tested and approved! i have a suggestion: give support to the KSP AVC plugin, i can do it for you, and send a pull request on your github, do you agree and want it? Link to comment Share on other sites More sharing options...
Boris-Barboris Posted October 23, 2016 Author Share Posted October 23, 2016 Version file? Pull request is prefered method of course, 2lazy. Link to comment Share on other sites More sharing options...
gilflo Posted November 25, 2016 Share Posted November 25, 2016 (edited) Hello Boris I am wondering if the graph is very accurate about pitch stability. I built a Mark IV Tanker with B9 Wings. Center of lift is behind Dry center of mass and fueled center of mass as you can see on this picture. Whatever is the position of the center of lift behind the 2 centers of mass, the graph says the aircraft is low fuel unstable at high speed and altitude and at low speed and altitude on both graphs. Dry COG is near Fueled COG and i tested the aircraft with you Atmospheric Autopilot. It flies very well even with 5% of fuel left. So how can the yellow pitch curve for dry aircraft and the green pitch curve for fueled aircraft be so different and tell it will be unstable at low fuel? Edited November 25, 2016 by gilflo Link to comment Share on other sites More sharing options...
Boris-Barboris Posted November 25, 2016 Author Share Posted November 25, 2016 @gilflo does the graph change, if you move the craft by it's root part a little? Link to comment Share on other sites More sharing options...
gilflo Posted November 25, 2016 Share Posted November 25, 2016 2 minutes ago, Boris-Barboris said: @gilflo does the graph change, if you move the craft by it's root part a little? If you mean taking the aircraft by its cockpit which is the root part to put it a little bit higher or ahead in the hangar, or move back or down, and update the graph, no the graph won't change Link to comment Share on other sites More sharing options...
Boris-Barboris Posted November 25, 2016 Author Share Posted November 25, 2016 (edited) @gilflo Well, second guess would be those gears. And the last one - try it without AA on 3-4% fuel tanks. After that it's clearly a bug. It will be hard to find though, since KSP does not have a proper API, and mods can also interfere. I do sometimes notice some inconsistencies between actual flight and graph, but it's just too hard to diagnose, so I usually just ignore it. Edited November 25, 2016 by Boris-Barboris Link to comment Share on other sites More sharing options...
gilflo Posted November 25, 2016 Share Posted November 25, 2016 Well, it's quite tricky without AA on low fuel because there's no trim. Aircraft is not stable...I guess the best would be to have exactly the COG on dry and fueled aircraft, what is not easy to set.... Link to comment Share on other sites More sharing options...
Boris-Barboris Posted November 25, 2016 Author Share Posted November 25, 2016 5 minutes ago, gilflo said: Aircraft is not stable... You know about stock trim keys, right? Or you means it's actually unstable (wich would mean the graph is correct)? Link to comment Share on other sites More sharing options...
gilflo Posted November 25, 2016 Share Posted November 25, 2016 I mean it's really unstable without AA, but i don't use the stock trim. I don't like it: how to trim when you have no physic feeling??? The graph should be correct Link to comment Share on other sites More sharing options...
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