twobit Posted June 22, 2012 Share Posted June 22, 2012 Maybe this has been brought up before but why cant we have an option in the settings to switch the measurement type? Link to comment Share on other sites More sharing options...
sal_vager Posted June 22, 2012 Share Posted June 22, 2012 Hi twobit, this has indeed been brought up before, and after the kicking, screaming and fires were stopped/put out, it was moved to Off-Topic, and later allowed to die.So to avoid this happening again, this is going straight to Off-Topic, thank you for your cooperation. Link to comment Share on other sites More sharing options...
OODintheROOM Posted June 23, 2012 Share Posted June 23, 2012 nifty idea. Link to comment Share on other sites More sharing options...
robsr3v3ng3 Posted June 23, 2012 Share Posted June 23, 2012 sorry to be a bit blunt here, but metric just makes sense. Imperial measurements are really only any good when talking about rough measurements. Like saying this place is about a mile away, or I need a cable which is a few inches longer. But when you\'re talking about forces and masses on much larger scales, being able to times things together as is is much easier.No offense but wth is lbfeet. That is just an insane way of saying newtons. Link to comment Share on other sites More sharing options...
Cthulufaic Posted June 23, 2012 Share Posted June 23, 2012 Metric is better, besides, imperial only works really well on paper. Metric is just easier to understand. Link to comment Share on other sites More sharing options...
Endeavour Posted June 23, 2012 Share Posted June 23, 2012 As an American, I can say that if a force is in pounds, such as 'that hit with 500 pounds of force' then I can tell what that force is. I have no idea how much force a newton is when it comes to actual intuition. Link to comment Share on other sites More sharing options...
maltesh Posted June 23, 2012 Share Posted June 23, 2012 Describing an impact with 'pounds of force' is using the wrong units to measure it, analagous to saying 'He ran as fast as 38 seconds.' Not enough information\'s been provided to say definitive things about the impact.At any rate, any resource that you\'d use to make useful calculations out of the information you\'d get from the UI is going to use SI units. You\'d have to spend some time looking to find what the imperial units are for the Universal Gravitational constant, and then there\'s the issue of things like pound (force) and pound (mass). Sure, you could use the slug as your unit of mass, but that\'s a far more obscure unit than the kilogram.Could it be done? Certainly. Probably in an hour. But what meager benefits might come from adding imperial units aren\'t really worth the effort. Link to comment Share on other sites More sharing options...
Kreuzung Posted June 23, 2012 Share Posted June 23, 2012 And, the only country with imp units officially being used is the US. A lot of people on the world don\'t know anything about the imp system.And besides that, it looks like some crap from the middle age doesn\'t it? Link to comment Share on other sites More sharing options...
jayther Posted June 23, 2012 Share Posted June 23, 2012 Ugh, slugs.But I don\'t mind imperial measurements being an option. I don\'t mind it not being added either.I agree with Endeavour that, as an American, pounds as force/weight (and miles as distance, mph for speed, etc.) is more intuitive for me because I grew up with such units. In other words, I know exactly how much 500 pounds of force does, how far a mile is, and how fast 200 MPH is, because I have a sense for those units. Not so much for metric. If I had grew up with a metric system, the metric system would obviously be more intuitive for me and see how stupid imperial units are. x]I\'ve already grown to how far a meter is and how fast m/s in KSP is because I\'ve played it so much, but I still can\'t apply that to real life. Despite 4 years of physics, I still prefer imperial units, and approximate one meter to one yard and one kilogram to 2.2 pounds to get a sense of how far or how heavy stuff are (yes, kilogram is mass, pound is weight, but that\'s how my mind gets a sense of how much mass there are).In either case, I don\'t mind the imperial system option NOT to be added because having two scales will really throw off people, especially when people are teaching others (tutorials or otherwise). I don\'t think I\'d like two kinds of videos about KSP: one in metric, one in imperial. x] Link to comment Share on other sites More sharing options...
GOOMH Posted June 23, 2012 Share Posted June 23, 2012 Another good reason for keeping it just SI would be that all the equations that some people use are metric and the game itself probably uses these and that would require the game to convert before solving (not hard just more code). I use imperial all the time but I see the merits of SI plus this way I can adjust to SI and be less naive. Link to comment Share on other sites More sharing options...
robsr3v3ng3 Posted June 23, 2012 Share Posted June 23, 2012 Tbh it wouldn\'t be very hard for an imperial system to be added in. The game could still use metric to carry out calculations, and you put in a preference for imperial and all it does is converts the values stated in game in to imperial. So it still carries out calculations with the masses in kg but when you mouse over a component it converts the mass in kgs to pounds on the gui but not in the calculations Link to comment Share on other sites More sharing options...
Candre Posted June 23, 2012 Share Posted June 23, 2012 The reason I\'m opposed to having other measurement systems is the same reason that metric was adopted by most countries - we need a standard. Some claim that it is easier to comprehend certain measurements; I prefer the imperial system myself. But remember, in KSP these notions hardly mean anything. The scale of the celestial bodies and rockets are skewed considerably from real life counterparts. It\'s a matter of which system is easiest to use, and that happens to be metric. Just my 2 cents. Link to comment Share on other sites More sharing options...
RayneCloud Posted June 23, 2012 Share Posted June 23, 2012 Nope, not again. Never ends well, never will. Don\'t bring it up again. Link to comment Share on other sites More sharing options...
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