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View from Mun on "load career" main menu


fireblade274

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The angle of Kerbin above the horizon limits the location to a very particular (very large) circle (if the location actually exists) -- if you wanted to bother to calculate it out. So it's not like you'd have to search the entire Mun.

Edit -- actually, after thinking about it, I'm pretty sure that the viewing angle of Kerbin itself is also a restriction that could be used to narrow the calculation to two very specific possible points on the Mun. (Well, except for the fact that you have to guess the angles within a couple of percent. But still, the two "points" would be fairly small circular search areas.) And you know that the picture is not taken from inside a crater, either -- so that puts another pretty strict limit on it.

Heh. I never noticed before, but that's not a still image. Kerbin rotates while you watch. So if it's generated dynamically, then it seems like it must be from a particular camera location? Except for the fact that it's always daytime .... hmmmmm.

 

Edited by bewing
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3 minutes ago, Scotius said:

Exactly. Mun is tidally locked to Kerbin, but there is still day\night cycle. The scene was probably generated out of game, and as such not from any particular location on the Mun.

Not only is the lighting wrong, the angle is too. Mun is in a perfect equatorial orbit. No matter where you are on Mun you are always very close to directly above Kerbins equator. In the menu screen you are over the southern hemisphere.

Also Kerbin is low over the horizon. This only happens at 'Kerb-rise' and 'Kerb-set' and at the poles. At 'Kerb-rise' and 'Kerb-set' Kerbin will appear to be lying on its side. On the south pole it will appear to be upside-down. Only on the north pole will it look close to what is shown in the menu but as I said before in the menu screen you are over the southern hemisphere.

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5 hours ago, Tex_NL said:

Not only is the lighting wrong, the angle is too. Mun is in a perfect equatorial orbit. No matter where you are on Mun you are always very close to directly above Kerbins equator. In the menu screen you are over the southern hemisphere.

Also Kerbin is low over the horizon. This only happens at 'Kerb-rise' and 'Kerb-set' and at the poles. At 'Kerb-rise' and 'Kerb-set' Kerbin will appear to be lying on its side. On the south pole it will appear to be upside-down. Only on the north pole will it look close to what is shown in the menu but as I said before in the menu screen you are over the southern hemisphere.

Yes, that is all quite correct except for one little thing. Mun is tidally locked, and orbiting prograde. Which means it is rotating very slowly retrograde. "East" is determined by the direction of rotation, which means that so is north and south. Which means (as with our Moon and Venus) that Mun's South pole is on top, and the North pole is on the bottom. So you've got your north and south reversed.

But yes, the angle of Kerbin is impossible, so the image of Kerbin is being artificially mapped into the shot.

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I've actually looked for that ship by doing close flybys of the Mun's north pole region, because that's the region where Kerbin would look closest to what we see in the main menu. However, I didn't find anything, and besides, you can't see Kerbin's south pole like that from anywhere on the Mun as far as I know, so I would say that ship does not exist in-game with that view of the sky. It's not a documented easter egg either, so I am pretty confident it doesn't exist in the game.

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46 minutes ago, bewing said:

Yes, that is all quite correct except for one little thing. Mun is tidally locked, and orbiting prograde. Which means it is rotating very slowly retrograde. "East" is determined by the direction of rotation, which means that so is north and south. Which means (as with our Moon and Venus) that Mun's South pole is on top, and the North pole is on the bottom. So you've got your north and south reversed.

But yes, the angle of Kerbin is impossible, so the image of Kerbin is being artificially mapped into the shot.

Sorry but what you are trying to say is not true. It is in fact almost 100% wrong.
Yes, Mun is tidally locked. That means the same side is always facing Kerbin. For that to happen Mun has to rotate once counter clockwise for each orbit around Kerbin, counter clockwise. And that's EXACTLY THE SAME as Kerbin and all other bodies are rotating.

Edited by Tex_NL
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4 minutes ago, razark said:

Because it's not on the Mun.  It's located on some sound stage in Nevada.

As ludicrous as it sounds this IS pretty darn close to the truth. The menu scene does not exist in the game apart from the menu. It is a separate scene that can not be found anywhere else in the game.

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