Themorris Posted February 17, 2016 Share Posted February 17, 2016 (edited) Presenting to you, an addon for BDArmory: Some more Pictures: Spoiler I think this is really useful for everyone who enjoys building warships. I will take requests, but I make no promises, that this mod stays up to date. But this time I created project files, so in the case I can't develop it any longer, It should be no problem for other modders tocontinue it, when I give them the files. Parts: Spoiler Guns: -OTO Melara 76mm Compact -Phalanx CIWS Launching Systems: -MK-49 Rolling Airframe Missile Launcher -MK-41 VLS 5m/7m Single-Packed/Quad-Packed -SeaRAM Launcher -MK29 Launcher Missiles: -RIM-116 Rolling Airframe Missile -RIM-67B Standard Missile 2 -RIM-162 Evolved Sea Sparrow Missile/Capped Sensors: -APAR(Active Phased Array Radar) -STIR(Seperate Target Illumination Radar) -SMART-S Search Radar Changelog: Spoiler [R01]: -Initial Release [R02] -added Oto Melara 76mm Compact -added RIM-67B Standard Missile 2(without Booster) -fixed some issues with the MK.41 VLS [R03] -added the RIM-162 Evolved Sea Sparrow Missile -added the APAR -added the STIR -fixed the rotation of the VLS tubes -changed exhaust effects [R04] -added SMART-S Search Radar -added SeaRAM Launcher [R05] -added Phalanx CIWS -changed SeaRAM texture -fixed some bugs with the collision on the RIM-116 -changed some cfg's [R06] - converted all textures to .dds - made use of the new exhaust system in BDArmory, so all exhausts are changed [R07] - added Ammo to the Phalanx (2000 rounds) [R08] -removed baseplates from the MK.49 Launcher, the SeaRAM, the Phalanx and the SMART-S [R09] -Added the MK29 Launcher -Added a version of the RIM-162 that can be launched from the MK29 Requirements: -BDArmory v0.11.0.1+ DOWNLOAD: Spacedock: http://spacedock.info/mod/203/MalFunc%20Weaponry License: https://creativecommons.org/licenses/by-sa/2.0/ Edited August 4, 2016 by Themorris change of version Link to comment Share on other sites More sharing options...
LORDPrometheus Posted February 17, 2016 Share Posted February 17, 2016 Welcome to the club! Glad to see you up and running if you run into issues feel free to contact me. I look forward to seeing more of your work in the future. Link to comment Share on other sites More sharing options...
Themorris Posted February 17, 2016 Author Share Posted February 17, 2016 Thank you, I will certainly ask you, if I run into problems Link to comment Share on other sites More sharing options...
Themorris Posted February 17, 2016 Author Share Posted February 17, 2016 (edited) You can launch a wide variety of weapons from this systems, I made a few examples with some of Prometheu's missiles and one of mine(the RIM-67B without booster coming in the next update) the new RIM-67B: a and yes, it deploys it's fins Edited February 17, 2016 by Themorris Link to comment Share on other sites More sharing options...
Voyager2 Posted February 19, 2016 Share Posted February 19, 2016 Hey Themorris, do you ever believe you will revive your old ICBM pack you did back in late 2013? I loved using your R-36M warheads like lawn darts. Link to comment Share on other sites More sharing options...
Acea Posted February 19, 2016 Share Posted February 19, 2016 Glad to see someone make a VLS in the end Modern naval battle is another type of art Link to comment Share on other sites More sharing options...
Esquire42 Posted February 19, 2016 Share Posted February 19, 2016 One minor quibble- can you drop the mod folder inside of a Game Data folder? I think we're all used to the GameData->Mod hierarchy that's so prevalent. Link to comment Share on other sites More sharing options...
Themorris Posted February 19, 2016 Author Share Posted February 19, 2016 5 hours ago, Esquire42 said: One minor quibble- can you drop the mod folder inside of a Game Data folder? I think we're all used to the GameData->Mod hierarchy that's so prevalent. Yeah, sure. Will do that for the next update. Link to comment Share on other sites More sharing options...
Noellen Posted February 19, 2016 Share Posted February 19, 2016 could you change the colour of the tubecaps just a lil`bit so it is different? also even though it probably isn`t your terrain, maybe cargo door? example: basicly every modern weaponsystem on/in a lockheed martin fregatte/corvette Link to comment Share on other sites More sharing options...
Themorris Posted February 19, 2016 Author Share Posted February 19, 2016 Hey guys, you'll probably like this: 4 hours ago, Noellen said: could you change the colour of the tubecaps just a lil`bit so it is different? also even though it probably isn`t your terrain, maybe cargo door? example: basicly every modern weaponsystem on/in a lockheed martin fregatte/corvette You mean like a hangar door? Maybe... I'll see and for the color of the tubecaps, this is just a quick AO-bake, not a final texture. Link to comment Share on other sites More sharing options...
sashan Posted February 19, 2016 Share Posted February 19, 2016 Oh my, that's exactly what I need for my ships Link to comment Share on other sites More sharing options...
Themorris Posted February 19, 2016 Author Share Posted February 19, 2016 (edited) New release: [R02] -added Oto Melara 76mm Compact -added RIM-67B Standard Missile 2(without Booster) -fixed some issues with the MK.41 VLS have fun with it! EDIT: Did another little silent update. Now the missiles have the standard smoke, but the trails last much longer Edited February 19, 2016 by Themorris Link to comment Share on other sites More sharing options...
sashan Posted February 19, 2016 Share Posted February 19, 2016 (edited) Why are you using mbm textures? You should convert them to dds and save under same names to preserve memory. Edited February 19, 2016 by sashan Link to comment Share on other sites More sharing options...
Themorris Posted February 19, 2016 Author Share Posted February 19, 2016 Just now, sashan said: Why are you using mbm textures? You should convert them to dds and save under same names to preserve memory. I should probably do that Link to comment Share on other sites More sharing options...
sashan Posted February 19, 2016 Share Posted February 19, 2016 (edited) 4 minutes ago, Themorris said: I should probably do that I did it using dds4ksp, and the mod folder shrunk from 60 megs to just 6! I've also downscaled some textures so that none of them are larger than 1024. No point in that large textures as long as you don't have small details in them. As for requests, can you make Phalanx to complement that RIM-116 launcher? Edited February 19, 2016 by sashan Link to comment Share on other sites More sharing options...
Themorris Posted February 20, 2016 Author Share Posted February 20, 2016 1 hour ago, sashan said: I did it using dds4ksp, and the mod folder shrunk from 60 megs to just 6! I've also downscaled some textures so that none of them are larger than 1024. No point in that large textures as long as you don't have small details in them. As for requests, can you make Phalanx to complement that RIM-116 launcher? LORDPrometheus already did the Phalanx in P.E.W. Link to comment Share on other sites More sharing options...
sashan Posted February 20, 2016 Share Posted February 20, 2016 7 minutes ago, Themorris said: LORDPrometheus already did the Phalanx in P.E.W. That one has some serious issues Link to comment Share on other sites More sharing options...
Jackeled Posted February 20, 2016 Share Posted February 20, 2016 Really Really Nice man. However, Can you make the SeaRam with the integrated radar?? Plus i really wish to learn the art of making such turrets... Anychance we can get a tutorial?? Link to comment Share on other sites More sharing options...
Themorris Posted February 20, 2016 Author Share Posted February 20, 2016 (edited) 56 minutes ago, Jackeled said: Really Really Nice man. However, Can you make the SeaRam with the integrated radar?? Plus i really wish to learn the art of making such turrets... Anychance we can get a tutorial?? I won't make tutorials, I'm sorry. SeaRam? Maybe in the future. LORDPrometheus did some tutorials, though. Edited February 20, 2016 by Themorris Link to comment Share on other sites More sharing options...
jerry Posted February 20, 2016 Share Posted February 20, 2016 (edited) o.m.g.. MK-49 RAM?? I love you! https://youtu.be/lbKNqGT22x8 Edited February 20, 2016 by jerry Link to comment Share on other sites More sharing options...
Themorris Posted February 20, 2016 Author Share Posted February 20, 2016 Alright, another release: This time you get a few radars, and also the ESSM for the quad launcher. The APAR can track 20 targets within it's 120° FOV, but it can't scan for targets, so you have to use a scan radar together with it The STIR can track one target, but is also only a tracking radar, it can't search for targets. If you want to use the radars, you have to enable them AT THE SAME TIME as another search radar on the vessel. Have fun. [R03] -added the RIM-162 Evolved Sea Sparrow Missile -added the APAR -added the STIR -fixed the rotation of the VLS tubes -changed exhaust effects Link to comment Share on other sites More sharing options...
Jackeled Posted February 21, 2016 Share Posted February 21, 2016 How about some Russian equipment?? Will really look good on my kirov class cruiser... Link to comment Share on other sites More sharing options...
Thingymajigy Posted February 21, 2016 Share Posted February 21, 2016 (edited) Edit -nvm- Edited February 21, 2016 by Thingymajigy Link to comment Share on other sites More sharing options...
Acea Posted February 21, 2016 Share Posted February 21, 2016 (edited) 1 minute ago, Thingymajigy said: Also is there an addon with a mk45 5 inch gun? Yes the North Kerbin Dynamics by harpwner Edited February 21, 2016 by Acea Link to comment Share on other sites More sharing options...
sashan Posted February 21, 2016 Share Posted February 21, 2016 Can you possibly make a VLS cell block? Would be very good for preserving part count. CUrrently making a real block like on Arleigh Burke will affect performance quite badly. Link to comment Share on other sites More sharing options...
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