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Forcing a save (not a quicksave)


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I play with a lot of mods, and thus get a lot of crashes. I quicksave often, but quicksaving at non-crucial points can either overwrite my previous, possibly important quicksave, or just make a bunch of new files. Additionally, quickloading often poses some problems of its own. While quicksaving is good for making backups at critical points, it is not to great for making sure your persistent.sfs is up to date. Therefore, I propose a "force save" feature, that will force an autosave and update the persistent.

Moderators: please get rid of this thread and PM me if there is already a way to do this, and I'm just to oblivious to realize it.

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Look beyond the main title of the mod and you will find it does a bit more than just screenshots. Perhaps it fills your need:

Special Events

The following are the special events which the mod can sense:

Crash
Spashdown
Crew Killed
Crwe on eva
Flag Planting
Launch
Part couple
Part die (explode)
Joint breaking
undocking
activating stage
stage seperation
changing vessel
making orbit
escaping orbit
SOI changed

 

Automated Saves

The mod will now do automatic saves at specified intervals. it will only keep a specified number of save files.

Automatic saves is turned on by hitting Ctrl-F5

 

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Totally agree with @swjr-swis. That what I use for saves.

Also for heavily modded games. You might also like to avoid unexpected crashing using Graphic Memory Monitor by @sarbian. I find it gives a pretty good advanced warning that game is going to crash by hitting the memory cap. This gives you a chance to save the game at the appropriate time just before a crash happens. 

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1 hour ago, RocketSquid said:

but quicksaving at non-crucial points can either overwrite my previous, possibly important quicksave

Alt+F5 let's you create a named quicksave, so you don't have to overwrite previous saves. This allows you to go back to any point you wish, sort of like keeping your finger between the pages in a "choose your own way" book.

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