Capt. Hunt Posted April 18, 2018 Share Posted April 18, 2018 Ok, I must have put it together wrong. I tried one of the .crafts you made for the beta tests way back, and it worked. It flew like a drunk, but it made orbit. Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted April 18, 2018 Share Posted April 18, 2018 16 minutes ago, smotheredrun said: Can you also send me what you have for your patches? I want to take a look again at whatever your most recent changes are. OK, I'll PM you a DB link tomorrow evening. I just realized that I don't have my recent changes for the SSME's and boosters cataloged and online. 16 minutes ago, smotheredrun said: What I'm thinking is that I'll load the comm patches into 1.4.x and try them out this weekend. They should work the same, I've haven't seen any issues with part mods and MM patches in the short time I've messed around with it. I won't do any serious playing until 1.4.3 drops and some of the more annoying bugs are squashed. Quote Link to comment Share on other sites More sharing options...
Director Kerman Posted April 22, 2018 Share Posted April 22, 2018 (edited) ok so, when I install this mod (KSO) and the other ones that it needs, when I'm in game and I launch it there is no smoke and no plume/fire coming out the engines if anyone knows what would be wrong and how to fix it, it would be highly appreciated. Thanks in advance. Edited April 22, 2018 by Director Kerman Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted April 23, 2018 Share Posted April 23, 2018 14 hours ago, Director Kerman said: ok so, when I install this mod (KSO) and the other ones that it needs, when I'm in game and I launch it there is no smoke and no plume/fire coming out the engines if anyone knows what would be wrong and how to fix it, it would be highly appreciated. Thanks in advance. Which shuttle are you using? Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted April 24, 2018 Share Posted April 24, 2018 On 4/22/2018 at 8:11 AM, Director Kerman said: ok so, when I install this mod (KSO) and the other ones that it needs, when I'm in game and I launch it there is no smoke and no plume/fire coming out the engines if anyone knows what would be wrong and how to fix it, it would be highly appreciated. Thanks in advance. And what game version? Quote Link to comment Share on other sites More sharing options...
Director Kerman Posted April 28, 2018 Share Posted April 28, 2018 (edited) On 4/23/2018 at 7:46 PM, smotheredrun said: And what game version? 1.4.3 + expansion Edited April 28, 2018 by Director Kerman Quote Link to comment Share on other sites More sharing options...
Director Kerman Posted April 28, 2018 Share Posted April 28, 2018 On 4/22/2018 at 11:21 PM, shdwlrd said: Which shuttle are you using? KSO and KSO heavy lifter one Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted April 29, 2018 Share Posted April 29, 2018 (edited) 2 hours ago, Director Kerman said: 1.4.3 + expansion That explains it. 1.4.x changed all kinds of stuff with smoke/plume effects. They won't work for now. If you're going to use them in 1.4.x you'll need to head over to the smokescreen thread and see what's new over there. There are a couple of us working on it, but speaking for myself, my time is very limited right now. So to be clear, there is no official or unofficial support for the shuttles in 1.4..... yet..... Edited April 29, 2018 by smotheredrun Quote Link to comment Share on other sites More sharing options...
Director Kerman Posted April 29, 2018 Share Posted April 29, 2018 13 hours ago, smotheredrun said: That explains it. 1.4.x changed all kinds of stuff with smoke/plume effects. They won't work for now. If you're going to use them in 1.4.x you'll need to head over to the smokescreen thread and see what's new over there. There are a couple of us working on it, but speaking for myself, my time is very limited right now. So to be clear, there is no official or unofficial support for the shuttles in 1.4..... yet..... thank you so much Quote Link to comment Share on other sites More sharing options...
Director Kerman Posted April 29, 2018 Share Posted April 29, 2018 14 hours ago, smotheredrun said: That explains it. 1.4.x changed all kinds of stuff with smoke/plume effects. They won't work for now. If you're going to use them in 1.4.x you'll need to head over to the smokescreen thread and see what's new over there. There are a couple of us working on it, but speaking for myself, my time is very limited right now. So to be clear, there is no official or unofficial support for the shuttles in 1.4..... yet..... and do you know where I would put the KSO CONFIGS files at. Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted April 30, 2018 Share Posted April 30, 2018 (edited) The fix for the plumes and exhaust fx are on this page. Change MODEL_MULTI_PARTICLE_PERSIST into MODEL_MULTI_SHURIKEN_PERSIST is from Sarbian 8 hours ago, Director Kerman said: and do you know where I would put the KSO CONFIGS files at. GameData/KSO/Parts/ Edited April 30, 2018 by shdwlrd Quote Link to comment Share on other sites More sharing options...
Director Kerman Posted April 30, 2018 Share Posted April 30, 2018 23 hours ago, shdwlrd said: The fix for the plumes and exhaust fx are on this page. Change MODEL_MULTI_PARTICLE_PERSIST into MODEL_MULTI_SHURIKEN_PERSIST is from Sarbian GameData/KSO/Parts/ thank you so much:) Quote Link to comment Share on other sites More sharing options...
Director Kerman Posted May 1, 2018 Share Posted May 1, 2018 On 4/29/2018 at 7:13 PM, shdwlrd said: The fix for the plumes and exhaust fx are on this page. Change MODEL_MULTI_PARTICLE_PERSIST into MODEL_MULTI_SHURIKEN_PERSIST is from Sarbian GameData/KSO/Parts/ and this is hopefully my last question lol. where do I find MODEL_MULTI_PARTICLE_PERSIST cause I cant find it anywhere Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted May 1, 2018 Share Posted May 1, 2018 15 hours ago, Director Kerman said: and this is hopefully my last question lol. where do I find MODEL_MULTI_PARTICLE_PERSIST cause I cant find it anywhere Since none of the patches touch the engine files, you'll have to edit the .cfg files directly. The files you are looking for are; omskso.cfg, thrustmaxkso.cfg, boosterkso.cfg, super25boosterkso.cfg, and super25enginekso.cfg. You can edit them with any text editor. But if you have something that can do search and replace, it makes it a lot quicker and easier. Quote Link to comment Share on other sites More sharing options...
CommanderSmith Posted May 20, 2018 Share Posted May 20, 2018 Does anyone have a copy of the blank (nameless) Super 25 texture? I want to remake my old fleet of shuttles. Thank you very much to all of you lovely people helping keep this thing alive. It is still one of the most beautiful mods for KSP, even after all this time. Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted May 20, 2018 Share Posted May 20, 2018 19 minutes ago, CommanderSmith said: Does anyone have a copy of the blank (nameless) Super 25 texture? I want to remake my old fleet of shuttles. Thank you very much to all of you lovely people helping keep this thing alive. It is still one of the most beautiful mods for KSP, even after all this time. Here you go, I think this is the original file: https://www.dropbox.com/s/1tzjj5vmpcoo65c/KSO_25Blank.tga?dl=0 I made a .PSD paintkit for it too, I would post it but I'm not sure that it would be allowed under the license. Quote Link to comment Share on other sites More sharing options...
CommanderSmith Posted May 20, 2018 Share Posted May 20, 2018 4 hours ago, Capt. Hunt said: Here you go, I think this is the original file: https://www.dropbox.com/s/1tzjj5vmpcoo65c/KSO_25Blank.tga?dl=0 I made a .PSD paintkit for it too, I would post it but I'm not sure that it would be allowed under the license. Thank you for your help. I'm terribly sorry to be a pain, but it appears as though that's the file for the Reliant. If you can't find the blank file, don't worry about it. I'll have another search of my old files tomorrow and see if I can stumble across it. Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted May 21, 2018 Share Posted May 21, 2018 (edited) That's odd, I don't see any names on that texture. Edited May 21, 2018 by Capt. Hunt Quote Link to comment Share on other sites More sharing options...
CommanderSmith Posted May 21, 2018 Share Posted May 21, 2018 (edited) Okay, that was weird. Turns out that the name "Reliant" appears when I open the file in GIMP, but not when I actually use the texture in-game. How interesting. Anyway, thank you so much for your help, @Capt. Hunt. I can now have my old fleet of shuttles back ready to fly again. Edited May 21, 2018 by CommanderSmith Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted May 22, 2018 Share Posted May 22, 2018 ok, I figured out what's going on, the alpha channel still has Reliant on it. Somehow Gimp is showing that part of the texture. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted May 23, 2018 Share Posted May 23, 2018 @Capt. Hunt or @CommanderSmith, do you know of a good "easy" way to turn *.tga into *.dds? The texture threads in these forums are a bit too far over my head Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted May 23, 2018 Share Posted May 23, 2018 16 minutes ago, smotheredrun said: @Capt. Hunt or @CommanderSmith, do you know of a good "easy" way to turn *.tga into *.dds? The texture threads in these forums are a bit too far over my head DDS4KSP works Get it here: (you dont need to grab the DDS Loader component any longer) Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted May 23, 2018 Share Posted May 23, 2018 5 hours ago, Stone Blue said: DDS4KSP works Get it here: (you dont need to grab the DDS Loader component any longer) Thanks! I'll give it a whirl Quote Link to comment Share on other sites More sharing options...
Woodstar Posted June 18, 2018 Share Posted June 18, 2018 Dead mod? Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted June 19, 2018 Share Posted June 19, 2018 On 6/18/2018 at 1:29 PM, Woodstar said: Dead mod? As in actively being developed and updated, yes it's dead. There are some users that are doing what they can without violating the licensing to keep the mod relevant and usable with the current versions of KSP. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.