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Capt. Hunt

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About Capt. Hunt

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    Junior Rocket Scientist

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  1. There's a few problems going on here. As @bewing mentioned, you're coming in way too fast and too level, you should come in at about half that speed, and let it roll a bit on the back wheels before you bring the nose down, especially with that extreme of a downward rake to the aircraft when the wheels are level. In addition to reducing the friction, you should also reduce the springyness of the suspension, as that could induce a bounce at higher speeds. The extremely compact design is probably not helping, increasing the length between the nose and main gear will make the plane less likely
  2. I get this sort of thing all the time with mods. One of the things Anti-virus software like Norton looks at is how many users have downloaded this file, and Norton has absurdly high standards for how many it takes for a file to be "trusted," so mods that only a small indie game community download are immediately suspect for it. It especially doesn't like KSP mods because they tend to use .DLL files for plugins like this. I doubt the Anti-Virus is even looking at the code for anything malicious before it's throwing warnings. Norton gives me a hell of a time because it will just automatically
  3. Someone posted some real views of the Earth from Space a few pages back after your previous comment about the milky atmosphere. You might want to check those out. Long story short, Scatterer is actually pretty close to the real atmosphere (note, as mentioned above, Kerbin in the main menu is slightly more saturated then the ingame version).
  4. IIRC, how it is now is that you can "enable cooling" with the rightclick menu for any tank to prevent boil-off, but the Cryo-tanks are still more efficient at cooling, so they do it better.
  5. Yeah, it would be handy to disable staging on solid boosters, that would properly enable more dynamic igniting. Right now for example, I've got a rocket that has Delta style staggered boosters, using KM Smart Parts to trigger them at certain altitudes, but because I can't remove the boosters from the staging, Mechjeb gets confused if I don't have them in exactly the right order on the list.
  6. @blackrack, you are a steely eyed missile man, you can take all the time you need.
  7. if you go back a couple of versions, the old SM doesn't come with the attached engine. It should still "mostly" work. However, @sumghai did have to redesign the parts to fit the new Mk 1-3 capsule, so the umbilical cover and the boost protective cover of the older version won't work unless you can find a mod to reinstall the old Mk 1-2 capsule. At least I think the integral puff engine was added in the same version as the capsule change.
  8. it depends, on the planet, the reentry speed, the reentry angle and a number of other factors, so this is a really hard question to answer with the given info, there is no one "required speed" to reenter at, nor is a bigger heat shield necessarily going to solve your problem. First off, keep an eye on what the heat shield is doing. Is it slowly losing ablator until it runs out? then yes, maybe a bigger heat shield might help you last longer. Is it shedding ablator quickly or (worse) overheating faster then it can ablate the heat away? Then you probably are coming in too steep and fast. A
  9. I don't know if I'm using it wrong, but the game doesn't seem to recognize the relay antenna horn as a relay. I do have the reflector dish mounted next to it, and it does seem to work as a direct antenna, but it isn't acting as a relay.
  10. looking at the criteria for this contract, it wants you to launch an unmanned rocket. The rocket in this picture is clearly not unmanned.
  11. that one's not really hovering so much as flying. Although I applaud you for finding such a loophole in the rules of the challenge, since it doesn't actually define "Hovering"
  12. As I mentioned earlier, I tried that but couldn't get DX12 to work, what is the command for forcing OpenGL?
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