Capt. Hunt

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About Capt. Hunt

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    Junior Rocket Scientist
  1. It does make sense that air bags designed as floats wouldn't be ideal for lithobreaking and vice versa, but logically you'd think it would at least marginally work for either. TBH, I think a partial implementation would be better then no implementation. Even if it only works as a flotation bag, that's probably the primary landing mode. Just a thought, you can't do both in the same part, but could you have both types in different parts of the same ship? Maybe you could have airbags in the CM and floats in the heat shield?
  2. yeah, the BPC decoupler ejects it from the CM, all you want in the abort sequence is the LES tower and BPC rockets, and the SM decoupler.
  3. there is a compatible ICPS in the Aerojet Kerbodyne mod.
  4. TBH, it sounds like a Procedural Fairing is going to work better for that application anyway. If you used the petals you would have to painstakingly match your module to the size of the existing service trunk.
  5. why would you need those? If you're using the avionics module without the service section, you don't need the fairings.
  6. Try Greenskull's custom spacesuits.
  7. It seems to me that the Rocket Equation should be helpful here.
  8. The orange path is the trajectory immediately resulting from the maneuver you've set up, that's the path your ship is going to follow after the maneuver. The green line is the trajectory after you pass the mun (purple line) and return to kerbin's SoI. You can reduce your burn time either by using a more powerful engine or creating a maneuver that uses less delta-V. This maneuver you have pictured is still a very high delta-v maneuver because of the extreme vector change. You might want to try a different part of the orbit to see if you can get it lower.
  9. This diagram is no longer accurate though. A third petal was added to the SM fairing.
  10. Is there a subassembly description editor?

    Alternatively, you could import the sub assembly and then save again it with your new name and description.
  11. Help! No mods work

    You need to install Module Manager to get any mods to work. I'm kinda surprised it wasn't packaged with EVE
  12. KSP Missing textures.

    If you're on steam, right click on Kerbal Space Program in your Games list and select Properties, then click Verify Integrity of Game Files. That will check and redownload any missing or bad stock files without having to reinstall the whole game.
  13. Another Star System

    ahem, links to common suggestions
  14. [1.1] HabTech - Stockalike Station Parts - v0.1.7

    this looks cool, not having any hatches on the modules though is going to play havoc with rescue contracts.