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Capt. Hunt

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    Junior Rocket Scientist

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  1. same here. I would play it so much more if I could use my fancy HOTAS.
  2. I'd like to know why half of my craft launch as Fly Safe-47 instead of the name I set for the craft? Also, they occasionally just change mid-flight to Default Name-38.
  3. you will soon learn that Kari Kerman is a very enthusiastic character. This message isn't entirely out of character for her.
  4. The mk 1 pod has an integrated heatshield. Although I agree that it might be kinda confusing for new players.
  5. I've seen this too. It will also change the name of your craft to Default Name.
  6. this is why you shouldn't ever just install "tons of mods" all at once. Your best bet is to go through them one by one until you find the culprit.
  7. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 7 3700X | GPU: AMD Radeon RX 6600XT | RAM: 32 gb DDR5 Whenever I load a saved craft, the vessel name resets to "Fly Safe" instead of the name I entered for the craft. Craft name is also not always persistent during the mission. It'll start as whatever you name it, but by the time you stage off the rest of the launch vehicle, what's left of your craft becomes "Default Name ###" Included Attachments: NewWorkspace.json
  8. Absolutely. At the vary least, the AP and PE nodes of the planned orbit should show their altitudes automatically. Right now, plotting a precise orbit involves a lot of back and forth because you have to mouse over the node to see the number. I know you should be able to pin the popup on screen, while you're doing it, but I haven't been able to get that to work reliably.
  9. I'm coming back to KSP2 for the For Science update, but I'm rather disappointed to see that the game still doesn't really support HOTAS controls. You can set a single joystick, but it is very difficult to do and overrides keyboard input. I know @Nate Simpson mentioned wanting HOTAS support in one of the early interviews, has there been any development progress on that front? I miss being able to fly my ships with my stick and throttle like in KSP1.
  10. Same here, I'm so used to flying KSP1 and other games with HOTAS that it just doesn't feel right to play with WASD.
  11. Still waiting for the HOTAS fix, but this is awesome so far.
  12. I posted about the same issues a week ago. Thank you for at least verifying that I'm not the only one having this problem. I filed a bug report on the PD support page, you might as well do one as well.
  13. yeah, I'm sure that the devs will release a new Module Manager sooner or later that will supersede both of these plugins.
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