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Junior Rocket Scientist
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HOTAS/Joystick support
Capt. Hunt replied to Capt. Hunt's topic in KSP2 Suggestions and Development Discussion
same here. I would play it so much more if I could use my fancy HOTAS. -
Tutorials In "Deorbiting" there is no heatshield in the craft.
Capt. Hunt replied to Abelinoss's question in Tutorials
The mk 1 pod has an integrated heatshield. Although I agree that it might be kinda confusing for new players. -
Parts & Vessels Parts inside fairing heating up
Capt. Hunt replied to GradientOGames's question in Parts & Vessels
I'm seeing the same thing. -
Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 7 3700X | GPU: AMD Radeon RX 6600XT | RAM: 32 gb DDR5 Whenever I load a saved craft, the vessel name resets to "Fly Safe" instead of the name I entered for the craft. Craft name is also not always persistent during the mission. It'll start as whatever you name it, but by the time you stage off the rest of the launch vehicle, what's left of your craft becomes "Default Name ###" Included Attachments: NewWorkspace.json
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Absolutely. At the vary least, the AP and PE nodes of the planned orbit should show their altitudes automatically. Right now, plotting a precise orbit involves a lot of back and forth because you have to mouse over the node to see the number. I know you should be able to pin the popup on screen, while you're doing it, but I haven't been able to get that to work reliably.
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HOTAS/Joystick support
Capt. Hunt replied to Capt. Hunt's topic in KSP2 Suggestions and Development Discussion
KSP1 had this, why can't KSP2? -
I'm coming back to KSP2 for the For Science update, but I'm rather disappointed to see that the game still doesn't really support HOTAS controls. You can set a single joystick, but it is very difficult to do and overrides keyboard input. I know @Nate Simpson mentioned wanting HOTAS support in one of the early interviews, has there been any development progress on that front? I miss being able to fly my ships with my stick and throttle like in KSP1.
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HOTAS support
Capt. Hunt replied to HammerTyme's topic in KSP2 Suggestions and Development Discussion
Same here, I'm so used to flying KSP1 and other games with HOTAS that it just doesn't feel right to play with WASD. -
Release KSP2 Release Notes - Update v0.1.2.0
Capt. Hunt replied to Intercept Games's topic in KSP2 Dev Updates
Still waiting for the HOTAS fix, but this is awesome so far. -
I posted about the same issues a week ago. Thank you for at least verifying that I'm not the only one having this problem. I filed a bug report on the PD support page, you might as well do one as well.
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yeah, I'm sure that the devs will release a new Module Manager sooner or later that will supersede both of these plugins.