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Ugh. After multiple tries every rover I put on eve succumbs, after almost an hour of driving, to the kraken (black screen, no altitude). It only happens after doing science experiments (the whole point of my rovers going to eve). Does anyone have any suggestions on how to stop this?

 

Correction: the kraken strikes no matter what after loading the rover (give or take 20 seconds)

 

This is the log, where I assume the kraken attacks:

normal logs up to this point... 

[LOG 14:28:38.383] Parsing rect
[LOG 14:28:38.384] Parsing bool
[LOG 14:28:38.385] Parsing int
[LOG 14:28:38.386] Parsing bool
[LOG 14:28:38.386] Parsing bool
[LOG 14:28:39.311] [Eve Rover Mk1]: ground contact! - error: 0.456m
[LOG 14:28:39.313] Unpacking Eve Rover Mk1
[LOG 14:28:41.473] Active Vessel is moving (sqrVel = 0.284546199636992). Cannot save.
[LOG 14:28:47.096] Flight State Captured
[LOG 14:28:47.118] Saving Achievements Tree...
[LOG 14:28:47.119] Saving Achievements Tree...
[LOG 14:28:47.120] Saving Achievements Tree...
[LOG 14:28:47.121] Saving Achievements Tree...
[LOG 14:28:47.122] Saving Achievements Tree...
[LOG 14:28:47.123] Saving Achievements Tree...
[LOG 14:28:47.124] Saving Achievements Tree...
[LOG 14:28:47.163] [VCTScenario] Saved.
[LOG 14:28:47.716] Game State Saved to saves/Badger Industries (Career)/quicksave
[LOG 14:28:48.271] Game State Saved to saves/Badger Industries (Career)/persistent
[LOG 14:28:52.022] Packing Eve Rover Mk1 for orbit
[LOG 14:28:55.023] [Eve Rover Mk1]: ground contact! - error: 0.000m
[LOG 14:28:55.024] Unpacking Eve Rover Mk1
[LOG 14:28:57.006] [CurrencyConverter for Fundraising Campaign]: 0 Reputation taken, yields 0 Funds
[LOG 14:29:23.952] Look rotation viewing vector is zero
[LOG 14:29:23.953] Look rotation viewing vector is zero
[LOG 14:29:23.966] Look rotation viewing vector is zero
[LOG 14:29:23.967] Look rotation viewing vector is zero
[LOG 14:29:23.976] Look rotation viewing vector is zero
[LOG 14:29:23.977] Look rotation viewing vector is zero
[LOG 14:29:23.999] Look rotation viewing vector is zero
[LOG 14:29:24.000] Look rotation viewing vector is zero
[LOG 14:29:24.021] Look rotation viewing vector is zero
[LOG 14:29:24.021] Look rotation viewing vector is zero
[LOG 14:29:24.031] Occlusion area test is NAN! Args 0.0467972025715843 0.0457689321951441 NaN
[LOG 14:29:24.033] part1: NaN
[LOG 14:29:24.034] part2: NaN
[LOG 14:29:24.035] part3: NaN
[LOG 14:29:24.036] Occlusion area test is NAN! Args 0.0467972025715843 0.0467972025715843 NaN
[LOG 14:29:24.038] part1: NaN
[LOG 14:29:24.038] part2: NaN
[LOG 14:29:24.039] part3: NaN
[LOG 14:29:24.040] Occlusion area test is NAN! Args 0.0457689321951441 0.0467972025715843 NaN
[LOG 14:29:24.041] part1: NaN
[LOG 14:29:24.042] part2: NaN
[LOG 14:29:24.043] part3: NaN
[LOG 14:29:24.044] Occlusion area test is NAN! Args 0.0467972025715843 0.0457689321951441 NaN
[LOG 14:29:24.045] part1: NaN
[LOG 14:29:24.046] part2: NaN
[LOG 14:29:24.047] part3: NaN
[LOG 14:29:24.047] Occlusion area test is NAN! Args 0.0457689321951441 0.0457689321951441 NaN
[LOG 14:29:24.049] part1: NaN

and so on.

Edited by SelectHalfling0
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I have kerbal alarm clock and waypoint manager... I've never had any problems with them and I don't think they change the game radically enough to cause problems.

I can confirm it is unrelated to mods. Looks like another bug strikes again in full release.

Edited by SelectHalfling0
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Actually after doing a series of really complex guesswork, I seem to have avoided the kraken (I ran all the science experiments, quicksaved, kraken struck, reverted, then drove in 2 circles and the kraken was gone).

 

Gonna have to write that down somewhere as the kraken appeasement ritual.

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