SpannerMonkey(smce) Posted December 29, 2017 Author Share Posted December 29, 2017 6 hours ago, Hs.Panda said: Hey SP, is there any chance of making maybe a modular version of the UD4 belly turret who? Modular turrets are not possible in BDA. However in SM Stryker Armory and Aerospace you will find the items below , created to work with the bomber cockpit and bays. tailgun and the smartie belly or top turret Link to comment Share on other sites More sharing options...
Hs.Panda Posted December 29, 2017 Share Posted December 29, 2017 2 hours ago, SpannerMonkey(smce) said: who? Modular turrets are not possible in BDA. However in SM Stryker Armory and Aerospace you will find the items below , created to work with the bomber cockpit and bays. tailgun and the smartie belly or top turret Oooo!!!! Goodie! :)...hmm i thought i had that mod but maybe not? =/ thx Love your mods btw, ive slowly been having all my kerbals blow each other up with everything xD Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted December 29, 2017 Author Share Posted December 29, 2017 (edited) WARNING, NON Of the linked items from this point on are suitable for V1 BDA , USE WITH BDA Damage and Armor overhaul only SM_Armory KSP 1.3.1 for BDA Damage Overhaul ONLY This version as warned completely changes the internal structure of the mod. Under no circumstances should it be merged with existing versions or used with normal v1 BDA. This version and all future versions will not work with previous BDA versions Included is a newly updated SM industries. 1 copy only required for all SMI mods If you parts do not appear you have made an error in the installation the correct filepaths are as follows KSP/GameData/SM_industries KSP/GameData/SM_Armory There are a couple of new items, LAWS turrets in shielded and bare versions, quad bofors, 16" and 51/4inch WW2 turrets, a bomb or two, many things have had a visit either fixing moving nodes or details. We have worked for a good while to make sure all is as it should be, if anything does turn up amiss, please let me know either here or via the github issues page. More betas incoming SMI_MissilesLaunchers Beta 1 BDA damage overhaul only A mod for KSP that adds missiles and launchers . to compliment SM Armory and SM Marine etc Created to slow the growth of SM Armory and enable clearer definition between the parts Aims to provide a range of missiles and launchers aimed for use on and around ships. V0.1.1.0-beta BDA damage overhaul beta version initial distribution Please note there is little to no backward compatibility this mod is intended for use with KSP 1.3.1 and BDA Damage and armor overhaul versions only Do not merge or overwrite any existing folders, ALL beta updates must be clean install. Includes updated SM Industries which must also be installed. Only one version of SMI is required for all the mods please use the latest version only and do not overwrite or merge with previous versions We have worked for a good while to make sure all is as it should be, if anything does turn up amiss, please let me know either here or via the github issues page. Spoiler SM_AFVs 131 Beta 0.9.1.99 BDA Damage Overhaul version As with the other uploads, this version has been reworked to utilise the BDA damage and armor overhaul and is not suitable for BDA V1 All the same instructions apply, clean installs definitely no merging New tanks category and tank track texture switch Featuring the M2 SM2 modular tank , based on the original M1 all modules are now distinct objects and can be destroyed independently of the craft SM_OSTandT Old School Turrets and Tanks PRE 50's armored vehicles . Further building on the original OST mod Various full builds available M4 , Tiger Patton etc , More to come This version of for those wishing to use the latest BDA BETA versions in KSP 1.3.1 only Do not merge or overwrite any existing folders, ALL beta updates must be clean install. Not compatible though craft safe for older versions of OST REDUX Includes updated SM Industries which must also be installed. Only one version of SMI is required for all the mods please use the latest version only and do not overwrite or merge with previous versions Edited December 29, 2017 by SpannerMonkey(smce) another beta Link to comment Share on other sites More sharing options...
LoadingTimeExpert Posted December 30, 2017 Share Posted December 30, 2017 i've noticed that lots of the weapons in SM AFV are very low power. such as the Armageddon delivery device, which, for 2 200 mm guns, has a very underwhelming explosion. is this me? the file? is the somewhere i can change this? thanks in advance Link to comment Share on other sites More sharing options...
Matuchkin Posted January 1, 2018 Share Posted January 1, 2018 Great mod, in all earnest, but can we not arbitrarily throw around the line "superior to everything American in every way"? Link to comment Share on other sites More sharing options...
DoctorDavinci Posted January 1, 2018 Share Posted January 1, 2018 (edited) 18 minutes ago, Matuchkin said: Great mod, in all earnest, but can we not arbitrarily throw around the line "superior to everything American in every way"? But it is superior to everything 'American' in every way ... DISCLAIMER: American in this context is being used to describe the United States and is not meant to infer Canada, Mexico or South American countries Edited January 1, 2018 by DoctorDavinci Link to comment Share on other sites More sharing options...
Matuchkin Posted January 1, 2018 Share Posted January 1, 2018 1 minute ago, DoctorDavinci said: But it is superior to everything 'American' in every way ... DISCLAIMER: American in this context is being used to describe the United States and is not meant to infer Canada, Mexico or South American countries No. It's debatable. Soviet tech is characterised by a lack of high-tech electronic systems but highly rugged design, while American tech is characterised by a huge amount of spatial awareness and control. Saying that a piece of Soviet technology is superior to anything American, or vice versa, is quite ignorant, no offense. Link to comment Share on other sites More sharing options...
DoctorDavinci Posted January 1, 2018 Share Posted January 1, 2018 7 minutes ago, Matuchkin said: No. It's debatable. Soviet tech is characterised by a lack of high-tech electronic systems but highly rugged design, while American tech is characterised by a huge amount of spatial awareness and control. Saying that a piece of Soviet technology is superior to anything American, or vice versa, is quite ignorant, no offense. Well then I guess I shall revel in my ignorance seeing as your expertise is well above any experience I have with military weaponry Link to comment Share on other sites More sharing options...
Matuchkin Posted January 1, 2018 Share Posted January 1, 2018 6 minutes ago, DoctorDavinci said: Well then I guess I shall revel in my ignorance seeing as your expertise is well above any experience I have with military weaponry My expertise isn't above yours in any way, and I did not intend to sound like that, sorry. It's just that it is always best to refrain from such phrasing when discussing history. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted January 1, 2018 Author Share Posted January 1, 2018 3 hours ago, Matuchkin said: can we not arbitrarily throw around the line "superior to everything American in every way"? I think fretting over a throw away description, on what, one missile, is getting a little silly and I'm fairly sure (Know) it doesn't say American at all. There're no politics in my mods, no allegiance, no nationalist favoritism. Any inferences drawn are solely on the part of the user. Link to comment Share on other sites More sharing options...
XOC2008 Posted January 1, 2018 Share Posted January 1, 2018 4 hours ago, Matuchkin said: My expertise isn't above yours in any way, and I did not intend to sound like that, sorry. It's just that it is always best to refrain from such phrasing when discussing history. Not sure “history” can be used as an excuse since at its core this is a game about little green men and space exploration. Link to comment Share on other sites More sharing options...
Cdodders Posted January 3, 2018 Share Posted January 3, 2018 Any chance of a few gun and rocket pods like these? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted January 22, 2018 Author Share Posted January 22, 2018 On 1/3/2018 at 10:03 PM, Cdodders said: Any chance of a few gun and rocket pods like these? Hi The AS rocket turret is already on the list for the near future. The triple gun turret , presumably 2 light one heavy, is still on the list of unobtainable things, only one gun type per turret allowed for. Heli suitable rocket pods i've already done in one of my development mods, which I'll be deciding the future of shortly, either broken up into other mods or released as a thing. Link to comment Share on other sites More sharing options...
Talos Posted January 23, 2018 Share Posted January 23, 2018 Hey, is the Polaris and Bulava missiles suppose to be conventional or are they nukes? Link to comment Share on other sites More sharing options...
XOC2008 Posted January 23, 2018 Share Posted January 23, 2018 9 minutes ago, Talos said: Hey, is the Polaris and Bulava missiles suppose to be conventional or are they nukes? Hi, SM weaponry has no nuke code (ie NKD or BDA Weapons Extension). They are 'conventional' in their explosions but pack a lot more of the explosive code via BDAc than smaller weapons. There are also 'cluster' versions that spread out the damage in a wider area. Link to comment Share on other sites More sharing options...
Guest Posted January 27, 2018 Share Posted January 27, 2018 Why have a tank without Marines? Yes ik FPS mod is broken just put it there so it looks nice Link to comment Share on other sites More sharing options...
Guest Posted January 28, 2018 Share Posted January 28, 2018 Will all the other tanks and maybe the humvee be eventually be turned into seperate pieces like the new M1 Abrams made for the update? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted January 28, 2018 Author Share Posted January 28, 2018 11 hours ago, Murican_Jeb said: Will all the other tanks and maybe the humvee be eventually be turned into seperate pieces like the new M1 Abrams made for the update? Hi, it's possible but it's much easier to plan that kind of part separation from the start rather than rewinding and trying to work out how to do it from an already complete model. Some of the current hulls don't really allow much(any) room for maneuver and chopping into them is not an option, well if i was prepared to be half assed then yeah could be done, but it would likely look nasty and I try not to do that these days. Anything new will be modularised if appropriate, though i doubt the value of modularising things like the HMV as even in UA form they're a bit of a tin can and shouldn't really be in the front lines. There's also an issue regarding mod size as AFV's already contains 123 cfg files and some 150 .mu's , and although some parts could be shared (fuel tanks batteries etc) the main lumps would be unique so likely to add an extra 3 parts per vehicle. Link to comment Share on other sites More sharing options...
Cdodders Posted February 2, 2018 Share Posted February 2, 2018 (edited) Building on the trucks and afvs, would you consider parts for things like the SCUD TEL, Iskander TEL, Topol TEL and LARS? Edited February 2, 2018 by Cdodders Link to comment Share on other sites More sharing options...
XOC2008 Posted February 2, 2018 Share Posted February 2, 2018 8 minutes ago, Cdodders said: Building on the trucks and afvs, would you consider parts for things like the SCUD TEL, Iskander TEL, Topol TEL and LARS? Hi, Spanner has a few TEL systems in the SM Missiles and Launchers mod here: https://github.com/SpannerMonkey/SMI_MissilesLaunchers/releases/tag/v0.1.1.0-beta IIRC there is at the very least a Scud and a Topol-style launcher. Link to comment Share on other sites More sharing options...
Cdodders Posted February 2, 2018 Share Posted February 2, 2018 4 minutes ago, XOC2008 said: Hi, Spanner has a few TEL systems in the SM Missiles and Launchers mod here: https://github.com/SpannerMonkey/SMI_MissilesLaunchers/releases/tag/v0.1.1.0-beta IIRC there is at the very least a Scud and a Topol-style launcher. The launcher itself yes, Im on about the vehicle Link to comment Share on other sites More sharing options...
XOC2008 Posted February 2, 2018 Share Posted February 2, 2018 4 minutes ago, Cdodders said: The launcher itself yes, Im on about the vehicle Ah yes. I have been prodding Spanner on occasion for that myself! Link to comment Share on other sites More sharing options...
Cdodders Posted February 2, 2018 Share Posted February 2, 2018 3 minutes ago, XOC2008 said: Ah yes. I have been prodding Spanner on occasion for that myself! I do like the optimism of the Russians, with the fire extinguishers on the front. If Im anywhere near one of them when it catches fire I plan on Didi Mau-ing AFAFP Link to comment Share on other sites More sharing options...
SVS Posted February 3, 2018 Share Posted February 3, 2018 Make one with P-wings Link to comment Share on other sites More sharing options...
BelfastBrawler Posted February 4, 2018 Share Posted February 4, 2018 I'd like to report a bug. The Rocket Box doesn't work as intended, it doesn't display any of the BDAc rockets, instead it appears empty when it cycles through those configurations. If i leave the SPH/VAB with it set on one of those configurations, the game crashes(without a report). Is there something i'm missing ? Link to comment Share on other sites More sharing options...
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