quadro7f Posted May 5, 2016 Share Posted May 5, 2016 1 hour ago, SpacedInvader said: So I'm running into an issue trying to use KRASH, namely that I can't get the simulation to work. When I hover over the simulation button, all of the buttons along the top of the screen go dark, and when I click it, nothing happens. Has anyone seen this before? Yes, I have exact the same issue - just nothing happens when I click on big green "Start simulation" button (just some other interface buttons flipping fast during that). KSP 1.1.2, KRASH 0.5.3, and tons of other mods (they are listed in the log, lines 176791-177024) Here is the LOG p.s. I know there are spam from "Trajectories" exceptions and such, but I don't think it's related and I am up to sorting this out anyway ^^ Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted May 5, 2016 Share Posted May 5, 2016 49 minutes ago, quadro7f said: Yes, I have exact the same issue - just nothing happens when I click on big green "Start simulation" button (just some other interface buttons flipping fast during that). KSP 1.1.2, KRASH 0.5.3, and tons of other mods (they are listed in the log, lines 176791-177024) Here is the LOG p.s. I know there are spam from "Trajectories" exceptions and such, but I don't think it's related and I am up to sorting this out anyway ^^ Check the edit I made to that post... I found the source of the issue in my install at least. Maybe you've got the same conflict I had. Quote Link to comment Share on other sites More sharing options...
quadro7f Posted May 5, 2016 Share Posted May 5, 2016 11 minutes ago, SpacedInvader said: Check the edit I made to that post... I found the source of the issue in my install at least. Maybe you've got the same conflict I had. Yes, indeed, I can confirm that it is the "Tarsier Space Tech" mod which causing this. Thank you! ^^ Quote Link to comment Share on other sites More sharing options...
troyfawkes Posted May 9, 2016 Share Posted May 9, 2016 Not sure if this is working as expected, but if you recover a simulated craft (why? I don't know, reflex I guess), the simulation doesn't end... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 9, 2016 Author Share Posted May 9, 2016 15 minutes ago, troyfawkes said: Not sure if this is working as expected, but if you recover a simulated craft (why? I don't know, reflex I guess), the simulation doesn't end... hmm. It isn't supposed to even allow that. Thanks for the report, it's going to be a few days before I can get to it. On 5/5/2016 at 10:26 PM, SpacedInvader said: So I'm running into an issue trying to use KRASH, namely that I can't get the simulation to work. When I hover over the simulation button, all of the buttons along the top of the screen go dark, and when I click it, nothing happens. Has anyone seen this before? EDIT: After much testing, I've narrowed the issue down to a conflict of some sort with the Tarsier Space Tech mod. Removal of that mod put this one into working order. Thank you for tracking this down. Does it happen all the time, or just sometimes when that mod is installed? Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted May 9, 2016 Share Posted May 9, 2016 3 hours ago, linuxgurugamer said: hmm. It isn't supposed to even allow that. Thanks for the report, it's going to be a few days before I can get to it. Thank you for tracking this down. Does it happen all the time, or just sometimes when that mod is installed? I was experiencing a 100% failure rate (i.e. no sim at all while TST was installed), but I only had it in place for a short while, so I can't call it a large enough sample size to be certain. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 9, 2016 Author Share Posted May 9, 2016 1 minute ago, SpacedInvader said: I was experiencing a 100% failure rate (i.e. no sim at all while TST was installed), but I only had it in place for a short while, so I can't call it a large enough sample size to be certain. and did you have any other mods installed? Can you list them? It's hard to see how a parts mod (in the editor, at least) would be causing this problem. I'm wondering if there is something else going on Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted May 9, 2016 Share Posted May 9, 2016 2 minutes ago, linuxgurugamer said: and did you have any other mods installed? Can you list them? It's hard to see how a parts mod (in the editor, at least) would be causing this problem. I'm wondering if there is something else going on This going to be of somewhat limited usefulness as I've got well over a hundred mods running, but here is the current list: Spoiler [x] Science! (xScience 4.17) ABookCase Orbital Reference System (ABCORS 0.2.0.0) Action Groups Extended (AGExt 2.0) Advanced Jet Engine (AdvancedJetEngine v2.7.1) AmpYear (AmpYearPowerManager 1:V1.3.0.0) Animated Decouplers (AnimatedDecouplers-x86 v1.3.1) Antennas (Antennas 1.3) ASET Props (ASETProps 1.3) Astroniki Sunflare for Scatterer (AstronikiSunflareforScatterer 1.1) AutomatedScienceSampler (AutomatedScienceSampler 1.1.3) B9 Aerospace - HX Parts Pack (B9AerospaceHX 1:6.1.1) B9 Aerospace Parts Pack (B9 1:6.1.1) B9 Aerospace Procedural Parts - Fork (B9-PWings-Fork 0.40.7) B9 Aerospace Props (B9-props 1:6.1.1) B9 Animation Modules (B9AnimationModules v1.0.2) B9 Part Switch (B9PartSwitch v1.1.4) BetterBurnTime (BetterBurnTime 1.4.2) blackheart612's Procedural Part Textures (ProceduralParts-Textures-SCCKSCS 1) Buffalo (Buffalo v0.2.12) Camera Focus Changer (CameraFocusChanger v0.9.0.0) CapCom - Mission Control On The Go (CapCom 2.2) Coherent Contracts (CoherentContracts 1.02) Community Resource Pack (CommunityResourcePack 0.5.1.1) Contares antennas and dishes (Contares-Antennas 1.1) Contares Common (Contares-Common 1.6.4) Contract Configurator (ContractConfigurator 1.11.5) Contract Pack: Bases and Stations (ContractConfigurator-KerbinSpaceStation 1:3.2.1.2) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.1.7) Contract Pack: Interplanetary Mountaineer (ContractConfigurator-InterplanetaryMountaineer 1.0.2) Contract Pack: RemoteTech (ContractConfigurator-RemoteTech 2.0.2) Contract Pack: SCANSat (ContractConfigurator-ContractPack-SCANsat v0.6.0.1) Contract Parser (ContractParser 3.0) Contract Reward Modifier (ContractRewardModifier 2.3) Contracts Window + (ContractsWindowPlus 6.3) Control Lock (ControlLock 1.5) Crowd Sourced Flags (CrowdSourcedFlags 1.50.5) Crowd Sourced Science (CrowdSourcedScience v3.0.2) Custom Barn Kit (CustomBarnKit 1.1.8.0) Dated QuickSaves (DatedQuickSaves 1.1.1) Deadly Reentry Continued (DeadlyReentry v7.4.4) DeepFreeze Continued... (DeepFreeze V0.22.1.0) DMagic Orbital Science (DMagicOrbitalScience 1.2.4) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.3) Editor Extensions Redux (EditorExtensionsRedux 3.2.7) Engine Lighting (EngineLighting 1.4.3) Engineering Roles - Final Frontier Ribbon Pack (STMsFFRibbonPackEngineeringRoles 0.5.1) Extraplanetary Launchpads (ExtraPlanetaryLaunchpads 5.3.2) Ferram Aerospace Research (FerramAerospaceResearch 3:0.15.6.3) Field Experience (FieldExperience 1.0.3.1) Final Frontier (FinalFrontier 1.0.7-2319) Firespitter (Firespitter v7.2.3) Firespitter Core (FirespitterCore v7.2.3) Firespitter Resources config (FirespitterResourcesConfig v7.2.3) HabTech (HabTech 0.1.7.5) Hot Spot (HotSpot 0.5.1) Impact! (Impact v1.4.2) Interstellar Fuel Switch (InterstellarFuelSwitch 2.0.2) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 2.0.2) ION RCS (IONRCS V0.1.0.0) Karbonite (Karbonite 1:0.7.2.1) KarbonitePlus (KarbonitePlus 0.6.2.1) Kerbal Alarm Clock (KerbalAlarmClock v3.6.1.0) Kerbal Attachment System (KAS 0.5.7) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.1.0) Kerbal Inventory System (KIS 1.2.9) Kerbal Joint Reinforcement (KerbalJointReinforcement v3.1.7) Kerbal NRAP - Procedural Test Weights (KerbalNRAP 1.5.1.1) Kerbal Stock Part eXpansion - maintainted (KSPX v0.2.10.1) KerboKatzUtilities (KerboKatzUtilities 1.3.7) Kopernicus Planetary System Modifier (Kopernicus 2:release-1-0-4) kOS: Scriptable Autopilot System (kOS 0.20.0) KOSMOS Space Station Parts Pack (KOSMOS-SSPP v0.15) KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.3) KSP Achievements (Achievements 1.9.2) KSP AVC (KSP-AVC 1.1.6.1) KW Rocketry Redux (KWRocketryRedux 3.0.4) KW Rocketry Redux - Instant Power Response Configs (KWRocketryRedux-InstantPwr 3.0.4) Landing Height Display (LandingHeight 1.5) Launch Numbering (LaunchNumbering 0.2.0) Magic Smoke Industries Infernal Robotics (InfernalRobotics v2.0.2) Magic Smoke Industries Infernal Robotics - Legacy Parts (InfernalRobotics-LegacyParts v2.0.0) MechJeb 2 (MechJeb2 2.5.7.0) MechJeb and Engineer for all! (MechJebForAll 1.2.0.0) Mk2 Stockalike Expansion (Mk2Expansion 1.7.07) ModularFlightIntegrator (ModularFlightIntegrator 1.1.3.0) Module Manager (ModuleManager 2.6.24) Operations Roles - Final Frontier Ribbon Pack (STMsFFRibbonPackOperationsRoles 0.5.1) Orbital Decay (OrbitalDecay 1.4.1) ORIGAMI Foldable antennas for RemoteTech 2 (origameFoldableAssets 0.9.5.0) Outer Planets Mod (OuterPlanetsMod 1:1.9.5.1) Pathfinder (Pathfinder v0.9.21) Precise Node (PreciseNode 1.2.3) Procedural Parts (ProceduralParts v1.2.2) Procedural Parts - MainSailor's Procedural Textures - Complete Texture Pack (MainSailorTextures-Complete 2.0) Procedural Parts - MainSailor's Procedural Textures - Essential Textures and Flag (MainSailorTextures-Essentials 2.0) Procedural Parts - Saturn / Nova Texture Pack (ProceduralParts-Textures-SaturnNova 1.2) Procedural Parts - Ven's Revamp Style Textures (VensStylePPTextures 1.1) Progress Parser (ProgressParser 4.0) RasterPropMonitor (RasterPropMonitor 1:v0.26.0) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.26.0) Real Fuels (RealFuels rf-v11.1.1) Real Fuels: Stockalike RF Configs (RFStockalike v3.0.1) Real Plume (RealPlume 2:v10.5.1) Real Plume - Stock Configs (RealPlume-StockConfigs v0.10.7) RealChute Parachute Systems (RealChute v1.4.1.1) RealHeat (RealHeat v4.2) RemoteTech (RemoteTech v1.7.0) REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.3.0.0) SCANsat (SCANsat v16.1) scatterer (Scatterer 2:v0.0246) Science Revisited Revisited (ScienceRevisitedRevisited 1.4.0) Science Roles - Final Frontier Ribbon Pack (ScienceRolesFinalFrontierRibbonPack 0.5.1) Sensible Screenshot (SensibleScreenshot 1.2.1) Sigma Binary (SigmaBinary-core 1:v1.5.2) SmokeScreen - Extended FX Plugin (SmokeScreen 2.6.15.0) Solver Engines plugin (SolverEngines v2.1) StageRecovery (StageRecovery 1.6.4) Station Science (StationScience 1.6) Stockalike Mining Extension (StockalikeMiningExtension 0.93) Sum Dum Heavy Industries - Service Module System (SDHI-ServiceModuleSystem v3.1.1) Sum Dum Heavy Industries - Shared Assets (SDHI-SharedAssets 1.0) TAC Fuel Balancer (TacFuelBalancer 2.5.3) Tarsier Space Technology with Galaxies Continued... (TarsierSpaceTechnologyWithGalaxies 1:6.1) TD Industries RCS and Hypergolic engines (TDIndustriesRCSandHypergolicengines 0.5) TextureReplacer (TextureReplacer v2.4.13) Throttle Controlled Avionics (ThrottleControlledAvionics v3.1.0-KSP-1.1.2) Toolbar (Toolbar 1.7.12) Trajectories (Trajectories v1.6.1) TriggerAu Flags (TriggerAu-Flags v2.7.4.0) TweakScale - Rescale Everything! (TweakScale v2.2.10) Universal Storage (UniversalStorage 1.1.0.12) USI Asteroid Recycling Technologies (USI-ART 1:0.8.2.1) USI Core (USI-Core 0.2.2.1) USI Exploration Pack (USI-EXP 0.5.2.1) USI Freight Transport Technologies (USI-FTT 0.5.2.1) USI Kolonization Core (USI-UKS-Shared 0.2.2.1) USI Kolonization Systems (MKS/OKS) (UKS 1:0.40.2.1) USI Life Support (USI-LS 0.4.2.1) USI Tools (USITools 0.7.2.1) Ven's Stock Part Revamp (VenStockRevamp v1.9.2) Waypoint Manager (WaypointManager 2.5.1) WildBlueTools (WildBlueTools v1.1.5) With everything here installed, KRASH works 100% of the time. As for TST, I was able to narrow it down fairly quickly to that as it stopped working after installing 5ish mods, so it was a matter of removing one at a time until it worked. I will say that TST isn't just a parts pack, but also comes with a DLL to let its telescopes function within the game, so thats where the conflict might have appeared. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 9, 2016 Author Share Posted May 9, 2016 1 minute ago, SpacedInvader said: This going to be of somewhat limited usefulness as I've got well over a hundred mods running, but here is the current list: Reveal hidden contents [x] Science! (xScience 4.17) ABookCase Orbital Reference System (ABCORS 0.2.0.0) Action Groups Extended (AGExt 2.0) Advanced Jet Engine (AdvancedJetEngine v2.7.1) AmpYear (AmpYearPowerManager 1:V1.3.0.0) Animated Decouplers (AnimatedDecouplers-x86 v1.3.1) Antennas (Antennas 1.3) ASET Props (ASETProps 1.3) Astroniki Sunflare for Scatterer (AstronikiSunflareforScatterer 1.1) AutomatedScienceSampler (AutomatedScienceSampler 1.1.3) B9 Aerospace - HX Parts Pack (B9AerospaceHX 1:6.1.1) B9 Aerospace Parts Pack (B9 1:6.1.1) B9 Aerospace Procedural Parts - Fork (B9-PWings-Fork 0.40.7) B9 Aerospace Props (B9-props 1:6.1.1) B9 Animation Modules (B9AnimationModules v1.0.2) B9 Part Switch (B9PartSwitch v1.1.4) BetterBurnTime (BetterBurnTime 1.4.2) blackheart612's Procedural Part Textures (ProceduralParts-Textures-SCCKSCS 1) Buffalo (Buffalo v0.2.12) Camera Focus Changer (CameraFocusChanger v0.9.0.0) CapCom - Mission Control On The Go (CapCom 2.2) Coherent Contracts (CoherentContracts 1.02) Community Resource Pack (CommunityResourcePack 0.5.1.1) Contares antennas and dishes (Contares-Antennas 1.1) Contares Common (Contares-Common 1.6.4) Contract Configurator (ContractConfigurator 1.11.5) Contract Pack: Bases and Stations (ContractConfigurator-KerbinSpaceStation 1:3.2.1.2) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.1.7) Contract Pack: Interplanetary Mountaineer (ContractConfigurator-InterplanetaryMountaineer 1.0.2) Contract Pack: RemoteTech (ContractConfigurator-RemoteTech 2.0.2) Contract Pack: SCANSat (ContractConfigurator-ContractPack-SCANsat v0.6.0.1) Contract Parser (ContractParser 3.0) Contract Reward Modifier (ContractRewardModifier 2.3) Contracts Window + (ContractsWindowPlus 6.3) Control Lock (ControlLock 1.5) Crowd Sourced Flags (CrowdSourcedFlags 1.50.5) Crowd Sourced Science (CrowdSourcedScience v3.0.2) Custom Barn Kit (CustomBarnKit 1.1.8.0) Dated QuickSaves (DatedQuickSaves 1.1.1) Deadly Reentry Continued (DeadlyReentry v7.4.4) DeepFreeze Continued... (DeepFreeze V0.22.1.0) DMagic Orbital Science (DMagicOrbitalScience 1.2.4) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.3) Editor Extensions Redux (EditorExtensionsRedux 3.2.7) Engine Lighting (EngineLighting 1.4.3) Engineering Roles - Final Frontier Ribbon Pack (STMsFFRibbonPackEngineeringRoles 0.5.1) Extraplanetary Launchpads (ExtraPlanetaryLaunchpads 5.3.2) Ferram Aerospace Research (FerramAerospaceResearch 3:0.15.6.3) Field Experience (FieldExperience 1.0.3.1) Final Frontier (FinalFrontier 1.0.7-2319) Firespitter (Firespitter v7.2.3) Firespitter Core (FirespitterCore v7.2.3) Firespitter Resources config (FirespitterResourcesConfig v7.2.3) HabTech (HabTech 0.1.7.5) Hot Spot (HotSpot 0.5.1) Impact! (Impact v1.4.2) Interstellar Fuel Switch (InterstellarFuelSwitch 2.0.2) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 2.0.2) ION RCS (IONRCS V0.1.0.0) Karbonite (Karbonite 1:0.7.2.1) KarbonitePlus (KarbonitePlus 0.6.2.1) Kerbal Alarm Clock (KerbalAlarmClock v3.6.1.0) Kerbal Attachment System (KAS 0.5.7) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.1.0) Kerbal Inventory System (KIS 1.2.9) Kerbal Joint Reinforcement (KerbalJointReinforcement v3.1.7) Kerbal NRAP - Procedural Test Weights (KerbalNRAP 1.5.1.1) Kerbal Stock Part eXpansion - maintainted (KSPX v0.2.10.1) KerboKatzUtilities (KerboKatzUtilities 1.3.7) Kopernicus Planetary System Modifier (Kopernicus 2:release-1-0-4) kOS: Scriptable Autopilot System (kOS 0.20.0) KOSMOS Space Station Parts Pack (KOSMOS-SSPP v0.15) KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.3) KSP Achievements (Achievements 1.9.2) KSP AVC (KSP-AVC 1.1.6.1) KW Rocketry Redux (KWRocketryRedux 3.0.4) KW Rocketry Redux - Instant Power Response Configs (KWRocketryRedux-InstantPwr 3.0.4) Landing Height Display (LandingHeight 1.5) Launch Numbering (LaunchNumbering 0.2.0) Magic Smoke Industries Infernal Robotics (InfernalRobotics v2.0.2) Magic Smoke Industries Infernal Robotics - Legacy Parts (InfernalRobotics-LegacyParts v2.0.0) MechJeb 2 (MechJeb2 2.5.7.0) MechJeb and Engineer for all! (MechJebForAll 1.2.0.0) Mk2 Stockalike Expansion (Mk2Expansion 1.7.07) ModularFlightIntegrator (ModularFlightIntegrator 1.1.3.0) Module Manager (ModuleManager 2.6.24) Operations Roles - Final Frontier Ribbon Pack (STMsFFRibbonPackOperationsRoles 0.5.1) Orbital Decay (OrbitalDecay 1.4.1) ORIGAMI Foldable antennas for RemoteTech 2 (origameFoldableAssets 0.9.5.0) Outer Planets Mod (OuterPlanetsMod 1:1.9.5.1) Pathfinder (Pathfinder v0.9.21) Precise Node (PreciseNode 1.2.3) Procedural Parts (ProceduralParts v1.2.2) Procedural Parts - MainSailor's Procedural Textures - Complete Texture Pack (MainSailorTextures-Complete 2.0) Procedural Parts - MainSailor's Procedural Textures - Essential Textures and Flag (MainSailorTextures-Essentials 2.0) Procedural Parts - Saturn / Nova Texture Pack (ProceduralParts-Textures-SaturnNova 1.2) Procedural Parts - Ven's Revamp Style Textures (VensStylePPTextures 1.1) Progress Parser (ProgressParser 4.0) RasterPropMonitor (RasterPropMonitor 1:v0.26.0) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.26.0) Real Fuels (RealFuels rf-v11.1.1) Real Fuels: Stockalike RF Configs (RFStockalike v3.0.1) Real Plume (RealPlume 2:v10.5.1) Real Plume - Stock Configs (RealPlume-StockConfigs v0.10.7) RealChute Parachute Systems (RealChute v1.4.1.1) RealHeat (RealHeat v4.2) RemoteTech (RemoteTech v1.7.0) REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.3.0.0) SCANsat (SCANsat v16.1) scatterer (Scatterer 2:v0.0246) Science Revisited Revisited (ScienceRevisitedRevisited 1.4.0) Science Roles - Final Frontier Ribbon Pack (ScienceRolesFinalFrontierRibbonPack 0.5.1) Sensible Screenshot (SensibleScreenshot 1.2.1) Sigma Binary (SigmaBinary-core 1:v1.5.2) SmokeScreen - Extended FX Plugin (SmokeScreen 2.6.15.0) Solver Engines plugin (SolverEngines v2.1) StageRecovery (StageRecovery 1.6.4) Station Science (StationScience 1.6) Stockalike Mining Extension (StockalikeMiningExtension 0.93) Sum Dum Heavy Industries - Service Module System (SDHI-ServiceModuleSystem v3.1.1) Sum Dum Heavy Industries - Shared Assets (SDHI-SharedAssets 1.0) TAC Fuel Balancer (TacFuelBalancer 2.5.3) Tarsier Space Technology with Galaxies Continued... (TarsierSpaceTechnologyWithGalaxies 1:6.1) TD Industries RCS and Hypergolic engines (TDIndustriesRCSandHypergolicengines 0.5) TextureReplacer (TextureReplacer v2.4.13) Throttle Controlled Avionics (ThrottleControlledAvionics v3.1.0-KSP-1.1.2) Toolbar (Toolbar 1.7.12) Trajectories (Trajectories v1.6.1) TriggerAu Flags (TriggerAu-Flags v2.7.4.0) TweakScale - Rescale Everything! (TweakScale v2.2.10) Universal Storage (UniversalStorage 1.1.0.12) USI Asteroid Recycling Technologies (USI-ART 1:0.8.2.1) USI Core (USI-Core 0.2.2.1) USI Exploration Pack (USI-EXP 0.5.2.1) USI Freight Transport Technologies (USI-FTT 0.5.2.1) USI Kolonization Core (USI-UKS-Shared 0.2.2.1) USI Kolonization Systems (MKS/OKS) (UKS 1:0.40.2.1) USI Life Support (USI-LS 0.4.2.1) USI Tools (USITools 0.7.2.1) Ven's Stock Part Revamp (VenStockRevamp v1.9.2) Waypoint Manager (WaypointManager 2.5.1) WildBlueTools (WildBlueTools v1.1.5) With everything here installed, KRASH works 100% of the time. As for TST, I was able to narrow it down fairly quickly to that as it stopped working after installing 5ish mods, so it was a matter of removing one at a time until it worked. I will say that TST isn't just a parts pack, but also comes with a DLL to let its telescopes function within the game, so thats where the conflict might have appeared. I know about the dll, but supposedly it doesn't run in the editor. I'll be looking into it, thanks Do you remember those "5ish" mods you installed? Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted May 9, 2016 Share Posted May 9, 2016 (edited) 4 minutes ago, linuxgurugamer said: I know about the dll, but supposedly it doesn't run in the editor. I'll be looking into it, thanks Do you remember those "5ish" mods you installed? I'm pretty sure there were these, but I'm not 100%: Spoiler KW Rocketry Redux (KWRocketryRedux 3.0.4) KW Rocketry Redux - Instant Power Response Configs (KWRocketryRedux-InstantPwr 3.0.4) Magic Smoke Industries Infernal Robotics (InfernalRobotics v2.0.2) Magic Smoke Industries Infernal Robotics - Legacy Parts (InfernalRobotics-LegacyParts v2.0.0) Precise Node (PreciseNode 1.2.3) TAC Fuel Balancer (TacFuelBalancer 2.5.3) Tarsier Space Technology with Galaxies Continued... (TarsierSpaceTechnologyWithGalaxies 1:6.1) I do remember being worried that it was IR, PN, or TACFB as I consider all of those to be must haves. Please note that TST seems to have appeared in the CKAN export list above, but it was manually deleted from my GameData folder. Edited May 9, 2016 by SpacedInvader Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 9, 2016 Author Share Posted May 9, 2016 4 minutes ago, SpacedInvader said: I'm pretty sure there were these, but I'm not 100%: KW Rocketry Redux (KWRocketryRedux 3.0.4) KW Rocketry Redux - Instant Power Response Configs (KWRocketryRedux-InstantPwr 3.0.4) Magic Smoke Industries Infernal Robotics (InfernalRobotics v2.0.2) Magic Smoke Industries Infernal Robotics - Legacy Parts (InfernalRobotics-LegacyParts v2.0.0) Precise Node (PreciseNode 1.2.3)TAC Fuel Balancer (TacFuelBalancer 2.5.3) Tarsier Space Technology with Galaxies Continued... (TarsierSpaceTechnologyWithGalaxies 1:6.1) Please note that TST seems to have appeared in the CKAN export list above, but it was manually deleted from my GameData folder. If your folder is still available, could you try installing Tarsier and removing the Infernal Robotics? Thanks Quote Link to comment Share on other sites More sharing options...
magico13 Posted May 9, 2016 Share Posted May 9, 2016 26 minutes ago, linuxgurugamer said: It's hard to see how a parts mod (in the editor, at least) would be causing this problem. I'm wondering if there is something else going on Tarsier used to break KCT due to some issues with loading from the persistence file causing all subsequent mods to not get to load their data. That's not an issue anymore after 1.0.5 (NathanKell added some error handling to the loader on KSP's side), but Tarsier is definitely capable of causing troubles. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 9, 2016 Author Share Posted May 9, 2016 4 minutes ago, magico13 said: Tarsier used to break KCT due to some issues with loading from the persistence file causing all subsequent mods to not get to load their data. That's not an issue anymore after 1.0.5 (NathanKell added some error handling to the loader on KSP's side), but Tarsier is definitely capable of causing troubles. ok. Any suggestions as to how to troubleshoot this? It's a nice mod, I'd like to see if it can be worked around Quote Link to comment Share on other sites More sharing options...
magico13 Posted May 9, 2016 Share Posted May 9, 2016 (edited) 5 minutes ago, linuxgurugamer said: ok. Any suggestions as to how to troubleshoot this? It's a nice mod, I'd like to see if it can be worked around The issues I had in the past are unlikely to be related since it was literally years ago at this point. I'll look through the logs posted and see if anything catches my eye. If you don't get it figured out yourself then I'll try to do some testing in the next few days when I get the opportunity. Edit: Well, the issue lies within LaunchGUI.setLaunchSite, so I'd start by figuring out what exactly is triggering the NRE in that method. My guess is the ProgressTracking or the R&D. I haven't looked into TST yet to see if they modify those at all. Edited May 9, 2016 by magico13 Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted May 9, 2016 Share Posted May 9, 2016 So do you still want me to try pulling IR and re-adding TST? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 9, 2016 Author Share Posted May 9, 2016 1 hour ago, SpacedInvader said: So do you still want me to try pulling IR and re-adding TST? Please do. Also, are you in sandbox, or career mode? I just installed the game on my Mac, put KRASH and one of the cameras from the mod on a small pod, and was able to do a sim without any problem. Please, also, upload a craft file which shows the problem. Thanks Quote Link to comment Share on other sites More sharing options...
raxo2222 Posted May 10, 2016 Share Posted May 10, 2016 It seems like this mod is incompatible with RSS - it pukes with null reference exception errors... Quote Link to comment Share on other sites More sharing options...
Torih Posted May 10, 2016 Share Posted May 10, 2016 Really minor request, the cost counter in the top left during flight seems to have moved recently and now its behind the remotetech bar, or maybe it always was but I didn't have RT reinstalled till recently. Could it be lowered down a few lines please Quote Link to comment Share on other sites More sharing options...
raxo2222 Posted May 10, 2016 Share Posted May 10, 2016 Apparently teleporting to orbit works just fine Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 10, 2016 Author Share Posted May 10, 2016 1 hour ago, raxo2222 said: It seems like this mod is incompatible with RSS - it pukes with null reference exception errors... Or maybe RSS is incompatible with KRASH? Please send me a log file, and a list of all mods. Thanks 1 hour ago, Torih said: Really minor request, the cost counter in the top left during flight seems to have moved recently and now its behind the remotetech bar, or maybe it always was but I didn't have RT reinstalled till recently. Could it be lowered down a few lines please You can change the location in the KRASH Config window, accessable from the Space Center screen. Look in the Lower Right, you want to increase the Vertical Position by 10-20 or so. Quote Link to comment Share on other sites More sharing options...
raxo2222 Posted May 10, 2016 Share Posted May 10, 2016 (edited) 8 hours ago, linuxgurugamer said: Or maybe RSS is incompatible with KRASH? Please send me a log file, and a list of all mods. Thanks You can change the location in the KRASH Config window, accessable from the Space Center screen. Look in the Lower Right, you want to increase the Vertical Position by 10-20 or so. I have latest KSP version - 1.1.2, playing in 64 bit version. I use -force-d3d11 I have windows 7. BTW I removed exception detector as it wasn't working. This mod works fine, when going into orbiting planet sim. It just stops working, when trying to start landed somewhere. For example I'll try to "land" on Earth, at 0, 0 coords 10 km high, and on Venus. Culprits seems to be RSS, as id changes planets, and KJR as it freezes and stabilizes craft on launch. Here is log http://www55.zippyshare.com/v/nY3KoAT1/file.html Edit: turned KJR off by removing it from gamedata folder, still bug happens. Edited May 10, 2016 by raxo2222 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 10, 2016 Author Share Posted May 10, 2016 5 minutes ago, raxo2222 said: I have latest KSP version - 1.1.2, playing in 64 bit version. I use -force-d3d11 I have windows 7. BTW I removed exception detector as it wasn't working. This mod works fine, when going into orbiting planet sim. It just stops working, when trying to start landed somewhere. For example I'll try to "land" on Earth, at 0, 0 coords 10 km high, and on Venus. Culprits seems to be RSS, as id changes planets, and KJR as it freezes and stabilizes craft on launch. Here is log http://www55.zippyshare.com/v/nY3KoAT1/file.html I took a quick look at the log (I'm at work right now). There are a large number of NullReferenceExceptions in the log file in things like OrbitPhysicsmanager, as well as others. In fact, there aren't any exceptions from KRASH at all. I'd suggest removing KRASH and seeing if those exceptions still exist, if they do (and I'm pretty sure they will), then you have a problem unrelated to KRASH. If it is RSS, then you need to contact them and have them fix it; 15 meg of errors is unacceptable. Please let me know how it goes. Quote Link to comment Share on other sites More sharing options...
raxo2222 Posted May 10, 2016 Share Posted May 10, 2016 (edited) 44 minutes ago, linuxgurugamer said: I took a quick look at the log (I'm at work right now). There are a large number of NullReferenceExceptions in the log file in things like OrbitPhysicsmanager, as well as others. In fact, there aren't any exceptions from KRASH at all. I'd suggest removing KRASH and seeing if those exceptions still exist, if they do (and I'm pretty sure they will), then you have a problem unrelated to KRASH. If it is RSS, then you need to contact them and have them fix it; 15 meg of errors is unacceptable. Please let me know how it goes. Well it starts with NAN errors when trying to land on surface - but it works just fine, when I start simulation in orbit. So I can use this mod, just I can't use landed simulation. ...... Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unpacking Aeris 3A (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Packing Aeris 3A for orbit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) KRASH: Orbit "Active vessel" changed to: inc=0 ecc=0 sma=700000 lan=0 argpe=0 mep=0 epoch=0 refbody=Kerbin (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Reference Frame: Inertial (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Progress Node Reached]: Orbit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Progress Node Reached]: Kerbin (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Progress Node Complete]: Orbit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) E is NaN! tA: 3.14159265358979, e = NaN (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [OrbitDriver]: On-Rails SOI Transition from Sun to Sun. Transition UT Range: 5673555.772 - 5673556.772. Transition UT: 5673556.772. Iterations: 7. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Progress Node Reached]: Escape (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Progress Node Complete]: Escape (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ObT : NaN M : NaN E : NaN V : NaN Radius: NaN vel: [NaN, NaN, NaN] AN: [NaN, NaN, NaN] period: NaN (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [OrbitDriver Warning!]: Aeris 3A had a NaN Orbit and was removed. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Aeris 3A Unloaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Aeris 3A (Unloaded)/model/Squad/Parts/Command/mk1Cockpits/CockpitStandard(Clone)/Cockpit/Airlock" (Filename: Line: 171) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Aeris 3A (Unloaded)/model/Squad/Parts/Command/mk1Cockpits/CockpitStandard(Clone)/Cockpit/CockpitCOL" (Filename: Line: 171) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Aeris 3A (Unloaded)/model/Squad/Parts/Command/mk1Cockpits/CockpitStandard(Clone)/Cockpit/CockpitCOL2" (Filename: Line: 171) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Aeris 3A (Unloaded)/model/Squad/Parts/Command/mk1Cockpits/CockpitStandard(Clone)/Cockpit/Ladder" (Filename: Line: 171) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Aeris 3A (Unloaded)/telescopicLadder/model/TelusBay/ChamferBox001" (Filename: Line: 171) setting new dominant body: the Sun FlightGlobals.mainBody: Kerbin (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Ascent_Guidance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Attitude_Adjustment (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Custom_Window_Editor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Docking_Autopilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Flight_Recorder (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Landing_Guidance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Maneuver_Node_Editor (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Maneuver_Planner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.RCS_Balancer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Rendezvous_Autopilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Rendezvous_Planner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Rover_Autopilot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Smart_A_S_S_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.SmartRcs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Spaceplane_Guidance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Translatron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Utilities (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Warp_Helper (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Delta-V_Stats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Orbit_Info (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Surface_Info (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.Vessel_Info (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: MechJeb2.MechJeb2MenuButton (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [Toolbar] [INFO] button destroyed: FerramAerospaceResearch.FARFlightButtonBlizzy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) [PlanetariumCamera]: Focus: Kerbin (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at OrbitPhysicsManager.checkReferenceFrame () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at FloatingOrigin.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at OrbitPhysicsManager.checkReferenceFrame () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at FloatingOrigin.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) ... Edit: Here are logs without crash.http://www93.zippyshare.com/v/CcSy7mci/file.html Same log spam happened with Hyper Edit teleport. .... And there is logs of install only with Krash and module manager installed: http://www101.zippyshare.com/v/ONjvoMhV/file.html Looks like 64 bit/1.1.2 version doesn't support teleport to surface... EDIT: I FOUND CAUSE OF BUG!!!!!!!!! APPARENTLY ONE SIMPLY DOESN'T USE DEFAULT 0 LONGITUDE 0 LATITUDE COORDINATES IN LANDED SIMULATION - THAT MEANS YOU SHOULD FORBID TELEPORT ON THESE COORDS OR AT LEAST USE SOMETHING LIKE 0.001, 0,001 >.> It seems like Unity melts down, when teleporting into 0 latitude or 0 longitude. Edited May 10, 2016 by raxo2222 Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted May 10, 2016 Share Posted May 10, 2016 22 hours ago, linuxgurugamer said: Please do. Also, are you in sandbox, or career mode? I just installed the game on my Mac, put KRASH and one of the cameras from the mod on a small pod, and was able to do a sim without any problem. Please, also, upload a craft file which shows the problem. Thanks Ok, so I did as requested and got the same result as before. Installing TST and removing IR did not fix KRASH. This was in career mode. Here is the NRE thrown in the log when I try to use simulate under these circumstances: NullReferenceException: Object reference not set to an instance of an object at KRASH.LaunchGUI.setLaunchSite (KRASH.LaunchSite site) [0x00000] in <filename unknown>:0 at KRASH.KRASH.OnLeavingEditor (EditorFacility facility, KRASH.LaunchSite launchSite) [0x00000] in <filename unknown>:0 at KRASH.KRASH.Activate () [0x00000] in <filename unknown>:0 at KRASH.LaunchGUI.LaunchSim () [0x00000] in <filename unknown>:0 at KRASH.LaunchGUI.drawRightSelectorWindow (SelectionType type) [0x00000] in <filename unknown>:0 at KRASH.LaunchGUI.drawSelectorWindow (Int32 id) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Here is the craft file: Google Drive Link Here is the KSP.log: Google Drive Link Here is the output_log.txt: Google Drive Link Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 10, 2016 Author Share Posted May 10, 2016 (edited) 48 minutes ago, raxo2222 said: Well it starts with NAN errors when trying to land on surface - but it works just fine, when I start simulation in orbit I don't see any NAN errors, but I see a large number of NullReferenceExceptions (NRE), starting at line 36101 NullReferenceException: Object reference not set to an instance of an object at SpaceCenterBuildingCollider.OnMouseExit () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UnityEngine.HitInfo:SendMessage(String) UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo) UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) the flight scene wasn't even entered the first time until line 38173 I'll take a look, but frankly, you have too many mods (>100) installed for me to get anything worthwhile out of the log file. If you feel it's RSS, please create a new install, and only install RSS and KRASH and see if it happens. If it doesn't, then you may have a problem with another mod interacting with everything. Let me know the results of your tests LGG 18 minutes ago, SpacedInvader said: Ok, so I did as requested and got the same result as before. Installing TST and removing IR did not fix KRASH. This was in career mode. Here is the NRE thrown in the log when I try to use simulate under these circumstances: NullReferenceException: Object reference not set to an instance of an object at KRASH.LaunchGUI.setLaunchSite (KRASH.LaunchSite site) [0x00000] in <filename unknown>:0 at KRASH.KRASH.OnLeavingEditor (EditorFacility facility, KRASH.LaunchSite launchSite) [0x00000] in <filename unknown>:0 at KRASH.KRASH.Activate () [0x00000] in <filename unknown>:0 at KRASH.LaunchGUI.LaunchSim () [0x00000] in <filename unknown>:0 at KRASH.LaunchGUI.drawRightSelectorWindow (SelectionType type) [0x00000] in <filename unknown>:0 at KRASH.LaunchGUI.drawSelectorWindow (Int32 id) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Here is the craft file: Google Drive Link Here is the KSP.log: Google Drive Link Here is the output_log.txt: Google Drive Link OK, this will be very helpful in figuring this out. But when I looked at the file, I saw more than 200 mods there. Any chance you could do that minimal install again? Thanks LGG Edited May 10, 2016 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
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