Dani-Sang Posted June 27, 2012 Share Posted June 27, 2012 Releases can be found here: http://kerbalspaceprogram.com/forum/index.php?topic=15439.0INTRODUCTIONIt was time to come back ones again to Kerbal since all the recent changes. I made a few parts before but it was difficult for me to create them since C4D and .DEA don\'t really go along well with eachother (Smooth option didn\'t work for me either :/). Neither was animation a part of the package which made me sad. However I figured that Unity & Cinema4D do work great with eachother (acording to website of Unity) and more types of texture files are support + animation. This gave me the drive to give it another try and polish up my 3d skills to a next level. What you going to make?I made a little PDF document about the future visions: http://kerbalspaceprogram.com/forum/index.php?action=dlattach;topic=15093.0;attach=24762Misc:- 2x Command Modules: Probes & Satellites- 3/4x Different Solar Panels- 3/4x Communication Devices- 3x Scientific Modules (no use yet, but they look sexy as hell)- External Liquid Gas tank.- External RCS tank- 2x Lights- 2x Landing Legs- 3/4x different satellite hulls for added customisation. The Big Stuff (which will contain multiple parts):- Cargo Container (to hide and protect your satellites & probes). - Orbital Crash Probe- Rover with additonal landing Gear- Rover special Decendence Pod (which you can use for other probes as well) Link to comment Share on other sites More sharing options...
DYJ Posted June 27, 2012 Share Posted June 27, 2012 Everything is looking nice and simple this far, good job.You might want to split the main body into multiple parts to allow for more customization, simply having the larger end-caps as separate bits might be enough. Link to comment Share on other sites More sharing options...
Dani-Sang Posted June 27, 2012 Author Share Posted June 27, 2012 Everything is looking nice and simple this far, good job.You might want to split the main body into multiple parts to allow for more customization, simply having the larger end-caps as separate bits might be enough.I will take that into consideration... EDIT: (and after a good brainstorm, I think I will head that direction) Link to comment Share on other sites More sharing options...
Dani-Sang Posted June 27, 2012 Author Share Posted June 27, 2012 Update!Main body is now customizable too and in this picture it consist out of 3 pieces. Pictures explain by themselves. Remember, this is one way to customize a satellite and many more options will eventually come. Description of each part, full description of a part will come when it is finished. During AnimationFully Deployed Link to comment Share on other sites More sharing options...
Crass Posted June 27, 2012 Share Posted June 27, 2012 This is looking really good! Link to comment Share on other sites More sharing options...
OtherDalfite Posted June 27, 2012 Share Posted June 27, 2012 What a beautiful satellite! Please continue! Link to comment Share on other sites More sharing options...
comando222 Posted June 27, 2012 Share Posted June 27, 2012 This satellite looks great, continue the good work Link to comment Share on other sites More sharing options...
Joshmo Posted June 27, 2012 Share Posted June 27, 2012 Very nice. Link to comment Share on other sites More sharing options...
Cthulufaic Posted June 27, 2012 Share Posted June 27, 2012 The 'During Animation' pic makes it look like a giant robot space squid =PAwesome work! I can\'t wait to see where this is going. Link to comment Share on other sites More sharing options...
Kreuzung Posted June 27, 2012 Share Posted June 27, 2012 - Solar panels will be able to fuel electricity and zoxygen(?). This is possible. In fact, I added half a line in code because I thought someone could ever want to do that and even tested it ;P Link to comment Share on other sites More sharing options...
Capt'n Skunky Posted June 27, 2012 Share Posted June 27, 2012 Absolutely gorgeous!If this sat acts like a PowerSat, I\'m going to replace my entire fleet of sats with them.Cheers!Capt\'n SkunkyKSP Community Manager Link to comment Share on other sites More sharing options...
Dani-Sang Posted June 27, 2012 Author Share Posted June 27, 2012 Thank the internet for having great stock images. But I\'ve a question for those who know.Which texture maps are supported within KSP? Because all the info that I see about it is a bit confusing.In the meanwhile, a texture update! Link to comment Share on other sites More sharing options...
Dani-Sang Posted June 28, 2012 Author Share Posted June 28, 2012 The Solar Panels, as good as finished with modeling, animating and texture-ring for the moment. They are even slighty transparent (with alpha channel) as you can see below. Also they have a specular & bumpmap. Even tho the specular isn\'t working as I want it, but that is for later concern. I know the solar cells are bigger then they should be. However it looked very nice and depending on the feedback, I might make them more 'realistic' Link to comment Share on other sites More sharing options...
togfox Posted June 28, 2012 Share Posted June 28, 2012 Wow. Simply gorgeous! Link to comment Share on other sites More sharing options...
Dani-Sang Posted June 28, 2012 Author Share Posted June 28, 2012 Update:Battery finished for now. Has bump & specular map. Ones again slighty different from what I had in mind, to assure I wouldn\'t go overboard with polygons and also making texturing more difficult. Link to comment Share on other sites More sharing options...
sochmer Posted June 28, 2012 Share Posted June 28, 2012 the command module will be unmanned? Link to comment Share on other sites More sharing options...
Dani-Sang Posted June 28, 2012 Author Share Posted June 28, 2012 the command module will be unmanned?That is the plan yes. Something along the lines like the mechjeb modules. But it doesn\'t stop you from using the parts on your manned spacecraft. Link to comment Share on other sites More sharing options...
Dani-Sang Posted June 28, 2012 Author Share Posted June 28, 2012 New Update:As good as done with all the textures for all the parts. However I\'m not 100% happy with it yet, specially not the gas tanks and the hull. Probably have to look something else then the geopattern. Also these images are within cinema 4d and with high resolution textures, it probably won\'t look this good in the game, but it gives you an idea/feeling how it should turn out eventually. Gas tanks will have different colors for what they are meaned. Orange for liquid fuel, yellow for RCS, blue for oxygen etc etc. Link to comment Share on other sites More sharing options...
sochmer Posted June 28, 2012 Share Posted June 28, 2012 That is the plan yes. Something along the lines like the mechjeb modules. But it doesn\'t stop you from using the parts on your manned spacecraft.ah no no, i want a command pod unmannned. It\'s strange to send into orbit three kerbonaut into a permanent satellite Link to comment Share on other sites More sharing options...
BlackBicycle Posted June 28, 2012 Share Posted June 28, 2012 This is nice : ) Man, I know you are doing your best already, but PLEASE do keep the poly count down! I mean, another 'nice looking strut' like the Robotics, and I will stop using the damn game altogether. You know what I mean... Link to comment Share on other sites More sharing options...
Dani-Sang Posted June 28, 2012 Author Share Posted June 28, 2012 This is nice : ) Man, I know you are doing your best already, but PLEASE do keep the poly count down! I mean, another 'nice looking strut' like the Robotics, and I will stop using the damn game altogether. You know what I mean...They are all low poly. Hulls have the same poly count as the ones ingame. The Solar panel has less then 100 poly\'s and the only thing that has a lot of poly atm is the com-dish with is getting at 800, however I can make it a lot less (and which I will). Don\'t worry about the poly count . Link to comment Share on other sites More sharing options...
BlackBicycle Posted June 28, 2012 Share Posted June 28, 2012 ...have the same poly count as the ones ingame... Thank you very much! : D Link to comment Share on other sites More sharing options...
Dani-Sang Posted June 28, 2012 Author Share Posted June 28, 2012 http://www.youtube.com/watch?v=vlUaLwuntvA#wswent a bit offtrack and tried some other stuff, if only imagianation was the limit. Maybe in the future I\'m able to pull this off within the game. Link to comment Share on other sites More sharing options...
Rocketscienist Posted June 28, 2012 Share Posted June 28, 2012 Cool. Your work is good. You should have/or use a start rocket like Ariane 5 (when ready). Link to comment Share on other sites More sharing options...
Dani-Sang Posted June 28, 2012 Author Share Posted June 28, 2012 Time to make some more parts and these are the models already and they are animated already. Just need texture.First:Deployable Habitational Module. Can be used for any base whether on space or on the ground. When it expands you increase its capacity 3x.And landing legs, meaned for heavy duty jobs like a moonar base. Link to comment Share on other sites More sharing options...
Recommended Posts