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No quicksave, permadeath, career game?


ToukieToucan

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12 minutes ago, Gojira1000 said:

It's a game and you can set up your play in the way that's most enjoyable for you. And that's really all there is to say.

Exactly! For me "hardcore" is only "hardcore" when one refrains from the biggest cheat of all -- timewarp

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1 hour ago, JoeNapalm said:

 

So, aren't you then basically replacing quicksave with a mod that basically does the same thing? :wink:

 

-Jn-

Not quite.

You're choosing ahead of time to spend some funds to simulate the rocket for a few minutes, explicitly deciding ahead of time whether the launch counts or not.  You can also simulate it immediately instead of waiting a few days for the prototype ships to be assembled and rolled out.

 

It is also quite handy in that you can spend a bit more to start the sim in various locations that you've been to.  Testing whether the SSTM can actually land on Minmus using a 5 minute sim that starts in Minmus orbit makes it quick and easy, if slightly more pricey.

 

$5000 worth of sims saved me over a quarter million in test failures (and from missing the transfer window) when building a launch vehicle for a heavy Duna mining rig in my last game.

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2 hours ago, JoeNapalm said:

So, aren't you then basically replacing quicksave with a mod that basically does the same thing? :wink:

KCT simulations revert automatically, no matter the result. Thus after satisfactory testing, I need to do the actual mission - without saves. It also costs some funds per 10 minutes - a symbolic amount in normal mode, but that's still a lot with 30% income.

I heard other (self-regulating) solutions too - like using a sandbox save for testing (too much hassle), or testing by reverts (too much temptation do do the same when a disaster happens on a 'real' launch). I prefer the mod.

I realized that I love my failures. But it's not fun to have them on costy, untested rockets.

Edited by Evanitis
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Interesting.

Might have to give it a try, at some point.

As is, I almost always include a drone core on all my builds and test them that way. The cores tend to stay in the final build, as a result.

"Open the pod bay doors, KAL!"

"I'm sorry, Jeb. I can't do that."

 

-Jn-

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