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Everything posted by Gojira1000

  1. A mere 13 years, 340-something days. She probably needs a shower.
  2. OK this was a lot of work
  3. One of these days I'll do something useful
  4. I really do need to make a space station and shuttle, now. Problems, problems
  5. Do you have a screenshot of the craft showing CoM and CoL? And remember to check it with the fuel tanks empty to simulate re-entry. Usually either CoM is behind the CoL due to mass shift or you're trying to maneuver at trans-sonic speeds and get a flat spin as a reward. But that's guessing.
  6. Here's a weird question - anyone getting a strange invisible speedbump/collision using RSS in 1.2 at about 150km altitude? Rockets thump into an invisible kraken and do a cartwheel. Can't begin to think what would lead to that.
  7. And the second diary entry. So far, so good, comrades.
  8. Edit - It's a video diary. I'm curious how far I can get before all the wheels fall off.
  9. The only person in this thread with any first hand experience in the situation is RoverDude. Be smart and listen to him. Primary source, people.
  10. What @Regex said - basically, KSP is done, so now you need a much smaller team. Also excuse me while I go try to excise the node-execution code from Mechjeb. *sound of burning motherboard*
  11. It's fairly forgiving, but f5 well before your burn
  12. Super happy to have this back in 1.2 - thanks very much @DMagic for all your hard work!
  13. My general rule of thumb is nose up 45-55%, PE at about 32-35 km for normal orbital speeds.
  14. If you're seeing the chute mounting point pop-up on deployment and the capsule explode try adding a pair of drogues and deploy them prior to the Mk16. In 1.1.3 using Ven's I had some chutes institute RUDs when forces piled on too quickly. Only suggestion I can think of. I have NOT noticed this behavior in 1.2 at all
  15. My lazy, inefficient landing sequence - 1) Reach an 11 KM orbit. Hit f5. From a 11K orbit burn retro to get yourself in a nearly vertical drop onto your chosen landing spot. 2) Put the navball in Surface mode, click hold retrograde 3) Punch engines up to max at around 2000 meters to get a feel for how quickly you are able to slow down 4) Punch again at 1000 meters with an eye to slowing to about 50 m/s 5) Fiddle with the throttle in the last 200-300 meters so that (optimally) you wind up at about 10 m/s at 100 meters. 6) Much lighter fiddling, your goal should be about 5 m/s at 50 meters then ease it down to land at about 1 m/s 7) Hold f9 if one of the above steps fails abysmally 8) Plant flag
  16. Second the SMURFF suggestion. Ran a very successful 1.1.3 RSS/SMURFF career and while it was possible to botch a re-entry and die, it was also possible to do it right and survive.
  17. I was going to put up a solar satellite mission, but any Kerbal named Ermy Kermin gets rescued first in tribute to R. Lee
  18. I tip my hat to another member of the "I got back from Tylo Club" It's both an honor and a horrible, horrible memory.
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