Fecb301 Posted March 20, 2016 Share Posted March 20, 2016 what is the mod pack of the ddg 1000 railgun? Link to comment Share on other sites More sharing options...
Laythe2 Posted March 20, 2016 Author Share Posted March 20, 2016 18 hours ago, AirShark said: Just gotta say that I'm really liking this part pack and just how simple it is to use! - Just a suggestion. Maybe when you have the time, you could make a series of hulls that taper inwards towards the waterline, rather than being flat. What I mean is something like the hull on modern stealth ships, like the Iver-Huitfeld class: Also, maybe have some bow that has a subtle curve in the keel, like most modern stealth warships. Like the Admiral-Gorshkov class (notice the downwards bending keel starting at the bow). And finally, having some parts to make stacks/funnels, like the ones on the Iver Huitfeld (note the side funnels/stacks)... ... or the Halifax Class (notice the large flat funnel in the middle, with the red maple leaf) These are just some ideas for future parts, and having parts like those would be like extra icing on an already delicious cake! Keep up the awesome work! I am wondering if I should just redesign the existing parts or make new ones. There are already a lot of parts as of now. Ive been wanting to get rid of the flat bottom-ness of the hulls for a while now. Link to comment Share on other sites More sharing options...
V8jester Posted March 21, 2016 Share Posted March 21, 2016 (edited) I just finished my Nimitz / LCS class Carrier less than 130 parts with armaments and 4 elevators, I love this pack! Edited March 21, 2016 by V8jester Link to comment Share on other sites More sharing options...
AirShark Posted March 21, 2016 Share Posted March 21, 2016 8 hours ago, Laythe2 said: I am wondering if I should just redesign the existing parts or make new ones. There are already a lot of parts as of now. Ive been wanting to get rid of the flat bottom-ness of the hulls for a while now. Well if I were to redesign the parts, I would keep one series of hulls as flat bottom-ness (no incline) as not all ships have an inclined hull (so maybe the large ship hull), and just redesign the rest. Or maybe make a new series of parts, I wouldn't mind having some extra parts. But I gotta say, the parts that are already in the pack are pretty wicked since they are soooo simple, but you can create quite a lot of different shapes with them. Here's my first creation using the pack, though I did re-texture the parts. Link to comment Share on other sites More sharing options...
V8jester Posted March 21, 2016 Share Posted March 21, 2016 7 hours ago, AirShark said: Well if I were to redesign the parts, I would keep one series of hulls as flat bottom-ness (no incline) as not all ships have an inclined hull (so maybe the large ship hull), and just redesign the rest. Or maybe make a new series of parts, I wouldn't mind having some extra parts. But I gotta say, the parts that are already in the pack are pretty wicked since they are soooo simple, but you can create quite a lot of different shapes with them. Here's my first creation using the pack, though I did re-texture the parts. That's really clean looking! I see you got the VLS tubes to work completely flush to the hull. Did you need to do anything special? I can't get them to work unless I leave them stuck up out of the hull a bit. Link to comment Share on other sites More sharing options...
Laythe2 Posted March 21, 2016 Author Share Posted March 21, 2016 (edited) On 3/20/2016 at 0:34 PM, Fecb301 said: what is the mod pack of the ddg 1000 railgun? The guns you see on the ship aren't actually the guns on the real life DDG 1000. Its the railguns from NED. I thought about making a weapons pack but there are so many I just don't do it. Edited March 21, 2016 by Laythe2 add stuff Link to comment Share on other sites More sharing options...
AirShark Posted March 22, 2016 Share Posted March 22, 2016 12 hours ago, V8jester said: That's really clean looking! I see you got the VLS tubes to work completely flush to the hull. Did you need to do anything special? I can't get them to work unless I leave them stuck up out of the hull a bit. Thanks! I offset the VLS (with the missiles in-place) into the hull with the VLS just sticking out a tiny bit (not entirely flush). Then I enabled "Part Clipping" in the cheat page and I disabled "collision check" or something like that from the BD Armory in-game settings. Link to comment Share on other sites More sharing options...
Fecb301 Posted March 22, 2016 Share Posted March 22, 2016 On 19/03/2016 at 1:05 PM, XOC2008 said: Check your CoM. It's still important even with ships. What is CoM? Link to comment Share on other sites More sharing options...
V8jester Posted March 22, 2016 Share Posted March 22, 2016 1 minute ago, Fecb301 said: What is CoM? CoM - Center of mass CoT - Center of thrust CoL - Center of lift you can see each of these by pressing there icons in the VAB or SPH (bottom left corner of screen by symmetry icons) Link to comment Share on other sites More sharing options...
Laythe2 Posted March 22, 2016 Author Share Posted March 22, 2016 3 hours ago, V8jester said: CoM - Center of mass CoT - Center of thrust CoL - Center of lift you can see each of these by pressing there icons in the VAB or SPH (bottom left corner of screen by symmetry icons) V8Jester you make some of the most beautiful things in ksp. Ive looked through your stuff. Link to comment Share on other sites More sharing options...
V8jester Posted March 22, 2016 Share Posted March 22, 2016 1 minute ago, Laythe2 said: V8Jester you make some of the most beautiful things in ksp. Ive looked through your stuff. Thanks man! I really appreciate that. It's really all you guys that make the mods. I was just that kid that stayed in my room for weeks on end with Legos covering every square inch of the floor Link to comment Share on other sites More sharing options...
ckirky Posted March 22, 2016 Share Posted March 22, 2016 1 hour ago, V8jester said: Thanks man! I really appreciate that. It's really all you guys that make the mods. I was just that kid that stayed in my room for weeks on end with Legos covering every square inch of the floor Those were the best of days..... Link to comment Share on other sites More sharing options...
V8jester Posted March 22, 2016 Share Posted March 22, 2016 3 minutes ago, ckirky said: Those were the best of days..... Now I'm 29 and Married, and a different woman yells at me to pick up my toys Link to comment Share on other sites More sharing options...
Toonu Posted March 23, 2016 Share Posted March 23, 2016 Is there way to fire from VLS missiles without collision chech off? Or is there way for MalFunc modder to code bypass of it? At MalFunc topic people didn't answer....I'll try write there again... Link to comment Share on other sites More sharing options...
Andre_ACE5 Posted March 23, 2016 Share Posted March 23, 2016 could you had a ship hull with a cargo bay what i mean is a hull with a very large rectangular shaped hole so i could put stuff like missiles and stuff so they could launch upwards .btw great mod Link to comment Share on other sites More sharing options...
XOC2008 Posted March 23, 2016 Share Posted March 23, 2016 50 minutes ago, Andre_ACE5 said: could you had a ship hull with a cargo bay what i mean is a hull with a very large rectangular shaped hole so i could put stuff like missiles and stuff so they could launch upwards .btw great mod Malfunc's armory has VLS tubes which you can attach a missile inside and then offset into the hull. It seems that it works for most people, though some still have problems with missiles firing through these hulls without exploding, so YMMV. He used to have "VLS hull" parts, but he didn't find they worked as well as he'd hoped, so discontinued them. Link to comment Share on other sites More sharing options...
Fecb301 Posted March 23, 2016 Share Posted March 23, 2016 7 hours ago, XOC2008 said: Malfunc's armory has VLS tubes which you can attach a missile inside and then offset into the hull. It seems that it works for most people, though some still have problems with missiles firing through these hulls without exploding, so YMMV. He used to have "VLS hull" parts, but he didn't find they worked as well as he'd hoped, so discontinued them. Link for Malfunc's armory? pls. Link to comment Share on other sites More sharing options...
Toonu Posted March 24, 2016 Share Posted March 24, 2016 Link to comment Share on other sites More sharing options...
V8jester Posted March 24, 2016 Share Posted March 24, 2016 (edited) @Laythe2 I was curious. I doubt anyone has tried this but I did.... I scaled down a couple of hull parts and built the overall shape of the Zumwalt turret shrouds. I then attempted to use IR to move some of those scaled hull pieces. As soon as I touched the button to move the turret. Everything blew apart. The other thing I tried was to simply clip a Malfunc weapons turret inside the shrouds I built from LBP. While the turrets would aim / fire. The animation remained stationary inside the hulls. I would assume the hulls are setup like a strut? Or did you do something else in Unity that could cause this kind of behavior? I wouldn't really call this a bug report as I seriously doubt you every intended the boat parts to be attached to IR parts. Edited March 24, 2016 by V8jester Link to comment Share on other sites More sharing options...
Laythe2 Posted March 25, 2016 Author Share Posted March 25, 2016 21 hours ago, V8jester said: @Laythe2 I was curious. I doubt anyone has tried this but I did.... I scaled down a couple of hull parts and built the overall shape of the Zumwalt turret shrouds. I then attempted to use IR to move some of those scaled hull pieces. As soon as I touched the button to move the turret. Everything blew apart. The other thing I tried was to simply clip a Malfunc weapons turret inside the shrouds I built from LBP. While the turrets would aim / fire. The animation remained stationary inside the hulls. I would assume the hulls are setup like a strut? Or did you do something else in Unity that could cause this kind of behavior? I wouldn't really call this a bug report as I seriously doubt you every intended the boat parts to be attached to IR parts. Well maybe its an issue with IR. If you scale any of the hull parts and use them in the water they really mess up. Can you share a screenshot? Link to comment Share on other sites More sharing options...
V8jester Posted March 25, 2016 Share Posted March 25, 2016 2 minutes ago, Laythe2 said: Well maybe its an issue with IR. If you scale any of the hull parts and use them in the water they really mess up. Can you share a screenshot? Sure I'll see if maybe I can make a temporary video and just dump it after you see it. Link to comment Share on other sites More sharing options...
Laythe2 Posted March 25, 2016 Author Share Posted March 25, 2016 1 minute ago, V8jester said: Sure I'll see if maybe I can make a temporary video and just dump it after you see it. Ok sounds good Link to comment Share on other sites More sharing options...
Laythe2 Posted March 26, 2016 Author Share Posted March 26, 2016 Almost done with the next update Just have to fix some stability issues Link to comment Share on other sites More sharing options...
Laythe2 Posted March 26, 2016 Author Share Posted March 26, 2016 (edited) Version 3.1 has been released. Parts are 90% done. This update was just to introduce them into the public. http://spacedock.info/mod/167/Large%20Boat%20Parts%20Pack Edited March 26, 2016 by Laythe2 Link to comment Share on other sites More sharing options...
ckirky Posted March 26, 2016 Share Posted March 26, 2016 YEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS do we know if the VLS work with the subs? that would be amazing for battles Link to comment Share on other sites More sharing options...
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