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No Man's Sky


Xannari Ferrows

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3 minutes ago, pxi said:

Frontier have also done a pretty reasonable job of explaining their reasoning for why certain things were cut, or ended up in the game in a different form.

this, they explained why, they didn't remain shut or making cryptic comments about it, NMS on the other hand have the players pointing to videos showing Sean actually saying "yeah, that will be a thing, you can do that", and after the game release it clearly shows that you can't and he never came and said why you can't, for instance, he showed that you could scan while on space for POI and find dozens of POI, if I do that right now there is a chance I can get one POI, but there have been moments where I scanned and it didn't point me to anything, and as soon as I landed I found dozens of POI close together. promo footage also shows wings, one thing that so far I was unable to do... I'm yet to see an intelligent alien move in the game instead of standing still making small body movements...

as for sentinels, promo footage shows AT-ST-alike creatures, so far I've only "fought" the small floating sentinels and a dog-like sentinel once I tried to take special items (like gravitino balls, that look more like namek dragon balls), truth be told I'm yet to go further than 3 dots (which I got after taking these special items)... another thing that I fought were sentinels on ships, although that was an accident while I was mining and the laser aimed at them (Elite can let you target something in order to aim, why can't we select our targets in NMS?)

also, dinosaurs have been shown in promo, but so far I've only seen lizards aprox. twice the size of the player, technically that could count as a dinosaur, but that's not the kind of dinosaur size you'd imagine when you're talking about them....

as for Elite not being deep, you're right, but it is far deeper than NMS, especially considering that you can be a trader/trucker coming back and forth, which you don't have as an incentive in NMS, because first you can't get back easily and secondly, unlike ANY sci-fi movie/game/book about intergalactic travel you can't find actual exotic stuff in one end, most resources are available everywhere, even plutonium which is classified as rare, and yet I have over 4500 in my ship and can be easily found on caves, and that is a shame, as I said in a previous post, NMS has a true potential to be a deeper game, they just need to add something that you can do over and over again without burning out (like playing Total War, Age of Empires, Rise of Nations, Empire Earth, The Sims, Minecraft, MMORPG, post-story GTA, Counter-Strike, Battlefield, KSP and many other ones, where you know you're doing the same thing over and over again, but you still want to do it anyways because it is fun)

sadly I'll have to leave NMS sitting idle with Elite, waiting for both to be improved...

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I must say though, even though they couldn't keep their own promises in terms of content, NMS does a pretty good job of what it provides as of yet, however basic it is. And with time, maybe future updates will see us with the content Hello Games had promised the community. It's just a waiting game n

P.S. 30-ish hours in and loving every second of it so far. Will keep this post updated with screenies from my adventures :P

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Edited by [ Jeremy ]
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10 hours ago, JoseEduardo said:

As for sentinels, promo footage shows AT-ST-alike creatures, so far I've only "fought" the small floating sentinels and a dog-like sentinel once I tried to take special items (like gravitino balls, that look more like namek dragon balls), truth be told I'm yet to go further than 3 dots (which I got after taking these special items)... another thing that I fought were sentinels on ships, although that was an accident while I was mining and the laser aimed at them (Elite can let you target something in order to aim, why can't we select our targets in NMS?)

Oh these things?

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Yeah these guys pop up when you get to level four alert with the Sentinels. (See top-right)

Spoiler

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Lemme tell you, the laser's so strong it really knocks your view around, I suggest finding some cover or just tank it out if you have your suit up to snuff.

As for dogfighting in the vicinity of the freighters/destroyers, Use the phase beam's lock on functionality to aggro the ships, then pull away to have them chase you from the freighter to avoid friendly fire.

Edited by [ Jeremy ]
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5 minutes ago, JoseEduardo said:

How did you get 4 stars? I want to kill them, like, right now

Same way you get to level 2 or 3, leave at least one of them alive for long enough and your threat level will go up. You have to wait about a minute to get from level 3 to 4, so don't get killed before then :P

Oh and make sure they can still see you, if you're either too far away or out of line of sight for long enough they'll simply forget about you and you have to start all over again.

Edited by [ Jeremy ]
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Well, I must thank all and sundry for providing their views on NMS.  I'll be waiting on a holiday bargain sale, and maybe not even then.

From my position on the sidelines, I have formed the following opinions.

  1.   The whole "exploring a vast, unknown universe" thing is a total fiction.  The only person in the universe who doesn't know anything about the universe is the player, because every single planet is already colonized and infested with robot cops.  So why don't you just google everything up instead of wandering around?
  2.   The robot cops attack you for doing the very things you are forced to do just to play the game.
  3.   The inventory system seems to be specifically designed to punish players.
  4.   The entirety of gameplay consists of gathering resources to refuel your ship so you can go to yet another planet to gather resources to refuel your ship repeat ad nauseum, all while being harassed by robot cops who were there already, and being unable to communicate with the aliens/natives/whatever who were also there already.

Am I missing anything?

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1 - yep
2 - yep
3 - quite (I have maxed slots and since you need inventory slots to install upgrades that means that from your starter ship/exosuit to a full 48 slot ship/exosuit you only get a few extra slots in reality if you want to upgrade your ship....)
4 - almost spot on, except that you can learn the aliens languages and understand what they say, and that takes over 400 words for each species, which of course, you learn one at a time... the quickest method is asking an alien npc to teach a word to you, it takes over 6 hours for one species

and as was just revealed, if you want to fight anything worthy you have to leave the annoying robot pricks flies alive.... just for the record, I kill them in less than 1 second with my mining laser (maxed out slots, so I added all combat amplifiers to it)

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23 minutes ago, Geschosskopf said:

Am I missing anything?

This is not the game for everyone, as no game is. Either you like it or you don't. I like it. Others don't.

I have no desire to fight robots or deal with other people. I have no problem mining minerals to stock up, upgrade, refuel, and all the rest. I like finding monoliths and reading the text that litters about telling a loose story. I like the Atlas storyline - what I've seen of it so far. If none of this sounds fun to you then no, you're not missing anything.

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26 minutes ago, 5thHorseman said:

This is not the game for everyone, as no game is. Either you like it or you don't. I like it. Others don't.

I have no desire to fight robots or deal with other people. I have no problem mining minerals to stock up, upgrade, refuel, and all the rest. I like finding monoliths and reading the text that litters about telling a loose story. I like the Atlas storyline - what I've seen of it so far. If none of this sounds fun to you then no, you're not missing anything.

Agreed, I'm here for the exploration and the progression, however slow it is. The catharsis of getting your ship and tools juust the way you want it feels great.
  As for story, I like it. I found that the more ancient sites of one race you visit, it gives you deeper insights into the lore of the universe, along with race-specific tidbits.
(Korvax is my favourite of the three, Atlas coming in a close second.)

Edited by [ Jeremy ]
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On 8/17/2016 at 4:39 PM, JoseEduardo said:

6 freaking hours talking to an alien to understand everything he says....

I've been talking to 'aliens' half my adult life (not by choice), and I still can't understand what the hell they're saying.

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19 hours ago, JoseEduardo said:

the quickest method is asking an alien npc to teach a word to you, it takes over 6 hours for one species

Geez.  Is there any real reason to talk to anybody?  What good does it do you?  And even if it's vital, why make it take so much time if the game is supposed to be about seeing the sights?  From what I gather, mucking about trying to learn a language means you stay pretty much in 1 place all that time.

I confess to being put off by the glaring internal inconsistencies in the game's setting/world(s)/universe.  The videos show the sky above constantly criss-crossed by ships of many nations, and every planet is already colonized and policed, so the various species must have been interacting for a LONG time.  The player was born into this, so why can't he already speak all the languages, or at least pull up a simple 21st Century translation app?  Or even Google?  I mean, the player's technology is so advanced that, even though the player is living a "paleo" lifestyle as a hunter-gatherer, he can still build an interstellar ship out of whatever he finds lying around using only a simple hand tool.  So where are his translator and search engine?  And why does anybody pay him to rename stuff that all the colonists and robot cops already know about?

I admit to some curiosity about seeing what procedurally generated everything might throw at me, but OTOH, right here on Earth we have landforms that look like somebody melted down a whole herd of unicorns. .

 

19 hours ago, JoseEduardo said:

and as was just revealed, if you want to fight anything worthy you have to leave the annoying robot pricks flies alive.... just for the record, I kill them in less than 1 second with my mining laser (maxed out slots, so I added all combat amplifiers to it)

I'm really not in the market for video games about personal combat.  I've had more than enough of the real thing.  That's why non-violent KSP one of the few games I play these days.  This is not to say that I'm totally against violence---it is definitely justified sometimes.  But I don't seek it out like I did when I was young and stupid.

 

18 hours ago, 5thHorseman said:

This is not the game for everyone, as no game is. Either you like it or you don't. I like it. Others don't.

So how do you reconcile the glaring inconsistencies in the setting?

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I might be a terrible human being by aiding the vy'keen on doing a nuclear holocaust on the gek, but at least I got a nice new upgrade for my exosuit :D

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well, to be fair there is a point at talking to them, they can give you nice stuff if you pick the correct choice (like in the pic above, where I helped him to build a nuke, literally), and afterwards they can heal you, restore your shield, ask for a gift (in exchange for an special item like gek charm, or vy'keen dagger), for an isotope, fuel (isotope, don't get any hopes at getting warp cells), silicate, oxide, cash and also teach you a word....

the thing is, the game isn't bad, it is quite cool, but after some time it gets repetitive and pointless... I really hope the devs and/or modders improve this situation, because right now it feels like an AAA priced early access game...

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14 hours ago, Geschosskopf said:

So how do you reconcile the glaring inconsistencies in the setting?

One thing to note about No Man's Sky is that it's a game that's best played if you simply chill out. Seeing as it's main premise is the theme of exploration for the sake of exploration, I personally don't think about how I as a player fit into all of this -- That's not what the game is about. Maybe a good time to play NMS is after a long day, and you just want to zone out and completely relax for a bit. No rhyme or reason for what you're doing, just wandering around and doing whatever just happens to be there or what happens to pop into you're head.

On a sidenote, I've just completed the Atlas storyline and that does a reasonable job of explaining the whole situation to you, just in case that helps with the "inconsistencies" you speak of :P

@JoseEduardo As for what happens when you reach level 5 with the Sentinels, the battle stops on the ground. It moves to space. If you try to boost (not pulse jump) away from the planet, a Sentinel fighter will jump in to try and shoot you down. Successive levels involve more fighters being sent in until you get level 5 in space, (it resets to level 1 once you get off planet, technically it's level 10 if you started on a planet) in which case a Sentinel Battleship warps in with a squad of fighters as their last effort to take you out. After that not much else happens if you manage to defeat it. (You can't destroy the battleship, only it's turrets) I'm thinking they'll add in more stuff in the future but that's as far as the Sentinels go as of yet.

Edited by [ Jeremy ]
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11 minutes ago, worir4 said:

Man, how did you get that???

I found the recipe as a reward in an Operations Centre so I guess this is where you get them. I think Polo might have a chance to give you the recipe as well nut Operations Centres are easier to find because you can use those orange beacons to look for Colonial Outposts, which are either Manufacturing Facilities or Operations Centres.

Results may vary, random chance based of course (40-50 hours of game time, about 20-30 successful terminals in the centres  for me at least)
You'll get the v2 pass first I presume, but that's luck for you :P

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1 hour ago, KAL 9000 said:

It's an OK game, but no match for KSP.

totally agree, I have over 1550 hours in KSP and I feel bad I paid only R$40 during a sale, and I only managed to have ~50h in No Man's Sky and kinda regret paying R$130 in it.... hope more stuff is added (hopefully fun stuff that can be done over and over again) or more complex mods (which add content) appear so I stop regret paying an AAA price for this game....

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