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No Man's Sky


Xannari Ferrows

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29 minutes ago, JoseEduardo said:

found one of the best mods in NMS

http://nomansskymods.com/mods/immersive-space/

bye bye colorful aberration :D

Very much agreed. I usually vet mods and see if I want them but that one I just installed without a second thought.

Regarding building your own ship... yes please. Though right now I'd just be happy if you could get a discount for the ship you currently own, when buying a new ship. It's ridiculous that it costs the same amount of money to upgrade from a 7-slot ship to a 30-slot ship, as it does to upgrade from a 28-slot ship to that same 30-slot ship.

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I've discovered this game quite late, after its release. I've played it nearly 40h.

As other said, the interface is quite unintuitive and truly bothersome... But the game is fun to discover. Chasing animals is quite fun. Discover aeras, new buildings. Crossing chasms, exploring caves and being lost in it.

Until you discover that all building are basically the same, an most of planets are basically identical. Procedural generation create very little difference in planets.

Flying is nice but to simple to be a real fun gameplay. (Elite flying is a much more pleasant experience). You moslty fight with your own ship.

Ship upgrades are fun to start with but in the end it's very repetitive. "OK, I've to rebuild everything just to have ONE more inventory ?"

Then you turn to the objectives/story and notice it's not really going anywhere.

So after 40hours, this has been a good experience, especially in the  first 20h and it too me 20h more to understand there is not much to get from there except if you like to explore the same planet over and over, mine you gold ore/aluminum/emerald to get money (what for ?).

I also abandoned Elite, but I played it around 200h, because there is much more various gameplay to explore.

In the end, NMS is not a bad game. But there will only be discovery and exploration in the first 10 to 20 hours. After that it's only repetition.

 

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5 hours ago, Warzouz said:

Flying is nice but to simple to be a real fun gameplay. (Elite flying is a much more pleasant experience). You moslty fight with your own ship.

totally agree, in Elite you feel that you are flying a spacecraft, in NMS you're mostly a passenger that without mods can't really fly your ship the way you want...

also, Elite encourages you to fly to specific systems, which allows the so criticized space trucking part (which is by far more fun than NMS, as you can actually act as a freighter and understand the very basic premise of capitalism, offer and demand....)

I have no idea why hello games wants to add capital ships to the game, if you can't even go back to previously visited places easily...

the thing is, Sean Murray advertised NMS as having exactly what Elite has to offer (I don't remember seeing him mentioning Elite directly, but in some statements it's implicit), but with even more stuff like landing on atmospheric bodies, vegetation and animals, and what we got has the latter part, but is BY FAR behind Elite... it's meaningless to be a pirate, you won't be chased across systems and no bounty can be put on your head, which also discourages you to be a vigilante/bounty hunter; you can't live on space only, because you need resources on the ground and find blueprints; you can't pledge alliance to a faction and they have no meaning; there's no orbital simulation, the sun is just a skybox; you can't be a freighter, as you can't go back to known systems and establish trade routes; the rare items aren't that rare, if you find a planet that has it you can get tons and tons of that "rare" item and sell them; there are no price variation based on global player interaction; there's no major war going on; you can't form a wing; you can't play with your friends or with random players and the list goes on....

in fact, you can even cheat in the game and no f***s will be given, there's no penalty for that.... and before anyone points out that this removes the point on NMS, no, it removes the pointless grinding in NMS (like the word hunt, I mean, why can't we freaking get a dictionary, make an alien language course, or simply have a space google translator?) and actually gives some life to it making it interesting again instead of being a frustrating grindfest (and this comes from someone who made space trucking grinding in Elite to purchase a Python and DON'T regret it)

I kinda regret buying NMS, mainly because the money could have been spent on Elite Season 3 or whatever season that adds atmospheric landings, and I would have what NMS has to offer, plus everything Elite already has and hello games advertised as NMS having, and with NMS being a flop I can see Frontier trying to add atmospheric bodies sooner than planned to push NMS out of the competition...

as for abandoning Elite, I'm with it still installed, didn't even consider uninstalling it, I'm just waiting for a reason to fire it up again (which could even be space trucking to pay for my Python upgrades, trading beacon anyone?)

EDIT: ah, almost forgot, about repairing crashed ships, I often wonder, why can't we transfer working technology from the old ship if it is the same technology and we can't store the previous ship, but leave it to rot somewhere? the only way to do that is to dismantle every tech before switching ships, and use the resources to repair the new one, but unfortunatelly you can't dismantle the launch thrusters, pulse engines, hyperdrive and shields, even though you can get the blueprints to build them (which leads me to another question, why the heck we learn these in the first place?)

Edited by JoseEduardo
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@JoseEduardo, well I don't regret my purchase. True that I could have spent it on mure useful things, but with this kind of thinking, I would never play computer games... :D

NMS is a nice game to play with 10 to 40h (which is already more than some of games). Don't expect to play more, as you could play Mincraft or KSP ; except if you like heavy repetition.

I'm not disappointed because I hadn't any expectations. Before buying it, I understood this was an exploration/contemplation game. It was... for 20h. I can understand heavy disappointment for those who thought it would be an Elite-like game (which feels sometime empty too).

Some features are nice but are quickly boring due to repetition (you may have get that by now :wink: )

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I feel that this game is a bit too expensive to be a 20, 40h game.... and the reason I kinda regret buying it is that it is about the same price for an Elite season.... (and if Elite adds atmospheric landing, vegetation and animals in one season, that season would be almost everything NMS does... plus you get the other stuff Elite already has and NMS said it would)

the only hope are for mods to fix that and add repetitive life to the game, especially considering that after claiming that there would be no paid DLC (like GTA V/O), Sean Murray now stepped back and might charge for DLC...

EDIT: for the record, I have put over 60 hours in Horizons alone before it was merged with the base Elite, I have more time in a DLC than in NMS (which is 46h as of now)

Edited by JoseEduardo
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55 minutes ago, JoseEduardo said:

I feel that this game is a bit too expensive to be a 20, 40h game.... and the reason I kinda regret buying it is that it is about the same price for an Elite season.... (and if Elite adds atmospheric landing, vegetation and animals in one season, that season would be almost everything NMS does... plus you get the other stuff Elite already has and NMS said it would)

the only hope are for mods to fix that and add repetitive life to the game, especially considering that after claiming that there would be no paid DLC (like GTA V/O), Sean Murray now stepped back and might charge for DLC...

EDIT: for the record, I have put over 60 hours in Horizons alone before it was merged with the base Elite, I have more time in a DLC than in NMS (which is 46h as of now)

60 bucks is way too expensive for 20 - 40 hours of play.

BUt the question is why is it expensive, there are no repetitive planets, but the creatures are repetitive and so are the alien races. In addition the claims that people could meet and engage each other in the game (rare but they should be able to interact) apparently not rare and they were not able to interact. By and large its spore in which the game provider makes all the content, and the user is stuck with whatever monotony they produce.

Lets see . . . .Habitable planets are very few and far between in our universe, those that actually have complex life are rare, i don't mean like 1 in 100, more like 1 in a million or billion. Travel distances even at 0.99c are great, few of them would be suitable for human occupation without some modification. So essentially at 0.99c you are talking about 4 years (or whatever the transform is) for 400 light years to the first planet with complex life, probably not sentient, and immediately hostile and unfacilitative to humans.

As I heard from one gamer, its not worth a half-cheeks hack effort. At least with spore you have users creating content (although must say spaceships shaped like baloon kitty cats and teacups really brought the game down) there was tons of variable content (eye-candy) the variation on NPC behaviors was limited, but there was unlimited strategies for dealing with aliens from appeasement to obliteration.

There should be a game were you can freeze in the depth of space due to random component failures, run short of targets, have to build stand alone space-colonies to make long distance traverse between stars with unhabitable planets. Also should have terraformable planets and science, cause run-away greenhouse effects, run-away snowball effects, unsuspected bacterial or viral infections. Aliens that encounter that are either xenophobic or have poor communication skills that take decades to overcome . . . . . . . you catch my drift, something not so-fake.

 

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I'm still holding out for Limit Theory. Fully procedural, AI that has all the rights of a player, depth and breadth in spades. Player-owned factions, fleet dynamics, exploration, colonization, industry, science... Oh, and deep mod support in such sectors as UI, ship generation algorithms, AI, and multiplayer.

I just hope it'll come out in the next two years.

(If you're curious about it, don't look at the website. It's ridiculously out-of-date. Check the forums instead.)

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Its funny to read the first couple pages of this thread from pre-release, the posts immediatley post release hoping that there were jsut server errors or other things hadn't been found... and now... people looking towards other games.

FWIW, I've seen a number of estimates of planet size... one estimate was 5km diameter... the most recent one is 19 km.

The article linked in that post must have been written by a moron who doesn't know the difference between diameter and circumference.

NMS planets make minmus look huge (even if it is barren in comparison)

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I bought this Friday and racked up some 22 hours by last night before I went to bed. It's ... fun, after a fashion. I feel I need to install some mods to deal with the idiocies of the game though (UI delay especially, terrain avoidance second). I love the visual style, very much a love letter to retro "Terran Trade Authority" style magical-sci-fi. I wish there were more aliens to talk to, more (sentient) life in the game; seeing one lonely alien at a location just sort of breaks the immersion for me. Aliens should walk around, too, I feel like the devs just got scared of IK (or whatever they do these days). Missions ala Elite would be nice as well. Star map is annoyingly terrible to navigate, they should have taken their cues from EVE: Online or something.

I don't regret buying it but it certainly isn't a $60 USD game. More like $30 or $40 USD...

Edited by regex
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