Mad_Mads Posted October 21, 2016 Share Posted October 21, 2016 2 minutes ago, Balto-the-Wolf-Dog said: Huh. Never noticed that. Yeah that's not supposed to be there, thanks for pointing it out. IIRC the story behind it is I copied the config file for it off of the Dekhana cockpit for the fuel contents or something else lazy. Was just odd to me but was an easy chance for me to do in my own game so is what I did. I just was thinking it looked like you are working on a update I would say, I did even download the mod again and checked the .cfg to be sure it was not something I did or a mod, but it was there. Anyway again thanks for the work on the mod, it is some really nice looking parts I imagine a lot of time goes into it Link to comment Share on other sites More sharing options...
Balto-the-Wolf-Dog Posted October 21, 2016 Author Share Posted October 21, 2016 2 minutes ago, Mad_Mads said: Was just odd to me but was an easy chance for me to do in my own game so is what I did. I just was thinking it looked like you are working on a update I would say, I did even download the mod again and checked the .cfg to be sure it was not something I did or a mod, but it was there. Anyway again thanks for the work on the mod, it is some really nice looking parts I imagine a lot of time goes into it I'll catch it this time around. Thanks Finally getting around to Raksha's interior. Flight deck is lit and semi-dressed up. Rest needs chairs, lighting, and the like. Link to comment Share on other sites More sharing options...
Bishop149 Posted October 21, 2016 Share Posted October 21, 2016 15 hours ago, Balto-the-Wolf-Dog said: As usual compatibility should come down to the RPM dlls updating if they haven't already. That aside, nothing short of a complete rework of the parts/texture system should break it. I'll get around to testing it myself and the next release should be 1.2 (and coming reasonably soon). Got a lot of projects going at the moment. Edit: Just checked. Looks like everything is in order save RPM, but there's not much we can do there but wait. Evidently there is a 1.2 compatible beta version on github, but they've yet to make a full release. Cool, thanks for the info. Did you spot the following note on RPM's Github? Quote BREAKING CHANGE ATTENTION IVA MAKERS: Due to KSP's change from TextMesh to TextMeshPro, the color tags (eg [#00ff00] must be changed to an HTML-style format <color=#00ff00>). Might be of relevance? Link to comment Share on other sites More sharing options...
Ohm Machre Posted November 2, 2016 Share Posted November 2, 2016 Sorry, but bumping this thread to see if there's still interest? Link to comment Share on other sites More sharing options...
Balto-the-Wolf-Dog Posted November 4, 2016 Author Share Posted November 4, 2016 (edited) On 11/2/2016 at 2:54 PM, Ohm Machre said: Sorry, but bumping this thread to see if there's still interest? Actually working on it right now, just somewhat lazily. Its working happily with the new RPM beta. I must apologize. My "real life" friends and I discovered home blacksmithing and have been somewhat obsessed. Edited November 5, 2016 by Balto-the-Wolf-Dog Link to comment Share on other sites More sharing options...
TheSealBrigade Posted November 14, 2016 Share Posted November 14, 2016 Can't wait to see this updated! It looks so good! Link to comment Share on other sites More sharing options...
Balto-the-Wolf-Dog Posted November 14, 2016 Author Share Posted November 14, 2016 (edited) 1 hour ago, TheSealBrigade said: Can't wait to see this updated! It looks so good! Your timing is so impeccable as to be downright eerie. The Long and Lazy Summer Update is out! Pods for the pod god! I know it's not quite as much as usual, but I've made my excuses perfectly reasonable explanations apparent a few times. It basically boils down to a prolonged Summer in California with old high school friends and finding out that home blacksmithing is really, really fun. Alaskan winter + procrastinating on college work = Many big updates. Californian Summer/Fall + Glorious backyard engineering = Fewer, smaller updates. Edited November 14, 2016 by Balto-the-Wolf-Dog Link to comment Share on other sites More sharing options...
TheSealBrigade Posted November 14, 2016 Share Posted November 14, 2016 34 minutes ago, Balto-the-Wolf-Dog said: Your timing is so impeccable as to be downright eerie. The Long and Lazy Summer Update is out! Pods for the pod god! I know it's not quite as much as usual, but I've made my excuses perfectly reasonable explanations apparent a few times. It basically boils down to a prolonged Summer in California with old high school friends and finding out that home blacksmithing is really, really fun. Alaskan winter + procrastinating on college work = Many big updates. Californian Summer/Fall + Glorious backyard engineering = Fewer, smaller updates. WOW! WOOOO! Link to comment Share on other sites More sharing options...
Geschosskopf Posted November 14, 2016 Share Posted November 14, 2016 15 hours ago, Balto-the-Wolf-Dog said: finding out that home blacksmithing is really, really fun. Just wanted to say thanks for this wonderful mod. I've been wanting to say that for some time now but there was never a forum thread link on Spacedock so I could never find one. Anyway, as to blacksmithing. Yeah, I do that myself periodically. However, one time when working at a living history show, sweating my cheeks off over a hot forge, working myself to death with the hammer and bellows, and choking on coal dust, I looked out the window and noticed a flintknapper. He was sitting in the shade, sipping a cold beer, breathing clean air, and making sharper knives much faster and with much less effort than I was. So I decided "modern technology" wasn't all that great, hung up my tongs, and have been busting rocks every since Link to comment Share on other sites More sharing options...
Balto-the-Wolf-Dog Posted November 15, 2016 Author Share Posted November 15, 2016 (edited) 9 hours ago, Geschosskopf said: Just wanted to say thanks for this wonderful mod. I've been wanting to say that for some time now but there was never a forum thread link on Spacedock so I could never find one. Anyway, as to blacksmithing. Yeah, I do that myself periodically. However, one time when working at a living history show, sweating my cheeks off over a hot forge, working myself to death with the hammer and bellows, and choking on coal dust, I looked out the window and noticed a flintknapper. He was sitting in the shade, sipping a cold beer, breathing clean air, and making sharper knives much faster and with much less effort than I was. So I decided "modern technology" wasn't all that great, hung up my tongs, and have been busting rocks every since Not to mention how expensive it gets. Almost time to break down and build a 2x72 belt grinder. It's just so cathartic though... Actually, at risk of wandering in topic a little, any tips on forge welding for damascus blades? We've pulled it off once, but the resulting billet was about as thin as a DVD by the time it took. Also, favored method for rust mitigation? In more topic related news, screencaps of craft you guys have built would be appreciated; useful for design ideas and inspiration on my end. Direct requests are welcome too if they fit roughly in the Prakasa design envelope and don't vastly exceed my knowledge in modelling/texture work. I can't promise anything 1:1, I'm not that good, but it might be fun to try. Engines are fair game too as long as I don't have to write a .dll for it. Edited November 15, 2016 by Balto-the-Wolf-Dog Link to comment Share on other sites More sharing options...
Geschosskopf Posted November 15, 2016 Share Posted November 15, 2016 (edited) 1 hour ago, Balto-the-Wolf-Dog said: Actually, at risk of wandering in topic a little, any tips on forge welding for damascus blades? We've pulled it off once, but the resulting billet was about as thin as a DVD by the time it took. Also, favored method for rust mitigation? Spoiler Well, there are 2 ways to make Damascus. My preferred method with a traditional coal-fire forge and hammer-and-anvil is to start with a piece of steel cable, heat it up enough to untwist a bit, pack the interstices full of flux, then get it welding hot and mash it flat. All done in 1 go. Beat the resulting billet into shape, temper, draw file the edges pretty sharp, oil quench the edges only, then finish sharpening. Use acid to etch the blade, then finish with gun bluing. Finally, make a hilt for it. The knife below was made from 1" cable. Everything was done by hand, no power tools involved. If you're into doing things more modern, make a stack of slabs of the various steels you want to scramble, each piece being about 4" long and 2" wide, thickness depending on the number of layers you want but usually about 6-8 layers each about thick 1/8" each. Arc weld the stack together at one end and then weld the other end of the stack to a 4' length of 1" rebar, leaving about 1/16" to 1/8" between each layer for flux. Stick this into a spherical forge chamber powered by a propane jet entering tangentially, so you get a uniform tornado of burning propane fire around the stack. Then smash the stack together with a foot-operated, rapid-fire drop-hammer. Heat red, twist 180^ in the middle and fold double, reheat, reweld, repeat ad nauseum. When you get the finger-print pattern you want, reheat and beat into the shape of the desired blade. Then it's pretty much like the above cable version. Of course the traditional Damascus blade was hammered together all night and then, just as dawn was breaking, finally oil-quenched by running the red-hot steel through the guts of the fat slave who'd been pumping the bellows and striking all night. But that's frowned on outside of ISIS-controlled areas these days so instead you need a freshly killed feral hog. the spherical propane forge., and the powered drop-hammer, as stand-ins for the fat slave. So there's another reason why bashing rocks is superior to bashing iron. Way less overhead, way less human-rights issues, and the blades are sharper. Especially if made of obsidian. And if the obsidian is green, it's magic as well. For rust mitigation, I use stone which doesn't rust. But for iron, I have some lumps of beeswax (perk of being a beekeeper) mixed with linseed oil. Get the iron warm, no change in color, then rub it on such a lump. It turns the iron black and it won't rust. Or you can blue or brown it. Quote In more topic related news, anyone have any interesting design ideas / dream cockpits that fit roughly in the Prakasa design envelope? I can't promise anything 1:1, I'm not that good, but it might be fun to try. Engines are fair game too as long as I don't have to write a .dll for it. I'm happy with the ones you have. I'm more looking for OP spaceplane engines Edited November 15, 2016 by Geschosskopf Link to comment Share on other sites More sharing options...
steedcrugeon Posted November 15, 2016 Share Posted November 15, 2016 Here's a couple of very bad images from when I was playing around with a hi-speed passenger jet using predominantly Prakasa parts: The SCRAM Jet gets up to speed, I wanted to make it to the pole but it got a bit thirsty and I hadn't climbed high enough. This particular vehicle has seen more unaltered use than any of my other designs. its very simple but its has the Prakasa Pod as its core: Packed after launch: unpacked and ready for docking above, below is for when the crew commence their return: Below is a later revision of the same base craft which has gone on to become the stable return vehicle for 90% of my Kerbin orbital returns Link to comment Share on other sites More sharing options...
IraqiWalker Posted December 1, 2016 Share Posted December 1, 2016 On 11/4/2016 at 4:39 PM, Balto-the-Wolf-Dog said: My "real life" friends and I discovered home blacksmithing and have been somewhat obsessed. That sounds like a lot of fun. Link to comment Share on other sites More sharing options...
GDJ Posted December 3, 2016 Share Posted December 3, 2016 Hey! Just wanted to chime in and say that I am rather impressed by this mod! The attention to detail, form, and function is very admirable and the style of the cockpits are a nice change from other cockpits, especially with the Sci-Fi theme. Please keep up the good work, and thank you for your contribution to the KSP universe! Link to comment Share on other sites More sharing options...
Stone Blue Posted December 4, 2016 Share Posted December 4, 2016 @Balto-the-Wolf-Dog Very minor issue: I'm getting a missing texture err with v0.6.0: 161203T194154.534 [ERROR] [PartReader.ReadTextures] Texture 'PrakasaAeroworks/spaces/CabinInternals/Knob' not found! On 11/14/2016 at 11:33 AM, Geschosskopf said: Anyway, as to blacksmithing. Yeah, I do that myself periodically. However, one time when working at a living history show, sweating my cheeks off over a hot forge, working myself to death with the hammer and bellows, and choking on coal dust, I looked out the window and noticed a flintknapper. He was sitting in the shade, sipping a cold beer, breathing clean air, and making sharper knives much faster and with much less effort than I was. So I decided "modern technology" wasn't all that great, hung up my tongs, and have been busting rocks every since Ha!... That sounds exactly like my semi-famous flintknapper friend... We have a (amateur) blacksmithing friend in common, and those two are always going on about which is the "better" old world-"technology"... I've tried knapping... Its certainly a technical artform... I didnt get too far, cuz I gave myself tennis elbow real bad doing it... Which meant I pretty much got precluded from trying blacksmithing with the other friend, too Link to comment Share on other sites More sharing options...
Brainpop14 Posted January 2, 2017 Share Posted January 2, 2017 Does this still work properly in 1.2.2? Link to comment Share on other sites More sharing options...
steedcrugeon Posted January 2, 2017 Share Posted January 2, 2017 13 minutes ago, Brainpop14 said: Does this still work properly in 1.2.2? yup, no issues i have seen yet, Link to comment Share on other sites More sharing options...
Mannschaft Posted January 15, 2017 Share Posted January 15, 2017 Having an issue with your scram jet Chikna. Engine flames out on activation no matter how many intakes I have attached to the aircraft. Bug with 1.2.2 or something I'm doing wrong? Link to comment Share on other sites More sharing options...
Balto-the-Wolf-Dog Posted January 24, 2017 Author Share Posted January 24, 2017 On 1/15/2017 at 0:37 PM, Mannschaft said: Having an issue with your scram jet Chikna. Engine flames out on activation no matter how many intakes I have attached to the aircraft. Bug with 1.2.2 or something I'm doing wrong? You're probably too low or too slow. Chickna is designed to function in a performance regime similar to the WaveRider; it requires rare air and a healthy mach number for combustion Link to comment Share on other sites More sharing options...
Avalinx Posted February 4, 2017 Share Posted February 4, 2017 I can't wait for the update of this awesome mod XD Link to comment Share on other sites More sharing options...
Brainpop14 Posted July 13, 2017 Share Posted July 13, 2017 Does anyone know if this works in 1.3 yet? Link to comment Share on other sites More sharing options...
steedcrugeon Posted July 13, 2017 Share Posted July 13, 2017 28 minutes ago, Brainpop14 said: Does anyone know if this works in 1.3 yet? as this is principally a parts mod it should be compatible with 1.3, although the localisation features won't be supported. Link to comment Share on other sites More sharing options...
Balto-the-Wolf-Dog Posted October 13, 2017 Author Share Posted October 13, 2017 (edited) Version 0.7! Now featuring Mk2 parts and confirmed 1.3.1 compatibility! Edited October 13, 2017 by Balto-the-Wolf-Dog Link to comment Share on other sites More sharing options...
Balto-the-Wolf-Dog Posted October 13, 2017 Author Share Posted October 13, 2017 (edited) On 10/12/2017 at 7:17 PM, Balto-the-Wolf-Dog said: Version 0.7! Now featuring Mk2 parts and confirmed 1.3.1 compatibility! Sorry guys, screwed up a config file for the science module. See Spacedock for a file with the issue hotfixed. 50% uploaded at time of posting. Edit: Keeping the momentum up Edited October 14, 2017 by Balto-the-Wolf-Dog Link to comment Share on other sites More sharing options...
Geschosskopf Posted October 15, 2017 Share Posted October 15, 2017 Yay! Very glad to see this back up and running Link to comment Share on other sites More sharing options...
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