TMasterson5 Posted April 1, 2016 Share Posted April 1, 2016 (edited) Its the little things mod pack I think that a lot of us agree that its the little details in games that make the biggest difference. With that in mind myself and Rob Forrest have set out to make a mod pack with all the little things that you dont see in the game. While this pack is mostly oriented towards an RP that we a part of and as such will feature mostly military related items, we will take requests for non military things as well and will respond to as many as possible. So let us know what you think so far and what you think should be included in the future. Thanks for your support and enjoy! Spacedock Download Edited May 14, 2016 by TMasterson5 Link to comment Share on other sites More sharing options...
martinezfg11 Posted April 1, 2016 Share Posted April 1, 2016 It would be cool if you could have a "KerbinSide" version of this mod. Link to comment Share on other sites More sharing options...
TMasterson5 Posted April 1, 2016 Author Share Posted April 1, 2016 7 minutes ago, martinezfg11 said: It would be cool if you could have a "KerbinSide" version of this mod. Any idea how to do that? I have zero haha Good idea though Version .1.1 is now live with additional parts added including tank traps, medical facilities, and barriers Link to comment Share on other sites More sharing options...
martinezfg11 Posted April 1, 2016 Share Posted April 1, 2016 21 minutes ago, TMasterson5 said: Any idea how to do that? I have zero haha Good idea though Version .1.1 is now live with additional parts added including tank traps, medical facilities, and barriers Maybe @AlphaAsh can help you with that. Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 1, 2016 Share Posted April 1, 2016 Shouldn't be hard to use the same .mu files with a KK config. Any mu can be a static, as long as it's configured so that KK will load it. Link to comment Share on other sites More sharing options...
TMasterson5 Posted April 1, 2016 Author Share Posted April 1, 2016 2 minutes ago, AlphaAsh said: Shouldn't be hard to use the same .mu files with a KK config. Any mu can be a static, as long as it's configured so that KK will load it. So how would I go about adding these to a KK config? Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 1, 2016 Share Posted April 1, 2016 Grab some examples of a cfg for a static from a statics pack. Switch out the mu reference in a cfg to that of one of your models. Run KSP. Fire up the KK editor tools. Ta da, your .mu can now be placed as a static. Link to comment Share on other sites More sharing options...
selfish_meme Posted April 1, 2016 Share Posted April 1, 2016 Grumble grumble, I have several hours of footage that now needs to be redone....because this is awesome! Link to comment Share on other sites More sharing options...
TMasterson5 Posted April 3, 2016 Author Share Posted April 3, 2016 On 4/1/2016 at 0:39 AM, selfish_meme said: Grumble grumble, I have several hours of footage that now needs to be redone....because this is awesome! Were here for you sir! V.1.2 is live! Changelog: V.1.2 Parts added: grass/arctic/desert baseplates, pillbox Tweakscale functionality added to baseplates Link to comment Share on other sites More sharing options...
TMasterson5 Posted April 3, 2016 Author Share Posted April 3, 2016 Version .1.3 is up now with runway pieces, a helipad, and a hanger. Also some parts now have tweakscale functions. For this to work you do need to download tweakscale though Link to comment Share on other sites More sharing options...
BT Industries Posted April 3, 2016 Share Posted April 3, 2016 Love it!!! Link to comment Share on other sites More sharing options...
BT Industries Posted April 3, 2016 Share Posted April 3, 2016 The download is not working??? This is what comes up... Quote Not Found The requested URL /TMasterson5_2247/Its_the_little_things/Its_the_little_things-1.3.zip was not found on this server. Apache/2.4.7 (Ubuntu) Server at cdn.spacedock.info Port 80 Please fix because I am dying to check out the new helipad, runway and hanger pieces. Thanks. Link to comment Share on other sites More sharing options...
TMasterson5 Posted April 3, 2016 Author Share Posted April 3, 2016 1 hour ago, BT Industries said: The download is not working??? This is what comes up... Please fix because I am dying to check out the new helipad, runway and hanger pieces. Thanks. That is something on your end, I just downloaded it perfectly fine. So I cant help you there man sorry Link to comment Share on other sites More sharing options...
BT Industries Posted April 3, 2016 Share Posted April 3, 2016 19 minutes ago, TMasterson5 said: That is something on your end, I just downloaded it perfectly fine. So I cant help you there man sorry It's okay, working now. Thanks anyway. Link to comment Share on other sites More sharing options...
TMasterson5 Posted April 25, 2016 Author Share Posted April 25, 2016 V.1.3 is up. Parts added: H and T shaped streets with buildings Link to comment Share on other sites More sharing options...
TMasterson5 Posted April 26, 2016 Author Share Posted April 26, 2016 On 4/1/2016 at 10:49 PM, martinezfg11 said: It would be cool if you could have a "KerbinSide" version of this mod. On 4/1/2016 at 0:27 AM, AlphaAsh said: Shouldn't be hard to use the same .mu files with a KK config. Any mu can be a static, as long as it's configured so that KK will load it. On 4/1/2016 at 0:31 AM, AlphaAsh said: Grab some examples of a cfg for a static from a statics pack. Switch out the mu reference in a cfg to that of one of your models. Run KSP. Fire up the KK editor tools. Ta da, your .mu can now be placed as a static. On 4/3/2016 at 11:27 PM, BT Industries said: The download is not working??? This is what comes up... Please fix because I am dying to check out the new helipad, runway and hanger pieces. Thanks. Version .3 is up which includes the following: Added tweakscale functionality to ALL parts. Scale Away! Added the long awaited Kerbal Konstructs functionality. You can now use KK to spawn instances of all included parts from this mod! Minor CFG and Unity work to set up stuff for future updates better Runway and helipad pieces readded Resizing of parts done 1.1 full functionality confirmed The download link should be working now and for all those that keep requesting it, it is now KK compatible. @AlphaAsh I got it working after discovering the multi word bug thing that was happening. Thanks for your help on this man! Link to comment Share on other sites More sharing options...
TMasterson5 Posted April 29, 2016 Author Share Posted April 29, 2016 Update available. Added new parts: an open checkpoint, a guard tower with a built in ladder, and a flightline apron. Will be on spacedock shortly. Link to comment Share on other sites More sharing options...
Matuchkin Posted April 30, 2016 Share Posted April 30, 2016 When Vessel mover updates, this is going to be even better! Link to comment Share on other sites More sharing options...
TMasterson5 Posted May 1, 2016 Author Share Posted May 1, 2016 6 hours ago, Matuchkin said: When Vessel mover updates, this is going to be even better! It is updated. Also if you have Kerbal Konstructs it works with that system as well. Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 3, 2016 Share Posted May 3, 2016 @TMasterson5 FYI Having a folder called 'game data' in a zip gave me a support headache yesterday. Please fix so I don't have another, thank you chap. Link to comment Share on other sites More sharing options...
TMasterson5 Posted May 4, 2016 Author Share Posted May 4, 2016 On 5/3/2016 at 7:28 AM, AlphaAsh said: @TMasterson5 FYI Having a folder called 'game data' in a zip gave me a support headache yesterday. Please fix so I don't have another, thank you chap. If that gave you a support issue then someone has is installed incorrectly. The folder inside the game data folder entitled "itsTheLittleThings" is the folder that needs to be put into peoples game data folder. Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 5, 2016 Share Posted May 5, 2016 The folder in your zip should be GameData, not game data. That's my point, it's confusing and I'm getting the support calls for a problem you're creating. Link to comment Share on other sites More sharing options...
Eskandare Posted May 5, 2016 Share Posted May 5, 2016 @TMasterson5, would you mind if I created a set of Kerbal Konstructs configs for you? I really like the models but as parts I don't think they work as well. Link to comment Share on other sites More sharing options...
AlphaAsh Posted May 5, 2016 Share Posted May 5, 2016 7 minutes ago, Eskandare said: @TMasterson5, would you mind if I created a set of Kerbal Konstructs configs for you? I really like the models but as parts I don't think they work as well. They've got KK configs chap. It's why when someone decided that GameData/game data/itsTheLittleThings was obviously the right install path, KK went nuh uh and blew a raspberry. Deity knows what CKAN does with it. Link to comment Share on other sites More sharing options...
Eskandare Posted May 5, 2016 Share Posted May 5, 2016 (edited) 16 minutes ago, AlphaAsh said: They've got KK configs chap. It's why when someone decided that GameData/game data/itsTheLittleThings was obviously the right install path, KK went nuh uh and blew a raspberry. Deity knows what CKAN does with it. Oh okay I see now. haha Yeh, CKAN works like this, Garbage in = Garbage out. Pretty much like any other computer system. Edited May 5, 2016 by Eskandare Link to comment Share on other sites More sharing options...
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