cortina Posted April 21, 2016 Share Posted April 21, 2016 This looks very usefull. Do you know about ckan? it would be great is this was added there. Link to comment Share on other sites More sharing options...
Superfluous J Posted April 30, 2016 Author Share Posted April 30, 2016 On 4/21/2016 at 8:10 PM, cortina said: This looks very usefull. Do you know about ckan? it would be great is this was added there. Sorry I missed this! I am following the thread but forgot to turn on email notifications. I do know about CKAN. I'm eventually going to upload this mod to Spacedock or whatever it's called now and when I do I'll check that button. I've dived into Unity Programming proper though and am hoping to learn enough to be able to more easily (read: at all) implement some of the things I currently find impossible, and that's taken up a lot of my free time. Also? I forgot I actually kinda liked programming, having been away from it for decades. Link to comment Share on other sites More sharing options...
Superfluous J Posted April 30, 2016 Author Share Posted April 30, 2016 (edited) This does not seem to be working in 1.1.2 though it did in 1.1.1. It may just need a recompile but I won't likely have the time to even think about it until tomorrow. EDIT: It may just be Module Manager that didn't work, but I'll still not be able to check it for a while. Edited May 1, 2016 by 5thHorseman Link to comment Share on other sites More sharing options...
Superfluous J Posted May 1, 2016 Author Share Posted May 1, 2016 (edited) I've created a page for All Y'All on Spacedock, and I clicked the CKAN button so it should be on there soonish as well. I assume it'll all work out fine but as I don't use CKAN, someone will have to tell me if there's a problem. And then how to fix it because I have no experience there. Edited May 1, 2016 by 5thHorseman Link to comment Share on other sites More sharing options...
cortina Posted May 1, 2016 Share Posted May 1, 2016 (edited) Thanks for your work! The mod is not yet on ckan but i think it usually takes a day or two for it to show up. Edit: its working! Edited May 1, 2016 by cortina Link to comment Share on other sites More sharing options...
JedTech Posted May 1, 2016 Share Posted May 1, 2016 13 hours ago, 5thHorseman said: I've created a page for All Y'All on Spacedock, and I clicked the CKAN button so it should be on there soonish as well. I assume it'll all work out fine but as I don't use CKAN, someone will have to tell me if there's a problem. And then how to fix it because I have no experience there. I reinstalled using CKAN and it seems to have installed just fine. Link to comment Share on other sites More sharing options...
EliasDanger Posted May 3, 2016 Share Posted May 3, 2016 I just wanna say, this mod could not have been named any better. Cheers. Link to comment Share on other sites More sharing options...
TMS Posted May 3, 2016 Share Posted May 3, 2016 Working for me in 1.1.2. Got it via CKAN. Love it! Thanks! Link to comment Share on other sites More sharing options...
vardicd Posted May 13, 2016 Share Posted May 13, 2016 Downloaded it here, and still working in 1.1.2, thought I have discovered it allows you to do science you don't actually have access too. if you have a kerbal in an exterior command seat, you can collect surface samples, even if you haven't upgraded the astronaut complex to allow surface samples. Link to comment Share on other sites More sharing options...
Superfluous J Posted May 13, 2016 Author Share Posted May 13, 2016 (edited) 7 hours ago, vardicd said: Downloaded it here, and still working in 1.1.2, thought I have discovered it allows you to do science you don't actually have access too. if you have a kerbal in an exterior command seat, you can collect surface samples, even if you haven't upgraded the astronaut complex to allow surface samples. Neat trick, that, and one I didn't expect. I suppose it makes sense as the EVA'd Kerbal is part of your craft. Now as far as fixing it is concerned, I'll have to give it some thought. The cheap and easy way out would be to just ignore chaired Kerbals, but I think before I (inevitably) resort to something so blunt I'll give "checking the astronaut complex level" a try first. Good find! Edited May 13, 2016 by 5thHorseman Link to comment Share on other sites More sharing options...
vardicd Posted May 13, 2016 Share Posted May 13, 2016 8 hours ago, 5thHorseman said: Neat trick, that, and one I didn't expect. I suppose it makes sense as the EVA'd Kerbal is part of your craft. Now as far as fixing it is concerned, I'll have to give it some thought. The cheap and easy way out would be to just ignore chaired Kerbals, but I think before I (inevitably) resort to something so blunt I'll give "checking the astronaut complex level" a try first. Good find! I almost missed it. I literally didn't catch it the first time I ran the experiment. I was looking over my science archive in the research screen for something else entirely, and noticed a partially completed surface sample. took me a few hours of playing around to figure out what had happened. Couldn't understand how I'd gotten a surface sample when I shouldn't have been able too. Link to comment Share on other sites More sharing options...
C04L Posted June 22, 2016 Share Posted June 22, 2016 Hi 5th, love this mod. thanks! /can anyone confirm this works ok in 1.1.3 CKan isnt showing it Link to comment Share on other sites More sharing options...
Superfluous J Posted June 23, 2016 Author Share Posted June 23, 2016 5 hours ago, C04L said: Hi 5th, love this mod. thanks! /can anyone confirm this works ok in 1.1.3 CKan isnt showing it I hadn't had a chance to test it in 1.1.3 until just now (first time I loaded it, and I closed it down right after. Such is my life) and it seems fine. I updated it on Spacedock which I believe will automagically update CKAN in a few hours. Link to comment Share on other sites More sharing options...
C04L Posted June 23, 2016 Share Posted June 23, 2016 nice, thanks m8 Link to comment Share on other sites More sharing options...
Superfluous J Posted July 4, 2016 Author Share Posted July 4, 2016 Yay for bugfix releases! 0.4: Bugfix Release - Fixed bug in science experiments: AYA allowed you to perform surface samples in a command chair without having to upgrade R&D - Fixed bug in science experiments: AYA would only run the first experiment it came across in any given part. Now it will run each experiment in turn for all parts. Note this did not affect the stock game, but would affect any modded parts with multiple experiments. - Included all source files in source zip, to hopefully make it easier for others to build from source. This is on Spacedock and should be on CKAN soon. See first post for more details. Link to comment Share on other sites More sharing options...
meyerweb Posted July 4, 2016 Share Posted July 4, 2016 (edited) I’m unable to upgrade (or install fresh) the latest version of All Y’All from CKAN. When I try a fresh install, I get: Quote * All Y'All KSP_Version Continue? [Y/n] …to which I say Y, and then get an unhandled exception: Downloading "https://spacedock.info/mod/628/All Y'All/download/KSP_Version" (libcurl) 0 kbps - downloading - 0 MiB left - 100% Installing mod "AllYAll KSP_Version" Unhandled Exception: CKAN.FileNotFoundKraken: Trying to install AllYAll KSP_Version, but it's not downloaded or download is corrupted at CKAN.ModuleInstaller.Install (CKAN.CkanModule module, System.String filename) [0x00000] in <filename unknown>:0 at CKAN.ModuleInstaller.InstallList (ICollection`1 modules, CKAN.RelationshipResolverOptions options, IDownloader downloader) [0x00000] in <filename unknown>:0 at CKAN.ModuleInstaller.InstallList (System.Collections.Generic.List`1 modules, CKAN.RelationshipResolverOptions options, IDownloader downloader) [0x00000] in <filename unknown>:0 at CKAN.CmdLine.Install.RunCommand (CKAN.KSP ksp, System.Object raw_options) [0x00000] in <filename unknown>:0 at CKAN.CmdLine.MainClass.Main (System.String[] args) [0x00000] in <filename unknown>:0 [ERROR] FATAL UNHANDLED EXCEPTION: CKAN.FileNotFoundKraken: Trying to install AllYAll KSP_Version, but it's not downloaded or download is corrupted at CKAN.ModuleInstaller.Install (CKAN.CkanModule module, System.String filename) [0x00000] in <filename unknown>:0 at CKAN.ModuleInstaller.InstallList (ICollection`1 modules, CKAN.RelationshipResolverOptions options, IDownloader downloader) [0x00000] in <filename unknown>:0 at CKAN.ModuleInstaller.InstallList (System.Collections.Generic.List`1 modules, CKAN.RelationshipResolverOptions options, IDownloader downloader) [0x00000] in <filename unknown>:0 at CKAN.CmdLine.Install.RunCommand (CKAN.KSP ksp, System.Object raw_options) [0x00000] in <filename unknown>:0 at CKAN.CmdLine.MainClass.Main (System.String[] args) [0x00000] in <filename unknown>:0 Essentially the same thing happened when I tried to upgrade the already-installed-via-CKAN version, except I didn’t get the Y/N question. I made sure to remove All Y’All with `ksp remove` before trying to install fresh from CKAN. Edited July 4, 2016 by meyerweb Fixed formatting Link to comment Share on other sites More sharing options...
Superfluous J Posted July 4, 2016 Author Share Posted July 4, 2016 3 hours ago, meyerweb said: I’m unable to upgrade (or install fresh) the latest version of All Y’All from CKAN. When I try a fresh install, I get: …to which I say Y, and then get an unhandled exception: Downloading "https://spacedock.info/mod/628/All Y'All/download/KSP_Version" (libcurl) 0 kbps - downloading - 0 MiB left - 100% Installing mod "AllYAll KSP_Version" Unhandled Exception: CKAN.FileNotFoundKraken: Trying to install AllYAll KSP_Version, but it's not downloaded or download is corrupted at CKAN.ModuleInstaller.Install (CKAN.CkanModule module, System.String filename) [0x00000] in <filename unknown>:0 at CKAN.ModuleInstaller.InstallList (ICollection`1 modules, CKAN.RelationshipResolverOptions options, IDownloader downloader) [0x00000] in <filename unknown>:0 at CKAN.ModuleInstaller.InstallList (System.Collections.Generic.List`1 modules, CKAN.RelationshipResolverOptions options, IDownloader downloader) [0x00000] in <filename unknown>:0 at CKAN.CmdLine.Install.RunCommand (CKAN.KSP ksp, System.Object raw_options) [0x00000] in <filename unknown>:0 at CKAN.CmdLine.MainClass.Main (System.String[] args) [0x00000] in <filename unknown>:0 [ERROR] FATAL UNHANDLED EXCEPTION: CKAN.FileNotFoundKraken: Trying to install AllYAll KSP_Version, but it's not downloaded or download is corrupted at CKAN.ModuleInstaller.Install (CKAN.CkanModule module, System.String filename) [0x00000] in <filename unknown>:0 at CKAN.ModuleInstaller.InstallList (ICollection`1 modules, CKAN.RelationshipResolverOptions options, IDownloader downloader) [0x00000] in <filename unknown>:0 at CKAN.ModuleInstaller.InstallList (System.Collections.Generic.List`1 modules, CKAN.RelationshipResolverOptions options, IDownloader downloader) [0x00000] in <filename unknown>:0 at CKAN.CmdLine.Install.RunCommand (CKAN.KSP ksp, System.Object raw_options) [0x00000] in <filename unknown>:0 at CKAN.CmdLine.MainClass.Main (System.String[] args) [0x00000] in <filename unknown>:0 Essentially the same thing happened when I tried to upgrade the already-installed-via-CKAN version, except I didn’t get the Y/N question. I made sure to remove All Y’All with `ksp remove` before trying to install fresh from CKAN. Sorry for not trimming your post, I'm on mobile and the editor sucks. I don't know much about ckan, but I screwed up posting version 0.4 and had to delete it and post again. Maybe ckan didn't see the 2nd update, or is there a way to refresh the cache? Link to comment Share on other sites More sharing options...
meyerweb Posted July 4, 2016 Share Posted July 4, 2016 5 hours ago, 5thHorseman said: Sorry for not trimming your post, I'm on mobile and the editor sucks. I don't know much about ckan, but I screwed up posting version 0.4 and had to delete it and post again. Maybe ckan didn't see the 2nd update, or is there a way to refresh the cache? Ah, that’s probably what did it. Might take CKAN a while to figure out there’s a new version. Link to comment Share on other sites More sharing options...
opensesame11 Posted July 5, 2016 Share Posted July 5, 2016 CKAN still thinks the most recent version is "KSP_Version" and when it tries fetching that from spaceport, it asks for "KSP_Version" instead of "0.4". It's been ~24h so I don't think CKAN is going to fix itself Link to comment Share on other sites More sharing options...
Superfluous J Posted July 6, 2016 Author Share Posted July 6, 2016 10 hours ago, opensesame11 said: CKAN still thinks the most recent version is "KSP_Version" and when it tries fetching that from spaceport, it asks for "KSP_Version" instead of "0.4". It's been ~24h so I don't think CKAN is going to fix itself Huh. I have no idea. I'll ask on the CKAN thread and see if someone can fix it. Link to comment Share on other sites More sharing options...
Superfluous J Posted July 6, 2016 Author Share Posted July 6, 2016 13 hours ago, opensesame11 said: CKAN still thinks the most recent version is "KSP_Version" and when it tries fetching that from spaceport, it asks for "KSP_Version" instead of "0.4". It's been ~24h so I don't think CKAN is going to fix itself They tell me it should be fixed now. Link to comment Share on other sites More sharing options...
meyerweb Posted July 6, 2016 Share Posted July 6, 2016 3 hours ago, 5thHorseman said: They tell me it should be fixed now. Confirmed. I just installed it successfully, and the version is 'All Y'All 0.4' (alternatively: `AllYAll 0.4`). No 'KSP_Version' in sight. Thanks, 5thHorseman! Link to comment Share on other sites More sharing options...
MachTurtle Posted July 6, 2016 Share Posted July 6, 2016 This is a great mod! Simple, functional, and perfectly named! Thank you, 5th! Link to comment Share on other sites More sharing options...
CDeister Posted July 9, 2016 Share Posted July 9, 2016 First, let me say that I love this mod. Thank you! I have, however, found a bug. If you remove the science from a container that is not reusable without a scientist (i.e. the Science Jr.), but don't restore it, you can still get more science from the part by doing the 'Perform all science' action. Perform and remove science, but don't 'restore' the container. Running 'Perform All Science' will ignore all 'filled' science containers, but still allows you to get more science from the un-restored containers. Link to comment Share on other sites More sharing options...
Superfluous J Posted July 9, 2016 Author Share Posted July 9, 2016 4 hours ago, CDeister said: First, let me say that I love this mod. Thank you! I have, however, found a bug. If you remove the science from a container that is not reusable without a scientist (i.e. the Science Jr.), but don't restore it, you can still get more science from the part by doing the 'Perform all science' action. Perform and remove science, but don't 'restore' the container. Running 'Perform All Science' will ignore all 'filled' science containers, but still allows you to get more science from the un-restored containers. Yikes! Just when you think your mod is rock solid! Thanks for the report, I'll look into it. I'm still new at this whole KSP Modding thing so no promises. I frequently bump up against things I simply can't figure out at all. Link to comment Share on other sites More sharing options...
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